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SSF2 Suggestions Thread v2 
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Joined: Sat Apr 27, 2013 11:21 am
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Currently Playing: SSBU, SSF2, Mario Odyssey, Mario Kart 8 DX
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PsychoSSF2 wrote:
bagrielmarmanjo wrote:
not funny

That was for Vanilla to watch and not you, why are you sticking your nose into some business that is between me and someone else that isn't you m8?


i watched the video.
not funny :pikachu:

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Sun Mar 10, 2019 7:09 pm
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Lloyd no longer screams when uses his down smash.

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Tue Mar 12, 2019 7:39 am
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Joined: Wed Sep 12, 2018 10:45 pm
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Have Wario-man's waft be purple (you know what i'm talking about)

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Tue Mar 12, 2019 6:03 pm
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Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
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Have Donkey Kong say "Where is my banana?!" from this video during his Final Smash:
YouTube Video:

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Tue Mar 12, 2019 6:14 pm
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think that goes here
https://forums.mcleodgaming.com/viewtop ... 17&t=44964

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Tue Mar 12, 2019 6:39 pm
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Joined: Sat Apr 27, 2013 11:21 am
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Location: Otonokizaka High School
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Currently Playing: SSBU, SSF2, Mario Odyssey, Mario Kart 8 DX
Waifu: Maki Nishikino
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Dust_the_1000 wrote:
Lloyd no longer screams when uses his down smash.


good news.
he'll scream once again when using down smash (according to smash con streams)

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Wed Mar 13, 2019 9:26 am
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Make it so that Kirby with Pichu's ability while at 50% or more will use Discharge Pichu's ability instead of the normal one (currently, Kirby can only use Pichu's default ability regardless of the percentage he's at).

Also, make Kirby with Bomberman's ability able to charge his neutral special, like how Bomberman's able to do it (currently, since Bomberman's neutral-B is only useful with his ability to actually detonate the bombs, Kirby's ability is completely different. Kirby's version makes Kirby take out a bomb and throw it in an arc, detonating on contact. However, Kirby can only throw small bombs and can't charge his like Bomberman's).

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Sat Mar 16, 2019 11:38 am
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So about Goku's kaio-ken... i think it really needs a little rework.
How about slow down the self-harm over time thing, give him a bit of knockback resistance during kaio-ken and instead have the absurd self-damage for when he gets out of it?
Or temporarily slow his overall movement when he's out of kaio-ken, forcing you to stay more on the defensive, maybe with smoke particles coming out of him as an indication that he's still in "cooldown"?

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Sun Mar 17, 2019 12:02 pm
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Kirby's B-Air and Inhale sprite do need a bit of a rework. I'm not going to talk about the disgusting Inhale sprite (even though that NEEDS to be changed), but I do want Kirby's back aerial attack to have a sweet spot similar to Zelda's, except where as Zelda's B-Air sweet spot has a thunder effect, make the sweet spot on Kirby's B-Air have a fire effect. Great idea, is it not? :wink:

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Sun Mar 17, 2019 2:10 pm
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CraftGMC wrote:
So about Goku's kaio-ken... i think it really needs a little rework.
How about slow down the self-harm over time thing, give him a bit of knockback resistance during kaio-ken and instead have the absurd self-damage for when he gets out of it?
Or temporarily slow his overall movement when he's out of kaio-ken, forcing you to stay more on the defensive, maybe with smoke particles coming out of him as an indication that he's still in "cooldown"?

This plus please make him able to go Kaioken after charging for a bit. Having to hit someone with the aura to go into Kaioken makes no sense and is too tricky to do in the middle of a fight IMO.

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Sun Mar 17, 2019 4:34 pm
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Add "special displays" to the damage meter for some characters.
Sora currently has the "fire, freeze, thunder" icons displayed on his damage meter that shows what his down-b would be.
I want something like that for some other characters.
I have some ideas:
Chibi-Robo - Like Villie and Isabelle, if he pocketed a projectile, a small icon of said projectile displays on his damage meter.
Goku - When Kaio-Ken is activated. An additional meter will be displayed on his damage meter and it will show how much time he has left before his Kaio-Ken power runs out.
Wario - A meter that shows his fart level displayed on his damage meter at all times. (in case the green smoke effect is still not enough)

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Sun Mar 17, 2019 8:13 pm
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yes vanilla yes

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Mon Mar 18, 2019 10:56 am
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great

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Mon Mar 18, 2019 11:39 am
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I like it

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Mon Mar 18, 2019 12:42 pm
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A few ideas for gimmicks for the Star Warrior, Kirby, and the first member of the DK crew, Donkey Kong.

First Kirby. Remember in the Kirby games where we had icons for which Copy Ability he had? Why not implement that here? It's a good idea, and besides, we don't know how to keep track of Kirby's copy ability besides a hat he has when he inhales a CPU fighter.

Next is Donkey Kong.

YouTube Video:


Anyway... I was thinking up of a meter for his charge on Giant Punch. If you charge it, the meter goes up! If you release it before full charge or after full charge, the meter drops. The meter will be shaped like a banana.

I hope you like these ideas, and I'll see you guys soon!

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Mon Mar 18, 2019 2:49 pm
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