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Mcleod Gaming Mugen: Fighter Factory Coder's 
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Joined: Tue Aug 12, 2008 9:17 pm
Posts: 682
Location: Liquid space.
Gender: Male
Skype: DeusExAngelo
Currently Playing: Vanquish
BAAAAAAAAAAAAWWWW!!!
Finally got this crap started!

as a suggestion from Nac and the go along with this topic.
viewtopic.php?f=11&t=6421
if anybody here has any expierance with Fighter Factory I will send one our finished characters to this topic.
If you wanna help, sign in and I'll put a list here.

MOTIONS FOR BASIC [ELECBYTE PLAYER] MUGEN CHARACTER:
-Basic Stance
-Crouch to Stand [Interchangable, with stand to crouch]
-Crouch
-Turning
-Crouch Turning
-Stand Attack Weak Punch
-Stand Attack Medium Punch
-Stand Attack Strong Punch
-Crouch Attack Weak Punch
-Crouch Attack Medium Punch
-Crouch Attack Strong Punch
-Air Attack Weak Punch
-Air Attack Medium Punch
-Air Attack Strong Punch
-Stand Attack Weak Kick
-Stand Attack Medium Kick
-Stand Attack Strong Kick
-Crouch Attack Weak Kick
-Crouch Attack Medium Kick
-Crouch Attack Strong Kick
-Air Attack Weak Kick
-Air Attack Medium Kick
-Air Attack Strong Kick
-Grab/Throw Attempt
-Throw
-Projectiles, Hit Sparks, and other Non-Connected SFX
-Jump
-Pre Jump [Crouch can substitute for this]
-Landing
-Start Directional Jump [Crouch can substitute for this]
-Jump Forward
-Jump Back
-Walk Forward
-Walk Backward
-Run Forward
-Jump/Hop Back
-Standing hit Weak
-Standing hit Medium
-Standing hit Strong
-Air hit Weak
-Air hit Medium
-Air hit Strong
-Crouching hit Weak
-Crouching hit Medium
-Crouching hit Strong
-Taunt
-Victory
-Intro
-Lose [Time out loss]
-Lose [HP loss]
-Knocked Down
-Tripped
-Bounce Into Air [Off of collision with ground]
-Dizzy
-Air Fall [Hit into the air and falling, involuntarily]
-Air Guard [Include start and end of guard]
-Crouch Guard [Include start and end of guard]
-Standing Guard [Include start and end of guard]
-Knocked Back While Guarding [Include Air, Ground and Stand]
-Recover
-Stand Recover [getting up from being knocked down]



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Wharg.


Tue Nov 18, 2008 7:01 pm
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Joined: Sun Aug 17, 2008 5:39 pm
Posts: 1248
Gender: Anime Girl
Skype: Nacritico
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There is one thing I highly suggest, and that is defining more or less the style and the playability of the game.

I don't say: "LOL, use just JUS!", but I'm suggesting to use simlar looking styles. THIS looks horrible!.

So, to avoid something like that, you should more or less agree in:
- Characters size (how big every character should be)
- Colors
- Angles

For what I've seen in the MCGM, you have styles which look more or less good togheter. But please, avoid creating something as ugly as THIS.

Also, I would suggest you to balance the characters. That means, giving every character (more or less) the same ammount of attacks and skills, to avoid "super characters". (that means, characters which can easily kill the rest. Example: Knuckles on Super Smash Flash)

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Image chóu


Wed Nov 19, 2008 10:51 am
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Joined: Fri Sep 05, 2008 10:18 pm
Posts: 4
any style will work except the ones that shinigami said.
don't have any enormous attacks like say a blast of fire that covers the whole screen.
nox is getting to the finish line,glitches of some when I add more sprites to it.

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Mon Dec 01, 2008 5:42 pm
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Joined: Wed Jan 16, 2013 3:29 am
Posts: 11
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Every character character should be given same amount of attacks and skills. This will help you balance the characters as well as avoid super characters.

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abcd


Wed Jan 16, 2013 3:34 am
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