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Genesis Project: World Building 
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So I was thinking up some concepts for members of the duodecos. You know, just spitballing.
- A god of knowledge, observation, light. Watchful, analytical, and aloof. Patron to scholars, teachers, researchers, scientists. Under Gwendell.
- A god of mirth, celebration, mischief. Carefree and impish. Generally unreliable. Patron to entertainers, performers, young children. Under Dylia.
- A god of trade, travel, currency. Practical but intrepid, enterprising. Patron to travelers, merchants, the wealthy. Under Aros?
- A god of fate, chance, possibility. Capricious and fickle. Patron to gamblers, mathematicians, soothsayers that don't like Ciria. Under idontknow.


Tue Feb 17, 2015 7:26 pm
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LG posting about a potential travel god got me to actually write this up for consideration, before anyone did to much on that. A take on a "God of Death" for the Pantheon, it might need a more fitting name, and people are free to change around qualities as they feel necessary to make other Gods, but this was the raw form. [Brackets are optional info that is depend on if other stuff even exists]

Ramilkon
God of Travel, Spirits, the Afterlife
Titles/Aliases: The Shepard, [???]
Dominion: Guardian of the afterlife also Patron of the Lost, Destitute, and Misformed.
Symbol: A howling wolf (This wolf can be depicted with wings as well)
Sacred Animal: Wolf
Physical Attributes: Dark Caramel skin, bald. High cheek bones with sharp features. An abstractly large nose. Eyes are always closed or otherwise hidden. Always in heavy furs of a predator, most often a wolf. Some depictions show him with gold or bone piercings, though these are rare. Some depictions will have him be a wolf himself, flying with wings or otherwise depicting him off the ground, either in mid-lunge or simply floating. Most often this will only be in works including him as only a minor focus.
Qualities: Patience, Sacrifice, Forgiveness
Other: Said to escort the spirits of the Dead to the realm beyond. Those who had lived a life that was "good" are said to be carried in his arms as a man, while those that were "bad" are said to be chased by his wolf form the entire way, which, depending on their transgressions, can be longer/shorter or even filled with obstacles. [He is said to despise the undead and necromancy, as they mock the very values he represents. This attribute may very well be the reason Necromancy is a taboo even when used for "good".]

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Tue Feb 17, 2015 8:45 pm
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Wow this is awesome!

My only concern, is that I feel like there is a bit of overlap between Ramilkon and Ciria. I could be interpreting this incorrectly though, so let me know.

Ciria is the goddess of flow, time, and living cycle. She makes sure that everyone is born, lives and dies, but does she oversee the process of death itself? If she does, then that could lead to a bit of conflict. (Oh! I also think Ciria would make a good goddess of destiny as well)

I DO really like how travel and death are related, it's quite clever, in death being the final "journey" before the afterlife.

Also, this talking of death has me consider what this cult thinks happens after death? Is there some sort of heaven/hell? Reincarnation? No one knows? Nothing? Spirit wanders aimlessly? Parallel reality of the living world? Do they live with the gods, happily ever after? Etc?

OR, Do all gods participate in the choosing of how one goes into the afterlife. I can see Gwendell actively weighing the good and bad deeds that someone has done throughout their life.

Live Grenade wrote:
- A god of mirth, celebration, mischief. Carefree and impish. Generally unreliable. Patron to entertainers, performers, young children. Under Dylia.


I feel like this can be expanded into a sort of god of inspiration, creativity and the arts. WHICH could then lead to some sort of spring time festival dedicated to all that sort of stuff in honour of this god(dess)

Edit: Also, what are all of your thoughts on Eratos being a sun god, and Ciria being the moon goddess. Since they have that whole brother-sister thing going on, and Eratos is the god of summer.

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Wed Feb 18, 2015 12:13 pm
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I did try to avoid Ramilkon being an actual "God of Death", to try to avoid overlap as best I could. Ideally he only comes into the picture after the "earthly" cycle of the soul is complete. In my thoughts the afterlife, whether it's a final rest or a temporary one, is going to be disjointed, but not completely separate, from time. That way those 1000 years of punishment type deals and time freezing when you die for a god to visit you and explain "stuff" still makes sense.

