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[v0.9b] SSF2 Bugs 
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Please detail your bug reports here. Explain what you did, and the result. Include a screenshot or replay if possible, and bonus points if you record the video for us in addition to providing the replay file!

We will most likely have a bug fix patch soon, so if you find something make sure to let us know.

Known Issues:
Check the patch notes here.

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Fri Jul 25, 2014 9:58 am
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Distant Planet cannot be disabled in the Random Stage Select.

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Fri Jul 25, 2014 10:01 am
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Lloyd's FS does not trap the opponents when it should and they can freely walk out of it.
Some projectiles thrown by chibi eg. Megaman's cannon float upwards.
Edit: Fox's gun as well as Ichigo's and Pikachu's standard special also has this

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Last edited by speed1230 on Fri Jul 25, 2014 10:21 am, edited 3 times in total.



Fri Jul 25, 2014 10:13 am
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I can't start a match as Sheik on FD. I have to start as Zelda.

EDIT: It's every stage.

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Fri Jul 25, 2014 10:14 am
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Saikyoshi wrote:
Distant Planet cannot be disabled in the Random Stage Select.
Jesus Christ how horrifying


I had a cucco suspend itself in midair, totally immobile and invincible
Not sure why though

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Fri Jul 25, 2014 10:15 am
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Strike Raid has no sound until it hits. This is especially noticeable and jarring when Kirby uses it.

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Last edited by Harr Turnpike on Fri Jul 25, 2014 10:21 am, edited 1 time in total.



Fri Jul 25, 2014 10:20 am
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It's possible for the game to freeze in the middle of a match, but you can still pause, move the camera, and quit the match. I don't know what causes this.
Ness's SMAAAASH!! effect is backwards when he's facing left.
Mario Finale is cancelled by Link's shield.

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Saikyoshi wrote:
Distant Planet cannot be disabled in the Random Stage Select.

Same with the two new stages.

EDIT: While Samus is charging N-spec, Her sprite doesn't vibrate.

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Fri Jul 25, 2014 10:27 am
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Sheik can recharge needles midair despite charging on the ground beforehand.

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Fri Jul 25, 2014 10:38 am
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- Mithos' hitbox remains even when he isn't on screen. (Not attackbox, you can just still hit him)

- Not sure if this is intended, but whenever you double jump the game imposes a max air speed that is much less than when simply in the air (through a single jump or otherwise). This is most apparent with fast characters (Sonic, Tails, Fox), but makes recovery very difficult and feels very awkward in general to have your forward momentum halted like that.

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Fri Jul 25, 2014 10:43 am
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When Chibi Robo catches Samus's missiles and fires them in the opposite direction, they fly backwards. It's there with other projectiles, too, but...

Image

...other projectiles don't look like this.

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Fri Jul 25, 2014 10:44 am
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1) CPUs do not have Final Smash auras.
2) Smash Ball shows up. Pause and unpause. The Smash Ball will be gone. In this state, the CPU will aim at what used to be a Smash Ball. If you pause again during this, the game will freeze (sprites will move and make the animation they were supposed to do without it actually doing anything, music will play, camera angle is like a screenshot, no control over character, but like Denetsu said,

Densetsu wrote:
you can still pause, move the camera, and quit the match


If you don't pause it, the match will continue as normal and another Smash Ball will show up. Sometimes it won't and it'll give you a invisible Smash Ball, allowing you to do the glitch.

Also, I noticed that it said P2 Pause instead of P1 Pause and used P2's camera controls instead of P1's, despite the fact that I was using P1 and P2 was a CPU. Quitting did not work with P2's camera controls, but zooming in and out did along with moving it. Pressing Pause would take you to P1 Pause and you would be able to quit the match. Depending on which player slot the CPU is used in, it will use the proper CPU player position (P3, P4, etc.) instead of P2. Thanks to Denetsu.

Found using Mega Man against Marth on Final Destination, Final Smash ball turned on only.

Interestingly enough, I got a Replay, but instead of showing the glitchy results, after I paused, it was like I did nothing. The CPU curbstomped me with its Final Smash, and I lost the match. Not sure why the Smash Ball is there in the replay when in my game, no one could interact with it.

But, if you paused around the same time your game froze, the glitch would happen again. Quitting would lead to the normal No Contest. Guys, I've changed the future!

3) Learning to use Zero Suit Samus when a CPU Link used his FS in mid air and missed. Rather than pulling a Marth, he's charging at nothing for all eternity. Jumping in front of him does nothing. Attacking him does nothing. He has learned to fly like Goku. I SD'd and saved the replay which surprisingly still works.

4) Transferring save data does absolutely nothing. None of the events completed, no Target Test times, nothing. I was hoping there would be another hidden character, but I just haven't found him yet.

5) Lloyd's FS is way too easy to get out of. I get hit a couple times and then I can just escape or I fall back down to the stage.

6) Is Lloyd's Sonic Rush supposed to kill all momentum?

Also, not a bug but character portraits on the CSS definitely have different qualities of pictures.


Last edited by DismalAmoeba on Fri Jul 25, 2014 11:42 am, edited 8 times in total.



Fri Jul 25, 2014 10:52 am
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DismalAmoeba wrote:
Densetsu wrote:
you can still pause, move the camera, and quit the match

Also, I noticed that it said P2 Pause instead of P1 Pause and used P2's camera controls instead of P1's, despite the fact that I was using P1 and P2 was a CPU.

It showed P4 Pause for me when P4 was a CPU.

Also, the background characters on Hueco Mundo don't pause when the game is paused.

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Fri Jul 25, 2014 10:56 am
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Don't know if this is a glitch... but you can't cancel marths final smash and are sent flying across the screen till you die, especially if you miss.


Fri Jul 25, 2014 10:58 am
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dsc wrote:
Don't know if this is a glitch... but you can't cancel marths final smash and are sent flying across the screen till you die, especially if you miss.

Yeah, this is supposed to happen. Same happens in Brawl.

Not sure if a bug but also, Marth's dair doesnt seem to spike unless tippered(?) There was more leeway in other smash games with Marth's dair.


Fri Jul 25, 2014 11:05 am
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