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Det does art some of the times 
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Am I the only one who crits stuff here anymore or is it just because this is the only topic I have bookmarked for some reason?

I like the Pichu animation, and the Rob one has good key-frames, but cerealously make them smoother.

Also if Pichu animation is an attack then it has no range. Unless you're going for Melee-tier Pichu in which case the range is fine.

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Tue Sep 25, 2012 10:39 am
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DJ Wizard Cop wrote:
Am I the only one who crits stuff here anymore or is it just because this is the only topic I have bookmarked for some reason?

you're the only one who feels like giving me critique on my own art thread

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I like the Pichu animation, and the Rob one has good key-frames, but cerealously make them smoother.

rob's animations are supposed to be a bit jerky and mechanical. just like they are in brawl.

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Also if Pichu animation is an attack then it has no range. Unless you're going for Melee-tier Pichu in which case the range is fine.

pichu animation is dtilt
may i remind you that hitboxes can extend beyond the animation
case 1: snake's utilt

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Tue Sep 25, 2012 6:44 pm
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No johns bro. Mechanical is ok, choppy is not. Yes, hitboxes can extend beyond their sprites. It doesn't mean they should or that it makes sense.

inb4 Ramsey comes in here and reprimands me for liking smooth animations.

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Tue Sep 25, 2012 7:06 pm
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No you're totally right. R.o.b is incredibly smooth in brawl. Mechy =/= Choppy, indeed. You should probably go back in and work on them.


Tue Sep 25, 2012 7:16 pm
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more pichu animations
NAIRPLANE
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uair
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part 1 of new fair
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(new fair = melee fair -> forward/downward iron tail depending on what direction you hold when melee fair ends)

(yes uair is nair with a larger tail, they look more different in-game since uair is slowed slightly and nair is like 3 times faster)

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Wed Sep 26, 2012 5:37 pm
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There we go. Nair is a proper, smooth, super fantastic animation. Uair has no range. Whatevs.

Good job.

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Wed Sep 26, 2012 5:50 pm
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DJ Wizard Cop wrote:
There we go. Nair is a proper, smooth, super fantastic animation. Uair has no range. Whatevs.

Good job.


There are these things called

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disjoints

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thanks for the compliments though

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Wed Sep 26, 2012 6:04 pm
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basically repost from my tumblr

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been a while since i posted something mopey and emo

so i guess i’ll go post something mopey and emo i drew at 2:30 in the morning while trying to stay awake doing my latin homework again

maybe i’ll touch it up and color it and junk in photoshop sometime

fun fact: this actually happened in june of last year

**last line of text says “very long, though”**

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Tue Oct 02, 2012 7:04 pm
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so much pichu

crawl Image
fair Image Image
dair Image
utilt Image
ftilt Image Image Image
bair Image
dsmash Image

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Mon Nov 05, 2012 1:54 am
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doop

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edited from this
cape edited from this

caecensis design by gigapichu

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Fri Nov 09, 2012 7:45 pm
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making new char 4 cursdae

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based on

gif: show
Image


moveset still in planning but will involve toothbrush

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edit:
more anims

run: Image (faster in-game)
shield: Image
jab combo: Image

taunt: Image

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Tue Nov 20, 2012 12:24 pm
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jab combo is pretty cool

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Tue Nov 20, 2012 12:34 pm
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Dettadeus wrote:
making new char 4 cursdae
*turtle stuff*

r u real


Tue Nov 20, 2012 4:14 pm
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I sure hope so

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Read this


Tue Nov 20, 2012 4:24 pm
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Ramsey wrote:
Dettadeus wrote:
making new char 4 cursdae
*turtle stuff*

r u real


used to be in newcomers section, sk moved it because he's no fun
http://projectcrusade.forumotion.com/t1 ... hbrush-wip

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Tue Nov 20, 2012 8:31 pm
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