Easily though Ramilkon could be some sort of Mythical Servant Figure like Cerberus, without affecting what he does to much, it really depends on what other options we get, before we set anything in stone.

Here at Aperture Gospel we're just sorta throwing religion at the wall and seeing what sticks.

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The haters get goin'
The seeds I'm sowin'
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My eyes just start a-rollin'


Wed Feb 18, 2015 7:49 pm
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Deciton_Reven wrote:
I did try to avoid Ramilkon being an actual "God of Death", to try to avoid overlap as best I could. Ideally he only comes into the picture after the "earthly" cycle of the soul is complete. In my thoughts the afterlife, whether it's a final rest or a temporary one, is going to be disjointed, but not completely separate, from time. That way those 1000 years of punishment type deals and time freezing when you die for a god to visit you and explain "stuff" still makes sense.

Easily though Ramilkon could be some sort of Mythical Servant Figure like Cerberus, without affecting what he does to much, it really depends on what other options we get, before we set anything in stone.

Here at Aperture Gospel we're just sorta throwing religion at the wall and seeing what sticks.


Very true that could work as well, since this religion acknowledges other "lesser" gods, and spirits who work for the main 12.

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Wed Feb 18, 2015 8:19 pm
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Kiki wrote:
Wow this is awesome!

My only concern, is that I feel like there is a bit of overlap between Ramilkon and Ciria. I could be interpreting this incorrectly though, so let me know.

Ciria is the goddess of flow, time, and living cycle. She makes sure that everyone is born, lives and dies, but does she oversee the process of death itself? If she does, then that could lead to a bit of conflict. (Oh! I also think Ciria would make a good goddess of destiny as well)

I DO really like how travel and death are related, it's quite clever, in death being the final "journey" before the afterlife.

Also, this talking of death has me consider what this cult thinks happens after death? Is there some sort of heaven/hell? Reincarnation? No one knows? Nothing? Spirit wanders aimlessly? Parallel reality of the living world? Do they live with the gods, happily ever after? Etc?

OR, Do all gods participate in the choosing of how one goes into the afterlife. I can see Gwendell actively weighing the good and bad deeds that someone has done throughout their life.

Live Grenade wrote:
- A god of mirth, celebration, mischief. Carefree and impish. Generally unreliable. Patron to entertainers, performers, young children. Under Dylia.


I feel like this can be expanded into a sort of god of inspiration, creativity and the arts. WHICH could then lead to some sort of spring time festival dedicated to all that sort of stuff in honour of this god(dess)

Edit: Also, what are all of your thoughts on Eratos being a sun god, and Ciria being the moon goddess. Since they have that whole brother-sister thing going on, and Eratos is the god of summer.


My interpretation was that Ciria doesn't really control death or birth, her existence simply causes those two things to happen. If she didn't exist people wouldn't die, but people couldn't be born, humans would just exist.

Also, I'll try and think up some afterlife stuff after I work out another god here

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Thu Feb 19, 2015 3:07 am
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I have a god but he needs a little work.

Serves Under Dylia
Moradduc
God of: Betrayal, Plague and Illness
Titles/Aliases: The Death Bringer
Dominion: Patron of the Guilty, Alchemists, Assassins, and Spies
Symbol: A Skull with a dagger sticking out of it.
Sacred Animal: Bald Ibis
Physical Attributes: Dark scorched skin. He is often malnourished with large eyes. He wears a cloak to cover his malnourished body and bald head. Scars and wounds normally cover his body. Usually has two daggers one in each hand.
Qualities: Vengeful, Ruthless, Unrelenting

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Thu Feb 19, 2015 4:30 pm
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Wizzquizz wrote:
I have a god but he needs a little work.

