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Songs of Alvaris 
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I'm so very sorry to hear that, my dear! I send my deepest condolences to you and hope that you and your loved ones may get through this difficult time without too much pain.

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Wed Jun 15, 2016 7:57 pm
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Name: Captain Alborz Xerxes
Age: 32
Appearance: Alborz is a tall broad shouldered man. He has a soft and gentle look with his bright green eyes. He has short black hair that is usually hidden underneath his armor. His armor is almost always spotless due to the pride he takes in cleaning it. It bares the colors of the imperial court’s royal guard as well as the symbol matching his captain rank. Alborz is usually found on the back of his pale yellow wyvern, Ignavus.

Personality: Loyal, kind, and chivalrous are just a few words to describe Alborz. While he follows a code it is not uncommon to see him become ruthless on the battlefield.

Biography:Alborz was raised within the mighty Qulmari kingdom. His family wasn’t poor but they weren’t nobles either. Alborz’s father ran the town’s stables. Once old enough Alborz began to help. He enjoyed feeding the horses and griffins but there was a rarer mount that Alborz feared, Wyverns. The winged reptiles were always extremely rough and seeming hostile to anyone that wasn’t their rider. Try as he may he could never get close enough to pet one. So during his time as a stablehand Alborz simply left them alone.

One night, slavers raided the stable. Alborz was knocked out only to awaken in the slaver’s caravan. He hated being moved around. He fought back every chance he got. This usually lead to him getting beat on a daily basis. One night after his evening beating he notice some of the slavers drag in a young yellow wyvern. Alborz watched as the creature was pinned and caged for it’s rare color. As he layed on the ground heard whispers of how the traders planned to sell it on the market.

Later that night once Alborz was put back in the caravan with the other children he managed to get his hands free from their bindings. He knew what he needed to do. As he moved towards the opening of the caravan he was stopped by a girl. She held his arm and whispered “Take me with you” Alborz knew he couldn’t but he made her a promise. He promised he would return and he would free her. Much to the girl’s disliking he quickly fled the caravan and made haste to the wyvern’s cage.

The creature wasn’t full grown yet still intimidated the young Alborz. He slowly approached the cage, pausing looking at the fearful creature before opening it. The wyvern remained silent and allowed Alborz to get close to untie it. Once free the wyvern knocked Alborz to the ground and dashed out of the cage taking to the air. The loud noises attracted the guards attention. Soon Alborz found himself being beat as he got a lecture. What happened next is what truly saved Alborz. The yellow wyvern descend from the skies and exhaled a thick smoke before grabbing the young boy and fleeing.

Once they had landed and were safe Alborz stood and began to limp towards the nearest town. He had made a promise and he wasn’t about to forget it. He walked a couple steps before falling on his knees due to the pain. The wyvern moved in closer to Alborz. It made several small noises as it stared at him. Alborz stood and tried again. After he had fallen several times Alborz began to tear up. He was to weak to save the others due too his injuries. Then a rigid object forced itself under Alborz. Before he realized it Alborz was on the back of the wyvern as it began to walk in the direction Alborz was headed. Alborz was filled with fear at first but soon his determination to save the others took control. He led the beast using gentle tugs on it's horns. Soon Alborz held on as the wyvern took to the skies. From the air they descended to the town and quickly alerted the guards. Alborz led them to the convoy of slavers. A small skirmish erupted before the children were cut out of their bindings and led back to town. Alborz felt a cheerful and happy heart as he looked into the eyes of those that he had helped free. Then he realized he owed this victory to the wyvern. Shortly after the freeing of the slaves, Alborz and his newly found mount, Ignavus, joined the military as wyvern and rider.

It wasn’t long before Alborz began to make a name for himself in the army. He quickly rose to lead a squad of elite flying mounted units. Ultimately Becoming a royal guard. While he was in this position Alborz served fighting for the imperial court. He served and led many missions against the slavers with Empress Ingrid. It wasn’t long before Alborz gained attention from single maidens within the court. As many rose to his attention there was only one that he wished to impress. The fairest maiden, Lady Ziba was her name. He would travel to the end of time for her. Through his actions she came to see this as well. Being part of the court Lady Ziba frequently was tasked with giving Alborz his missions. He would follow her instructions exactly no matter how complex, violent, or important the missions were. Finally Alborz felt worthy enough to go to Lady Ziba as a proper suitor. He went through the proper steps. Then he met her on her balcony one night. He walked over to her. The moon was shining brightly and Ignavus even dropped flower petals down on them. Alborz gently took her hands in his and gazed into her soft hazel eyes as fireflies danced around them. Then he asked her to become his. She smiled before agreeing. The next day Alborz celebrated with his comrades and made preparations for the ceremony. Many of the couple’s friends arrived bearing gifts and wishing them well. Even Prince Tobias showed himself at the festival. Once things began to quiet down, Prince Tobias pulled Alborz aside asking for a private escort to Emeldia. Alborz was honored and agreed. The next day Alborz said a bittersweet farewell to his betrothed and led the Prince.
Class: Wyvern Knight
Weapon Level: C
Weapon: Glaive (Lance) and Poleaxe (Axe)
Equipment: Tonic(3), Torch(5), Whetstone (5)

