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"Expansion Character" Moveset Speculation V2 
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Paper Mario: show
Name: Mario (referred as Paper Mario in Mario & Luigi:Paper Jam)
Source games: Paper Mario (Nintendo 64) , Paper Mario - The Thousand Year Door (Nintendo Gamecube) , Super Paper Mario (Nintendo Wii) , Paper Mario - Sticker Star (Nintendo 3DS)

Jumps: One regular jump and one midair jump. PM can glide like :tails: by transforming into an airplane (and holding the jump buton)
Weight: 78/79 units ( :gameandwatch: has 76 units and Paper Mario looks fatter than :gameandwatch: )
Height: Smaller than :mario: but not by much

Jab: Lady Bow appears in front of Paper Mario and starts attacking with her fan. It's always a rapid jab,like :metaknight:'s Jab. https://youtu.be/Q5IwT5FHp5M?t=4m46s

Side Tilt: PM spins around once while wearing a Tail sticker.
Up Tilt: PM does a little jump while wearing a Spike Helmet sticker.
Down Tilt: PM slams his hammer against the ground,creating a small earthquake thanks to the Quake Hammer badge. Similar to :wario: 's DSmash but with less range and it's not techable.


Dash Attack: PM starts spinning around using his Spin Dash technique. https://youtu.be/U__DOEFdLpU?t=2m53s

Grab: PM uses Thoreau to grab his opponent. Good range but really slow. Also, if PM gets the grab, he can move around and jump while he's grabbing the opponent. https://youtu.be/yoNRNJfRRgg?t=2m22s
Pummel: PM punches upwards with one hand while still holding his opponent with the other one.
Forward Throw:PM throws his opponent forwards. As simple as you can get. https://youtu.be/8NWT402ZoXs?t=1m34s
Back Throw: Same as FThrow but PM turns around before throwing his opponent.
Up Throw: PM throws his opponent upwards and Watt shocks it.
Down Throw: Flurrie blows the enemy away. Doesn't do damage but it has a strong windbox. https://youtu.be/9U1ITlyInrk?t=1m20s

Neutral Aerial: PM spins around protected by Barry (PM can still get hit by other attacks for balancing purposes) https://youtu.be/HFMti4zB_Po?t=1m14s
Forward Aerial: PM swings his hammer horizontally in front of him. https://youtu.be/5ITDMggLBW0?t=2m37s (change the speed setting to 0.5)
Back Aerial: PM throws a boomerang sticker that comes back to him quickly.
Up Aerial: PM throws a Spiny Egg upwards. Reference to Lakilester. https://youtu.be/YlILuP9hnwg?t=5m39s
Down Aerial: PM does a Ground Pound thanks to Thudley. Like :wario:'s old DAir but with more startup lag. https://youtu.be/PRyHoZXuAJI?t=2m5s


Side Smash: PM jumps on Koops and Koops gets launched in the direction that PM is facing. The more you charge,the farther Koops will go. If you use this move near the ledge,Koops will ignore the ledge,making this move really good for edgeguarding. https://youtu.be/9U1ITlyInrk?t=56s
Up Smash: Sushie belly flops upwards.
Down Smash: Goombario and Goombella appear next to PM. One of them headbutts to the left and the other one headbutts to the right.

Neutral Special: Hammer - PM pulls out his iconic weapon and then an indicator appears. If you hold left (or right if PM is facing left) the indicator will be filled. PM will attack if you stop holding left or if the indicator gets full. This hitbox itself comes out quick and doesn't have very much lag. https://youtu.be/s68brsIljVU?t=2m14s
Side Special: Yoshi Kid - PM rides Yoshi Kid to go faster than usual. This move would be very similar to the Wario Bike,but you can't either wheelie (obviously) nor taunt while you're riding Yoshi Kid and you can't slow down, your speed is always the same. If this move is used in the air,Yoshi Kid will flutter for a while before making PM helpless. https://youtu.be/9U1ITlyInrk?t=1m39s
Up Special: Parakarry - PM holds on to Parakarry's feet and Parakarry starts flying. This move works like Olimar's SSB4 Up Special.
Down Special: Earth Tremor - PM jumps on a Diamond Star and said star starts creating shockwaves that hit hard and ignore shields.
https://www.youtube.com/watch?v=9HFxCLCK8_k