Serves Under Dylia
Moradduc
God of: Betrayal, Plague and Illness
Titles/Aliases: The Death Bringer
Dominion: Patron of the Guilty, Alchemists, Assassins, and Spies
Symbol: A Skull with a dagger sticking out of it.
Sacred Animal: Bald Ibis
Physical Attributes: Dark scorched skin. He is often malnourished with large eyes. He wears a cloak to cover his malnourished body and bald head. Scars and wounds normally cover his body. Usually has two daggers one in each hand.
Qualities: Vengeful, Ruthless, Unrelenting


Needed a god of pestilence eventually. Would be kind of neat if he were somehow tied with this religion's afterlife.

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Tue Feb 24, 2015 2:09 am
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Also, Just throwing out a religion I'd like to have on Istaria if possible. This religion could be the majority religion on the island though the duodecos could have a decent sized minority in the western area.


Name: Ain Sevent
Summary: Ain Sevent is a religion that focuses heavily on the monstrous creatures that inhabit the Istarian cultural region and its neighboring eastern sea. The Istarian culture region is home to numerous species of large reptilian creatures that appear to be dragon-like. These creatures range from traditional winged dragons to wolf-faced snakes to enormous beasts that are essentially walking natural disasters. Followers of Ain Sevent do not worship beasts themselves, instead they worship a faceless spirit-like god who acts as a living embodiment of nature. The dragon-like beasts who dominant the local ecosystems are seen, along with man, to be their deity's ultimate creations and are believed to exist purely to keep man in check. Most of the beasts are considered to be just another part of the ecosystem and so they are hunted, killed, eaten and treated just like other animals but a small percentage of the beasts are considered 'holy' creatures1. These holy creatures are generally the most destructive of their kin and vary wildly in size. One such beast known as Monta Jur, a scaley, fanged, whale-like beast, stands at over 100 feet tall and well over 350 feet long. Beasts like Monta Jur are held in incredibly high regard and feared because of their raw and unimaginable power.
History:
Guiding Principles:[/b
[b]Holy Texts/Lore:

Holy Sites:
Religious Personnel:
Centre of Influence:
Festivals/Ceremonies:
Symbol:
Deities:

1The beasts themselves aren't worshiped. These destructive beasts are just considered the apex of their deity's creation power. Some members of the religion might worship the creature as an extension of their god's power but they still will have no qualms about attacking or repelling it when it comes to destroying their homes or farms.

Still working this stuff out and everything is really rough, I just thought I'd post the summary for now to see if anyone was interested or wanted to add input.

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Tue Feb 24, 2015 3:07 am
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I think that's actually pretty neat!

Could we throw something in regarding the moon? The moon is pretty important to the Istarians, full moons are when their different animal magics are the strongest.

This also means that these nations will have dragons on their coats of arms~~ Coolio!

@God of Pestilence

Personally, I think the main 12 gods should be more or less neutral in their nature. Which is why there are both positive and negative qualities to each god. The way I saw it, the lack of a god's particular favour would lead to some sort of negative state. ie: Without Dylia's favour, there is no health. Without Eratos's favour, there is no victory in battle. Without Ciria's favour, the natural order falls into chaos etc, etc.

The Marosians selected the main 12 as paragon deities that would benefit their empire by respecting them. However, there were also other lesser cults that existed, that were not a part of the main twelve but would be acknowledged.

I'm going to make a post in a few hours to kind of make this more evident.

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Tue Feb 24, 2015 1:18 pm
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So are any of the deities real or what? We still need a canonical creation myth.


Tue Feb 24, 2015 1:30 pm
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Live Grenade wrote:
So are any of the deities real or what? We still need a canonical creation myth.

I was under the impression that some religions would have living deity's that could interact with the world. They generally wouldn't actually be 'god-like creators' but they would be beings far stronger than humans.

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Tue Feb 24, 2015 2:07 pm
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What I was going to propose is that there are Elder Gods, vague primordial beings, who created our world. They have since disappeared/abandoned this realm, which left a vacuum for all these other deities to step in.

In respect to The Duodecos, the Sacred Quartet were the first four deities to fill this void, followed by the other eight, and then all the other lesser deities moved in on what The Duodecos didn't lay claim to.

