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run/simulationroom.exe 
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Joined: Sat May 02, 2009 5:23 pm
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GO RAMPAGE.b]

And with that, the simulation room is initialized.
You all can use this to see what happens!
The simulation room does not reconize boundaries. Do anything you want!

[b]HOW TO PLAY

Simply enter one of the commands listed below in your post. Simple right?
Occasionally I may set challenges for you all. If you complete them...

RULES
Keep the game rated T for Teen by the ESRB.
No more than three commands per post.
You may not multipost.
You may not post again after making a post for 5 minutes.

Don't tick anyone off and abuse the commands for your own purposes. Example: Keep on using Delete command.
No making two copies of one object. So no 2 apples, or pies, or pencils, or yourselves...
IGNORE ANY POSTS THAT BREAK THE RULES AFTER YOU PM ME THE OFFENDING POST AND I ANNOUNCE IT.

COMMANDS

Please note: Letters that are in between asterisks represent variables you must enter in.

insert/*a*.exe
Function: Inserts an object into the simulation room.
Replace *a* with: Any object. Proper nouns and copyrighted objects accepted.
Example: insert/apple.exe

delete/*a*.exe
Function: Removes an object in the simulation room.
Replace *a* with: Any object in the room.
Example: delete/wall.exe

delete/all.exe
Function: Removes everything in the simulation room.
Example: delete/all.exe

freeze/*a*.exe
Function: Prevents an object in the room from doing anything.
Replace *a* with: Any object that is not frozen in the room.
Example: freeze/SonicTheHedgehog.exe

unfreeze/*a*.exe
Function: Lifts the freeze off a frozen object.
Replace *a* with: any object that is frozen in the room.
Example: unfreeze/SonicTheHedgehog.exe

protecton/*a*.exe
Function: Prevents other objects from affecting one object in any way.
Replace *a* with: any object that is not protected in the room.
Example: protecton/mother.exe

protectoff/*a*.exe
Function: Lifts protection off any object that is protected.
Replace *a* with: any object that is protected.
Example: protectoff/mother.exe

move/*a*[*b*]*c*.exe
Function: Moves an object in the room in some relation to another object in the room.
Replace *a* with: any object in the room. Cannot be the same as *c*.
Replace *b* with: a prepostion of place.
Replace *c* with: any object in the room. Cannot be the same as *a*.
Example: move/laptop[on]desk.exe

action/*a*[*b*].exe
Function: Forces an object to do something to no other object in particular.
Replace *a* with: any object in the room that is not frozen.
Replace *b* with: action you want *a* to do.
Example: action/Mario[jump].exe
Precaution: Sometimes you will not be able to force an object to do something due to missing requirements. An ant can't push a building, can it?
Precaution: Sometimes object will do actions on their own.

action/*a*[*b*]*c*.exe
Function: Forces an object to do something to another object.
Replace *a* with: any object in the room that is not frozen. *a* is the one that willl do the action. Cannot be the same as *c*.
Replace *b* with: any action you want *a* to do.
Replace *c* with: any object in the room that is not protected. *c* is the one who will be the target of the action. Cannot be the same as *a*.
Example: action/soldier[punch]punchingbag.exe
Precaution: Sometimes you will not be able to force an object to do something due to missing requirements. An ant can't push a building, can it?
Precaution: Sometimes object will do actions on their own.

change/ground[*a*].exe
Function: Changes the ground terrain or floor.
Replace *a* with: Any type of ground terrain or floor.
Example: change/ground[tilefloor].exe
Precaution: Starting terrain is hardwood floor.

change/weather[*a*].exe
Function: Changes the weather.
Replace *a* with: any type of weather.
Example: change/weather[heavyrain].exe
Precaution: Starting weather is sunny.

merge/*a*.exe/*b*.exe
Function: Merges two items together. This can get crazy!
Replace *a* with: Any object in the room. Cannot be the same as *b*.
Replace *b* with: Any object in the room. Cannot be the same as *a*.
Example: merge/Awesomeness.exe/Smiley.exe (BTW, that would give you this guy: )
Note: You can merge already merged items. (TAKE COVER!)
Precaution: You cannot reverse merging items.

More (maybe) coming!

CHALLENGES:
None yet.

IGNORE LIST:

Ignore the following posts.

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Last edited by JasonGuy299 on Tue Dec 08, 2009 8:15 pm, edited 10 times in total.



Sun Nov 29, 2009 8:28 pm
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IGNORE

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Last edited by JasonGuy299 on Fri Dec 04, 2009 11:32 pm, edited 1 time in total.



Sun Nov 29, 2009 8:29 pm
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insert/blackhole.exe

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Sun Nov 29, 2009 8:32 pm
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So basically this is like the ultimate game of universe?
*Sweet*

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Sun Nov 29, 2009 8:47 pm
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Sun Nov 29, 2009 11:01 pm
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insert/WarPandaXI.exe

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Mon Nov 30, 2009 3:33 pm
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Mon Nov 30, 2009 3:35 pm
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generate/bluescreen.exe

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