Final Smash: Peach Beam - Since Peach's old FS is being replaced with Peach Blossom,why not give PM Peach's old FS? http://mcleodgaming.wikia.com/wiki/Peach_Beam

Stylish mechanic
Maybe you've asked yourself "isn't Paper Mario's Down Special too OP?" Well,there's a catch. Paper Mario can only use his Down Special if his Star Power is full. How do you fill it? If you press the taunt button after certain moves' hitboxes have connected you can cancel the animation to make Paper Mario strike a pose while the word "Stylish!" appears over him. That will make Paper Mario slowly gain Star Power. You can also use his regular taunt to gain Star Power even quicker,but his taunt is quite laggy.
Also,if you cancel a move it won't end quicker. For example,let's say that FSmash has 20 frames of ending lag and you cancel the animation on frame 5. The Stylish pose would last 15 frames and then Paper Mario would be able to move again.
List of cancellable moves
FTilt, DTilt, FAir, DAir, FSmash, Neutral B

I'll probably update this adding victory animations/victory theme/taunts/entrance animation

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Last edited by Lv. 1 CPU on Thu Aug 31, 2017 10:43 am, edited 1 time in total.



Wed Aug 30, 2017 6:13 am
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Goshdarnit I just want time to post my moveset...

I'll try to review it sometime but no promises

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Wed Aug 30, 2017 6:51 am
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Kirby 2.0: show
All of Kirby's general things stay the same.
The only source game is Kirby's Return to Dreamland.

Jab: Kirby strikes with his spear once then does many rapid stabs in front of him to finish with a very strong ending lunge.

Ftilt: Kirby whacks a parasol in front of him, similar to Bandana Dee’s F-Smash, but obviously weaker

Fsmash: Kirby does a vertical pound with his hammer that grows larger as he charges.

Utilt: Kirby projects a rainbow slightly above him to deal a mediocre amount of damage and knockback

USmash: Kirby punches upward with a large stone fist to deal massive damage

Dtilt: Kirby slides along the ground, damaging enemies with his extended foot. Low damage, but quick.

Dsmash: Kirby twirls around with his sword outstretched.

Dash: Kirby dashes with a vortex of leaves surrounding him.

Get-up: Kirby does a tornado spin that hits multiple times before finishing

Ledge: Stabs with his sword

Nair: Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him

Fair: Kirby spits fire out in front of him acting as a multihit move, and the final hit is relatively weak, but there is also low endlag.

Bair: Kirby turns around and uses his cutter boomerang as a sword and hit the opponent twice to deal a lot of knockback

Uair: Kirby’s head sprouts a large needle to act as a multihit move that finishes very strong

Dair: Kirby projects a lightning bolt below him. This stops his air movement completely until ended.

Grab: Kirby uses his whip to grab someone. Can be used in air as a Zair

Fthrow: Kirby punches forward very strong dealing a large amount of knockback while also moving Kirby forward a bit

Bthrow: Kirby does a backflip kick to throw the opponent at a slighlty downward angle with big knockback

Uthrow: Kirby tosses opponent upward, dealing little damage and knockback but great for combos

Dthrow: Kirby’s old Uthrow

Neutral B: Kirby holds a bomb that he then throws and explodes on impact with anything, but the bomb can be charged to become bigger and stronger, and it can also be angled. If down is held before throwing than Kirby rolls the bomb forward then explodes when it stops

Side B: Kirby throws a shuriken forward. Deals little damage but is fast and can be repeated in rapid succession.

Up B: Kirby does a high jump. This is similar to Pit’s up-b, but it has a weak and sort of small hitbox on it

Down B: Kirby hides in an ice block where he is invincible until he lets go of the special button when the ice block explodes dealing some damage. And if Kirby was moving before using this than he keeps his momentum when in ice block form. The ice block itself deals no damage.