Wyvern Color Reference: show
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Thu Jun 16, 2016 1:18 am
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Name: Jahan Dilshad (Nickname: He likes to call himself "Lewis" because his personally doesn't like the sound of "Jahan"
Age: 14
Appearance: Wears a hat, similar to the fabled Robin Hood's, a red tunic with a quiver, navy blue leggings and navy blue boots. Has light skin, short brown hair (though he's always wanted to dye it green to match his hat). He stands at about 5' 3", as he's a short lad.

Personality: Due to his age, Jahan is very naive. He often finds himself tricked or just straight doesn't know how some things work, leading into a whole lot of trouble. Luckily, he learns quickly from his mistakes. He's also quite the comedian. He always tries to lighten the mood, even in battle. However, this lightening of moods can sometimes lead him into more trouble because he often crosses the line between funny and insensitive. He tries to work on this.

Biography: Jahan was born in Qulmar. His parents were both extraordinarily smart. His dad was a skilled general, while his mom was an author as well as a housewife. Jahan also has 3 brothers (1 older, and 13 year old twins) and a younger sister, all of whom share the intelligence of their parents. Jahan did not. No matter how much he tried to be smart like the rest, he just couldn't become as smart as his siblings. This made him an easy target for ridicule among his family. His brothers thoroughly enjoyed mocking Jahan. His sister and mother, however, tried to help him. But, it wasn't working.

During a war, Jahan's older brother was called to battle as a general, when Jahan was 10. He never returned. Jahan's family was heartbroken, except for Jahan. He was happy, for about 5 seconds before realizing that that's terrible. So, he was heartbroken, too. While sitting alone one day, Jahan thought about how depressed his family was now, and that it felt emptier in the house. This is when Jahan came up with the idea to try telling them jokes to cheer them up.... It didn't work, at least, not on his remaining brothers. His mother and sister loved it, but his brothers found it insensitive. When Jahan argued that he was just trying to help, his brothers literally said "It would've helped much more if YOU died instead". His father (who rarely showed emotion) and mother said nothing. This tore up Jahan's heart, for, as cruel as his brothers were, he would never imagine that they would want him dead. This is probably what drove Jahan to run away from his home in Qulmar, feeling unwelcome. Even after his sister begged him to stay, he still left. Although, she still motivates him to try to lighten the mood when times get tough.

When Jahan left, he quickly realized that he had to go through Qulmar's terrible desert. Luckily for him, Jahan met a nice Qulmarian(?) archer along the way. He provided Jahan with food, water, and a little training in archery, which Jahan now studies. All of these things helped Jahan get through the desert. However, the rest of his journey wasn't as pleasant. It can only be described as "THE MOST DANGEROUS AND TIRING THING A HUMAN COULD EVER WITHSTAND". Jahan, tired, battered, and hungry, decided to stop in the main province , Alvaris. He built a house with materials he gathered along the way. One day, he went around the town of Tavor (He built his house just outside of it). He was lost and confused, and he was starting to feel like he had made a horrible choice. But, in the town, he happened to stumble upon someone in despair. A young girl, about 7, sat on the ground alone, crying. Jahan, thinking about his little sister, walked up to her and asked her why she was down. She didn't answer. Jahan, still thinking of his sister, decided that maybe a joke or two MIGHT cheer her up. He did, and it worked like magic. The girl, now laughing, stood up and hugged Jahan. The girl's mother and father came over to see what happened, and smiled at Jahan sweetly. Some of the nearby passerbys turned to see what was going on, cracked a smiled,and moved on with their lives. This is when he decided that this would be his new home. Where he felt was appreciated. Where he felt welcomed.

Though, even after 3 years of living in Alvaris, he regrets not bringing his sister along....

Class: Apprentice
Weapon Level: E
Weapon: Wooden Bow
Equipment: Dart (5/5), Bandages (5/5), Pure Water (1/1)

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Last edited by Yoshiblaze on Sun Jun 19, 2016 8:47 pm, edited 2 times in total.



Sun Jun 19, 2016 4:30 pm
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Wizzquiz accepted!

Louis needs to be redone. The backstory makes little-to-no sense. We are dealing with this continent and the lands within it, nothing else supposedly beyond.

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Sun Jun 19, 2016 6:24 pm
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Kiki wrote:
Wizzquiz accepted!