Of course, different religions may interpret even this differently. They may suggest that their god created the universe, ie: the Kyrens.

And in regards to them being real, what Ichigo said. Ie: The Oracle will be able to display incredibly phenomenal powers said to have come from the god(s) themselves. The Duodecos, will be known for infrequent interaction with mortals, etc.

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Tue Feb 24, 2015 5:05 pm
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Well he's not finished yet I was working on him and came up on a blank I figured we could work out some stuff like him not being to neutral.

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Tue Feb 24, 2015 6:44 pm
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Ok, so I've updated this a bit, with some new information that we've been tossing around kinda.

The Duodecos: show
Name:The Duodecos
Summary: The Duodecos is a religion revolving around the worship of a pantheon containing twelve gods. They are worshiped in the Marosian, Alyrian, Lenosian, Hararan, and the Shoshoan cultures, and are also recognised within the Istarian, Tosian, and Zyelar cultures. It is the most influential of all the religions, and is the most known. The months of the year are each dedicated to a specific god, from which they receive their name.
History: The Duodecos is a religion that arose from a much smaller Marosian religion revolving around two gods: Eratos, the god of war, and Gwendell, the goddess of law. These two aspects were highly regarded in early Marosian society, having been blessed with them by the gods. It is strongly believed that a contract exists between mortals and the divine; gods are willing to grant favour if they are offered gifts and worshipped. Thus, the Marosian successes in warfare and in the stability of their civilization was a direct result of their pious respect of the gods.

As the Marosians conquered new lands, they came into contact with foreign gods, which they added to their growing pantheon of gods in order to obtain their favour as well. New major Marosian deities also began to rise to prominence and were also inducted into the pantheon as early Marosian culture solidified. By the time the Marosian Empire had become a dominant force, although before the Haldish-Marosian Wars, a religion comprised of twelve major deities had been thoroughly established.

At the height of the Marosian Empire, Marosian influence and religion began to spread to many other cultures. This was in part due to the many gods that had familiar traits to those recognised in the foreign religions, though there was also the hope that in accepting the Marosian pantheon that the receiving culture would also rise to prominence, having gained favour with the most powerful gods of the land.

Much information regarding the gods comes from the Era of Heroes, referring to a primitive time when many of the major cultures were still in their beginning phases, or yet to exist. In this period, the gods were well known for meddling in human affairs; choosing champions, posing as unassuming humans, bestowing abilities, etc. In the present era, evidence of their presence is much more restrained, though there are sporadic accounts from individuals who have claimed to meet a god, or other supernatural phenomena.

In the present era, The Duodecos have lost much of their sense of solely being Marosian gods. They are widely accepted in the cultures that have adopted the religion, and are well integrated in society, far from being considered foreign. Temples exist throughout the world, with major temples throughout Maros, Alyra, Lenos, Shoa, southern Harar, and one each in Toh and Istaria.
Guiding Principles:
- There exists a contract between mortals and the divine; if one seeks a favour from the gods, they must offer something of themselves to the gods. Likewise, if one offends the gods, then they must seek to make amends, lest they suffer at the hands of the gods.
- There are twelve major gods, who are the custodians of the realm, however there are other lesser gods and spirits that also exist.
-There are other Elder Gods who are thought to be even more powerful than The Duodecos, they created the world and all its peoples, shortly thereafter, they abandoned it.
- Eratos, Gwendell, Aros and Dylia are the Sacred Quartet. They each rule a season, a cardinal direction and are each patron of one of the four ancestral peoples that birthed the present cultures.
- The ruling god's influence is the greatest on the other gods during the season in which they reign.
- Each member of the Sacred Quartet is supported by two other gods, who are thusly supported by various other lesser gods and spirits.
Holy Texts/Lore: There is no one book containing all the lore of The Duodecos, however there are many different legends pertaining to the gods that are collectively recognized.
<Insert story of how the Sacred Quartet chose the four ancestral peoples who birthed the present cultures>
<Insert story about how the other gods came along later as they grew interested in mortal affairs>
<Insert lots of stories of how The Duodecos involved themselves in various moral affairs "Era of Heroes">
<Insert story how The Duodecos left the mortal plane after balance was distorted and almost led to war among the gods>
Holy Sites:
Altosumos – (The Most Greatest [of Holy Cities]) A day's journey from Maros, the ancient capital of the Marosian Empire, Altosumos is the location of the Temple of Twelve, a grand temple dedicated to all twelve gods of The Duodecos. The city itself developed as a result of the amount of people who came to the temple, and serves as a home for those who support and protect the temple. The temple itself is an architectural wonder, and is well known for its beauty across the land.

