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SSF2 Suggestions Thread v2 
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Joined: Fri May 08, 2015 8:49 pm
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oline sandbag soccer

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Thu Jun 15, 2017 7:10 pm
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All Arena Modes (current and future) having a timer as a form of play.
Real Life Soccer doesn't end after a player scores 5 goals, right? Besides timed matches are more reasonable in this side minigame.

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Thu Jun 15, 2017 8:00 pm
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Let us choose which music plays instead of having one play randomly.

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Fri Jun 16, 2017 3:31 am
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I am legit with these suggestions:

YouTube Video:


YouTube Video:

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Sat Jun 17, 2017 9:50 am
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I would like more taunt Buttons for people like me who use controller so I can set my who Dpad up as taunts like in the official smash games

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Sat Jun 17, 2017 8:22 pm
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I have no character suggestion but would like to ask if the beta roster is the final roster, and if so may I know the reasons that characters such as Ganondorf and King Dedede would not be making it in this game?


Sun Jun 18, 2017 7:49 pm
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Nope, Beta roster is the starting roster, full version will have hopefully tons more unlockable characters

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Sun Jun 18, 2017 8:50 pm
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Suggesting score display during time matches.
So its easier to tell who's currently has the most score.

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Fri Jun 23, 2017 3:40 am
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it could be great if they put the coin and hp survival modes in the game

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Sat Jun 24, 2017 5:40 am
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I've been wanting Stamina mode since I first started playing this game like 10 years ago lol
Also we should have the option to play both the official (like Smash 4) music and the SSF2 composer's music - So like Bramble Blast from Smash 4 and SSF2 have the chance to play. Another option could even be enabling us to input music for stages idk

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Sun Jun 25, 2017 11:51 pm
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probably custom stages or subspace if there will ever be one :ichigo:

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Mon Jun 26, 2017 10:29 pm
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Special Smash menu screen has a pretty large empty space at the right side.
So, i suggest putting Mario's pixel art in that empty space just like in Brawl.
and selecting a special setting changes the appearance of Mario's PA.
(eg: selecting Mini mode shrinks the PA, selecting Invisible mode lowers the opacity of the pixel PA)

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Sun Jul 09, 2017 12:39 am
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Allow us to change quality settings from the online lobby. This way we can simply turn off stage BGs if people realize they lag to try and counteract it, or minimize lag caused by, say, Colisseum without having to restart the entire lobby.

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Tue Jul 11, 2017 4:58 am
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Here's a list of potential "taunt attacks" I thought of in three flavors: Hitboxes, Windboxes, and Invulnerability

Hitboxes:
Cap ( :mario: Side-Taunt)
Fingers on the third "WA!" ( :wario: Side Taunt)
2 Sword Slashes ( :link: Down Taunt)
Multihit Electricity ( :pikachu: Down Taunt)
"C'mon" ( :captainfalcon: Side Taunt)
Disco Point ( :gameandwatch: Side Taunt)
"X" Sign ( :chibirobo: Side Taunt)
Multi-hit PSI Effects ( :ness: Down Taunt)
Sword Cross ( :pit: Down Taunt)
Upwards Sword Thrust ( :marth: Down Taunt)
Sword Slash ( :metaknight: Side Taunt)
Capcom Sprites ( :pacman: Down Taunt)
Sword Slash ( :ichigo: Side Taunt)
Kunai Slash ( :naruto: Side Taunt)

Windboxes:

Magic "Explosion" ( :zelda: Neutral Taunt)
"Puff Up" ( :jigglypuff: Neutral and Down Taunt)
Exhale ( :gameandwatch: Down Taunt)
"Heavenly Light" ( :pit: Neutral Taunt)
Tails' Tails ( :tails: Side Taunt)
Scream ( :goku: Side Taunt)
Flop ( :sandbag: Neutral Taunt)

Invincibility:

While Growing ( :mario: Down Taunt)
While Deflating ( :jigglypuff: Down Taunt)
While "Teleporting" ( :megaman: Down Taunt)

These could give slightly more functionality to taunts without making them too OP... any more suggestions for "Taunt Attacks"?

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Tue Jul 11, 2017 7:42 am
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Hitboxes:
Ki charge ( :goku: down taunt)similar to when he's transforminginto a super saiyan in 9.b
After raising his fist ( :luffy: neutral taunt)
Waka waka waka( pacman side taunt)
That's all for now :jigglypuff: .

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Tue Jul 11, 2017 9:10 am
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