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SSF2 Suggestions Thread v2 
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Joined: Sun May 05, 2019 10:00 pm
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Country: Colombia (co)
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I want the characters like kirby, captain falcon, fox, etc when they use fast neutral attacks (those that occur if you press the button several times) end up with a stronger attack and do not stay with the same attack :kirby: :captainfalcon: :fox: :falco:


Sun May 05, 2019 10:11 pm
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superalan wrote:
I want the characters like kirby, captain falcon, fox, etc when they use fast neutral attacks (those that occur if you press the button several times) end up with a stronger attack and do not stay with the same attack :kirby: :captainfalcon: :fox: :falco:


^ This.
This please.
It'll make rapid jabs a bit safer to use.

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Mon May 06, 2019 8:51 am
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Especially annoying that Luffy is the only one with this property

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Mon May 06, 2019 2:35 pm
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I say give :kirby: the hammer flip from smash ultimate. Also put in melee air dodge plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz and add King DeDeDe


Thu May 09, 2019 7:12 pm
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Shadow_Hegehog09 wrote:
and add King DeDeDe

but...
Utah P. Teasdale (Harr) wrote:
No suggesting characters or stages. The devs have already predetermined those and will not change their minds.

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Fri May 10, 2019 7:57 am
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if a fighter missed their grab, make them put on their shield if the grab button was held, like in the official games.

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Fri May 10, 2019 11:19 pm
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Joined: Sun Sep 30, 2018 7:31 pm
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So i've noticed that in the official Smash Bros games, Pikachu and Pichu's thunders don't simply come down from the top blast line, but rather spawns a cloud high above them which then creates the lightning strike, making their thunder always take relatively the same amount of time no matter their vertical position
but in SSF2, they spawn from the very top of the stages, and in certain cases the thunder may reach Pi(ka)chu, but won't trigger the "explosion" due to their animation having already ended

Either way, what i want to say is -
How about making Pi(ka)chu's thunders spawn a cloud above them which then quickly strikes with lightning (the thunder clouds' hitbox could have about the same width as the explosion part, but with different knockback properties), instead of spawning a lightning bolt from the very top of the stage?
This way the move always takes the same amount of time to trigger the second part of itself no matter how high or low are you in the stage

And yes, while this would indeed make Pichu have "infinite recovery" if that were applied to his Discharge Thunder, i'll also try to prevent that with some other ideas:
Make it so Discharge Thunder either doesn't spawn a cloud and instead comes from the top of the stage (just like what we currently have)
Or instead make it so you cannot repeat the move mid-air if Pichu strikes himself, of course without leaving him helpless (he can still use other specials, just not DownB until landing or getting hit)

hopefully this is the right thread for me to say this

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Sun May 12, 2019 9:37 am
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Give Pichu Ultimate's Volt Tackle but let Pikachu keep Brawl's VT.

or vice versa.

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Sun May 19, 2019 8:31 am
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Sun May 19, 2019 10:12 pm
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Joined: Wed Sep 12, 2018 10:45 pm
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Vanilla wrote:
Give Pichu Ultimate's Volt Tackle but let Pikachu keep Brawl's VT.

or vice versa.

also give him the ultimate voice

melee voice just makes me ew

also nice idea tay

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Sun May 19, 2019 10:13 pm
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I'd honestly be careful using ripped assets from a relatively new game. Give it a few years, then update the voice.

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Sun May 19, 2019 11:56 pm
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Nonya wrote:
I'd honestly be careful using ripped assets from a relatively new game. Give it a few years, then update the voice.

I agree, save that for a later patch/final version.

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Mon May 20, 2019 6:14 am
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