Lyrumdyll – Lyrumdyll is quite old, an ancient city built relatively near the marshlands held to be sacred by the Alyrians. The temple was originally built for Dyrrys, however it was later expanded for the Alyrian Sacred Triumvirate including Syr and Arryst. After the adoption of The Duodecos, the temple was further expanded to include all twelve of the gods. The largest of the Spring festivals dedicated to Dylia happen here.

The Duodecos are venerated through temples ranging from monumental temples to small local shrines.
Local shrines are often simple in their design, usually a statue depicting the god or goddess with a single altar and offerings left in front of the statue. Conversely, the temples are often quite massive and imposing, with sweeping arches and solid columns of marble, decorated resplendently and serving not only as a place of worship, but also a place for communal gathering, education, healing, protection, etc. These auxiliary purposes change depending on the god or goddess for whom the temple is dedicated to.

As the religion is incredibly flexible, so is the structure in which one may choose to venerate a god. Temples may be dedicated to one god, a specific quadrant, the Sacred Quartet, or the entire pantheon. Even gods with similar natures, aspects, or bonds may have a temple dedicated to them.
Religious Personnel: The mortal servants of The Duodecos are called Dedicates. They spend their lives dedicated to a single god or goddess, ensuring that the gods are appeased as they maintain the temple and the veneration of the gods. Becoming a dedicate requires an individual to not only dedicate themselves to the service of their god, but they must also take on the unique characteristics and nature of the god. For example, example a Dedicate of Delia is a practitioner of healing magic, and a Dedicate of Eratos is a skilled in weapons combat.
Centre of Influence: Altosumus, Lyrumdyll
Festivals/Ceremonies:
Rite of Initiation – The ceremony acknowledging the transition of an Initiate, a Dedicate in training, as they become fully fledged Dedicates to a particular god. There are 12 different ceremonies for each of the twelve gods.
<insert festivals here>
Symbol: 12-pointed star with the cardinal points slightly extended.


Pantheon

Dylia - Goddess of Health, Nature, Spring
- < > God of Inspiration, the Arts, Celebration, Mischief - childish Trickster God
- < > Goddess of the Sea, Weather, Travel, (Trade?)

Eratos - God of War, Victory, Valour, Summer (Sun?)
- < > God of Desire, Passion, Motivation, Chance, Fortune (Gets along/doesn't get along with Ciria?)
- Irdessa Goddess of Hunting, Archery, Fire, Wildlife

Aros - God of Earth Agriculture, Harvest, Autumn
- Ciria - Goddess of Flow, Time, Living Cycle (Prophecy?) (Moon?)
- Hok - God of Metals, Minerals, Currency, Enchantment

Gwendell - Goddess of Law, Honour, Civilization, Winter
- < > God of Knowledge, Wisdom, Progress, Observation (Light?)
- Gaicias - God of Insight, Illusions (Potentially a god of of dreams/nightmares??) (Darkness?)

Cults
Ramikon - God of the Afterlife
*** I feel like Gwendell, and Gaicias might have a part to play in the judgement of an individual's life, if we choose to go that route.
***WHICH would also make sense since everything dies in winter

Moraduc - God of Pestilence
O'zar - Volcano God of Anger, Violence,

Thoughts on the roster?

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Tue Feb 24, 2015 11:04 pm
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