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Verbal Flash 
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Joined: Sun Sep 23, 2012 8:59 pm
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This game is simple.

We will play a verbal game of Super Smash Flash (both I and II)

For each character there will be a post shown their abilities, strength, and weaknesses.

It is a turn based game. Up to 4 players per match.

Every player starts out with 0%. Turns are decided by an impartial spectator, usually me. So, if you have any questions, post them here. I will be back soon to start the Character posts.

The stages (of which there will be 16) have effects on the characters as well. Some positive some negative.

So, post here if you want to play!


Mon Oct 22, 2012 12:59 pm
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Smash Attack: this move has a 1/4 chance of defeating a player over 200%
1/5 for 150%
1/6 for 100%.

This applies to all characters.

Character:
Mario

Mario's abilities:
Fireball: This move does 30% when hit. Chances of hitting 1/2
Cape: This move can reflect a projectile attack. 1/3 chance of working
Super Jump Punch: This move does 20% damage when hit. 1/2 chance of hit
Star Spin: This move does 40% when hit. 1/4 chance of hitting.

Edit: Character: Sora

Sora's abilities:
Firaga: This move does 25% when hit. Chances of hitting 1/2
Strike Raid: This Move does 30% damage when hit. Chances of hitting 1/3
Finishing Leap: Does 40% damage when hit. chances of hitting 1/3
Thundaga: This move does 50% damage when hit. Chances of hitting 1/5


Last edited by GamingGryffindor on Mon Oct 22, 2012 3:24 pm, edited 2 times in total.



Mon Oct 22, 2012 1:11 pm
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This is an interesting idea, but it has been done before. Perhaps you should roll dice for hit percent. Good luck with the mods, they may take this down.

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Mon Oct 22, 2012 1:13 pm
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Well Kiki said I could do it, and I have a special system for chances. You want to play?


Mon Oct 22, 2012 1:16 pm
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keybladewielder wrote:
Well Kiki said I could do it, and I have a special system for chances. You want to play?

I'm good thanks :) not really my thing. I encourage other people to join, however.

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Mon Oct 22, 2012 1:17 pm
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Thanks!


Mon Oct 22, 2012 1:18 pm
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This is just as a forewarning, please do not double post. If you have further information to contribute to a post, press the edit button. I am saying this in particular to the rest of your characters when you add them, edit that Mario post and put them all there.

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Mon Oct 22, 2012 2:59 pm
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Sorry I thought we were allowed to double post in our own topics.


Mon Oct 22, 2012 3:02 pm
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Make Ness and I'm in.

PK Flash: Deals 30% damage. If it hits and the opponent has 100% damage or more, has a 1/6 chance of KOing the foe. Projectile. Chance of hitting 1/4.
PK Fire: Deals 50% damage. Projectile. Chance of hitting 1/3.
PK Thunder: Deals 20% of damage. If it hits, it has a 1/3 chance of dealing 50% extra damage. Projectile. Chance of hitting 1/3.
PSI-Magnet: Absorbs projectiles, healing Ness by half of the damage the projectile normally deals. 1/3 chance of working.

Does that work? If it does I can make more.

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Mon Oct 22, 2012 5:34 pm
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Densetsu wrote:
Make Ness and I'm in.

PK Flash: Deals 30% damage. If it hits and the opponent has 100% damage or more, has a 1/6 chance of KOing the foe. Projectile. Chance of hitting 1/4.
PK Fire: Deals 50% damage. Projectile. Chance of hitting 1/3.
PK Thunder: Deals 20% of damage. If it hits, it has a 1/3 chance of dealing 50% extra damage. Projectile. Chance of hitting 1/3.
PSI-Magnet: Absorbs projectiles, healing Ness by half of the damage the projectile normally deals. 1/3 chance of working.

Does that work? If it does I can make more.


Minus healing effect, you can only achieve that with a maxim Tomato effect or heart container effect (to be added along with items later on.)

Also we have to put the pK flash odds to 1/4


Last edited by GamingGryffindor on Mon Oct 22, 2012 7:04 pm, edited 1 time in total.



Mon Oct 22, 2012 5:37 pm
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keybladewielder wrote:
Fireball: This move does 30% when hit. Chances of hitting 1/2
Cape: This move can reflect a projectile attack. 1/3 chance of working
Super Jump Punch: This move does 20% damage when hit. 1/2 chance of hit
Star Spin: This move does 40% when hit. 1/4 chance of hitting.

if the super jump punch and the fireball have the same chance to hit but the fireball does more damage then why would you ever use the super jump punch

this game has some balance issues


Mon Oct 22, 2012 5:42 pm
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It has a status effect that is secretly being worked on.


Mon Oct 22, 2012 5:45 pm
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keybladewielder wrote:
It has a status effect that is secretly being worked on.


Not anymore.

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"x are good" is a permanent part of my vocabulary thanks to you


Mon Oct 22, 2012 6:03 pm
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Yeah, but you don't know what it is.


Mon Oct 22, 2012 6:05 pm
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It's not being worked on secretly anymore. You just admitted that you were secretly working on it.

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"x are good" is a permanent part of my vocabulary thanks to you


Mon Oct 22, 2012 6:05 pm
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