Louis needs to be redone. The backstory makes little-to-no sense. We are dealing with this continent and the lands within it, nothing else supposedly beyond.

Alright, gotcha. I mostly did the "outsider" thing because I thought the name wouldn't fit the region like the others. When I redo it, will I have to change the name?

NEVERMIND, DON'T ANSWER THAT


Edit because I didn't want 3 posts dedicated to just my PC's name:
Kiki wrote:
Yoshiblaze wrote:
Kiki wrote:
Wizzquiz accepted!

Louis needs to be redone. The backstory makes little-to-no sense. We are dealing with this continent and the lands within it, nothing else supposedly beyond.

Alright, gotcha. I mostly did the "outsider" thing because I thought the name wouldn't fit the region like the others. When I redo it, will I have to change the name?

NEVERMIND, DON'T ANSWER THAT

The name is perfectly fine, I never specifically said that there were no french names.. lol


Oh... Oops XD
I did change it so that it fits Qulmar, so that's good I guess.

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Last edited by Yoshiblaze on Sun Jun 19, 2016 7:14 pm, edited 2 times in total.



Sun Jun 19, 2016 6:37 pm
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Yoshiblaze wrote:
Kiki wrote:
Wizzquiz accepted!

Louis needs to be redone. The backstory makes little-to-no sense. We are dealing with this continent and the lands within it, nothing else supposedly beyond.

Alright, gotcha. I mostly did the "outsider" thing because I thought the name wouldn't fit the region like the others. When I redo it, will I have to change the name?

NEVERMIND, DON'T ANSWER THAT

The name is perfectly fine, I never specifically said that there were no french names.. lol

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Sun Jun 19, 2016 7:05 pm
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Yoshiblaze wrote:
My character


Updated with a better backstory

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Sun Jun 19, 2016 7:15 pm
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Ok, Yoshi, I'm going to need you to read very carefully before making any future posts.

At the end of my last post I stated:
(Unmentioned characters thus far are free to be citizens of the village, travellers coming through the village, or guests staying at the inn)

You should not have been in/near Tavor, your options were to either be a citizen of the village, travelling through the village for whatever personal character reason, or a guest staying at the inn mentioned in the first post.

Please remake the first post, and look at how all the other posts are made to get an idea of what I'm expecting. ^.^

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Tue Jun 21, 2016 5:21 pm
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Any chance of getting individual damage numbers?


Mon Jul 18, 2016 11:29 am
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Sure no problem

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Mon Jul 18, 2016 12:04 pm
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I'm around, y'all post!

Also I'm traveling today, so I won't be online til possibly tomorrow

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Fri Aug 05, 2016 10:22 am
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Kiki, while online today, says she's around, only then to say she's not going to be around or online today. 10/10 great DM post.

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When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Fri Aug 05, 2016 6:22 pm
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I mean that I haven't done that thing where I disappear for an extended period of time. >.>

I'm stil checking in on the forums, I just can't sit down long enough to make a GM post. It's one of those busier weeks where I can flop in bed, check the forums then go to sleep for work the next day. D;

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Fri Aug 05, 2016 8:51 pm
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Kiki wrote:
GM: Something I’ve noticed that I think I might want to change. The triangle of auxiliary-magic-melee seems a bit excessive/unnecessary, probably going to remove it by the next skirmish. Leave thoughts in the chat or OOC? ^.^

Vulnerary recovery value subject to change. (FYI Tonic heals +10, Bandages +2 but boosts to + 5 if with other healing item)

Also, kills are now worth 10 exp or 5 exp for promoted folk.

RE: It is, as is the three flying mounts triangle. They already get advantage due to starting weapon, more win just seems unnecessary.

Might need to have a talk about Action Points or something too. I don't know if this is why the branch broke but their was quite a bit of action in Herlewin's last post. 2 items and an attack (skill). Now I'm not calling out or anything we discussed this as a group a little and made each other aware of potential problems (ain't no one got time for a Guarding to chug tonics and attack every turn while moving), so just bring it up to you.

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When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Fri Aug 26, 2016 11:06 pm
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Personally, I don't see a problem. I'd be totally fine with Jax chugging tonics to his heart's content; if you would have fun playing that way, then I myself would encourage it. RPs are about having fun, at least to me.
I think it would balance itself out eventually too. Items aren't unlimited, and as it stands Barret could just heal Jax every other turn anyways. We're bound to see some type of armor piercing enemies if the Guardian class becomes overpowered.

In passing, Herlewin's second item action and ensuing blunder were pretty much entirely flavor. I could have had him climb out of the tree and run to fire on the enemy archer, and I doubt anyone would have questioned it. Climbing instead of swinging wouldn't have been as fun for me though, so I opted to have Herlewin swing.

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Sat Aug 27, 2016 12:36 pm
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