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Random Brawl! (Remake) 
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Joined: Mon Aug 11, 2008 6:44 am
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*dodges attack* Idiot! I didn't finish my Flaming Slash yet! You will pay!

*attacks Devon with a fully charged roundhouse kick* (20%)


Mon Nov 09, 2009 8:30 pm
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:) x10
38%

I attack Deino with my filly charges FSmash, the Slash Claw for 17%.

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Mon Nov 09, 2009 8:38 pm
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* I dodged wombo combo with un-detailed-ness* Huh? you didn't describe your attack at all...

*I use sniper on the nearest oponent, which happened to be Deino, this does 10%*

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Mon Nov 09, 2009 9:02 pm
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:) x10
38%

I use my standard Combo on Warpanda, (Punch, punch, kick) for 10%

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Mon Nov 09, 2009 9:05 pm
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*I dodge the first srike with a sidestep, but the other two hit, giving me a % of 7* hey!


*I roll behind Devon and AK-47 him*

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Mon Nov 09, 2009 9:08 pm
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WarPandaXI wrote:
* I dodged wombo combo with un-detailed-ness* Huh? you didn't describe your attack at all...

*I use sniper on the nearest oponent, which happened to be Deino, this does 10%*


STOP DOUBLE HIT ME!

*smacks Panda and Devon with a oversized metal shovel* (30%)


Tue Nov 10, 2009 2:40 am
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:wee: x10
68%

I use my Mega Ball and kick it at Deino for 10%

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Tue Nov 10, 2009 9:41 am
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*I roll before it hits and >Smash devon (24%)* Oi, stop making your attacks 30 just because it's the max for non final smashes, I mean, THE falcon punch only does 25% in brawl...

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Tue Nov 10, 2009 10:17 am
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:wee: x10
96%

:facepalm:
Kando wrote:
- No dodging.


I use my Down Smash, Wild Coil, and attack Warpanda and Deino for 13%.

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Last edited by Devon on Tue Nov 10, 2009 10:24 am, edited 1 time in total.



Tue Nov 10, 2009 10:21 am
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...I was dodging Deino's shovel. And you fired your attack at Deino, so there.

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Tue Nov 10, 2009 10:24 am
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Kando said no dodging.

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Tue Nov 10, 2009 10:25 am
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Huh? Didn't notice that... So I have... 40%. but whats with that rule, anyway? You can roll in brawl...

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Tue Nov 10, 2009 10:27 am
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I guess it's so people can't say they've avoided attacks after the attack has already been made.

Anyway, I use the B-GAS Cannon on Warpanda for 25%



Also, we should start posting our own damage counters like what I have.

:wee: x10
0%

I use an RGB-to-hex converter for the reddening of the Damage percentage. You subtract 1 from Green and blue for every point of Damage you take up to 255%. After that, you subtract one from red for every 7 points of damage you take until you hit 999%.

http://www.javascripter.net/faq/rgbtohex.htm This is the converter.

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Tue Nov 10, 2009 10:34 am
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Well, i'll post my counter, but I don't thinnk i'll change it's colors... 65%


*I begin firing my AK-47 at Devon* (10% for every post that you don't get out of the way, including other peoples posts, but not mine.)

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Tue Nov 10, 2009 10:56 am
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WarPandaXI wrote:
Well, i'll post my counter, but I don't thinnk i'll change it's colors... 65%



You can do it by using the RGB to hex converter I posted and then do this:

Code:
[color=#number]Number[/color]


Anyway,

:wee: x10
106%

I jump out of the way and use an uncharged Up Smash (Grounded Shoryuken) on Warpanda for 7%.

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Tue Nov 10, 2009 11:34 am
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