Final Smash: Kirby uses his crash ability to create a large spherical explosion that can kill any character from 30%

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Last edited by Lermonz on Thu Aug 31, 2017 1:49 pm, edited 1 time in total.



Wed Aug 30, 2017 2:16 pm
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Lermonz wrote:
Kirby 2.0: show
All of Kirby's general things stay the same.
The only source game is Kirby's Return to Dreamland.

Jab: Kirby strikes with his spear once then does many rapid stabs in front of him to finish with a very strong ending lunge.

Ftilt: Kirby whacks a parasol in front of him, similar to Bandana Dee’s F-Smash, but obviously weaker

Fsmash: Kirby does a vertical pound with his hammer that grows larger as he charges.

Utilt: Kirby projects a rainbow slightly above him to deal a mediocre amount of damage and knockback

USmash: Kirby punches upward with a large stone fist to deal massive damage

Dtilt: Kirby slides along the ground, damaging enemies with his extended foot. Low damage, but quick.

Dsmash: Kirby twirls around with his sword outstretched.

Dash: Kirby dashes with a vortex of leaves surrounding him.

Get-up: Kirby does a tornado spin that hits multiple times before finishing

Ledge: Stabs with his sword

Nair: Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him

Fair: Kirby spits fire out in front of him acting as a multihit move, but with no finishing hit.

Bair: Kirby turns around and uses his cutter boomerang as a sword and hit the opponent twice to deal a lot of knockback

Uair: Kirby’s head sprouts a large needle to act as a multihit move that finishes very strong

Dair: Kirby projects a lightning bolt below him. This stops his air movement completely until ended.

Grab: Kirby uses his whip to grab someone. Can be used in air as a Zair

Fthrow: Kirby punches forward very strong dealing a large amount of knockback while also moving Kirby forward a bit

Bthrow: Kirby does a backflip kick to throw the opponent at a slighlty downward angle with big knockback

Uthrow: Kirby tosses opponent upward, dealing little damage and knockback but great for combos

Dthrow: Kirby’s old Uthrow

Neutral B: Kirby holds a bomb that he then throws and explodes on impact with anything, but the bomb can be charged to become bigger and stronger, and it can also be angled. If down is held before throwing than Kirby rolls the bomb forward then explodes when it stops

Side B: Kirby throws a shuriken forward. Deals little damage but is fast and can be repeated in rapid succession.

Up B: Kirby does a high jump. This is similar to Pit’s up-b, but it has a weak and sort of small hitbox on it

Down B: Kirby hides in an ice block where he is invincible until he lets go of the special button when the ice block explodes dealing some damage. And if Kirby was moving before using this than he keeps his momentum when in ice block form. The ice block itself deals no damage.

Final Smash: Kirby uses his crash ability to create a large spherical explosion that can kill any character from 30%

What kind of Kirby doesn't have Inhale and copy abilities?!

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Wed Aug 30, 2017 3:57 pm
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Lermonz wrote:
Kirby 2.0: show
All of Kirby's general things stay the same.
The only source game is Kirby's Return to Dreamland.

Jab: Kirby strikes with his spear once then does many rapid stabs in front of him to finish with a very strong ending lunge.

Ftilt: Kirby whacks a parasol in front of him, similar to Bandana Dee’s F-Smash, but obviously weaker

Fsmash: Kirby does a vertical pound with his hammer that grows larger as he charges.

Utilt: Kirby projects a rainbow slightly above him to deal a mediocre amount of damage and knockback

USmash: Kirby punches upward with a large stone fist to deal massive damage

Dtilt: Kirby slides along the ground, damaging enemies with his extended foot. Low damage, but quick.

Dsmash: Kirby twirls around with his sword outstretched.

Dash: Kirby dashes with a vortex of leaves surrounding him.

Get-up: Kirby does a tornado spin that hits multiple times before finishing

Ledge: Stabs with his sword

Nair: Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him

Fair: Kirby spits fire out in front of him acting as a multihit move, but with no finishing hit.

Bair: Kirby turns around and uses his cutter boomerang as a sword and hit the opponent twice to deal a lot of knockback

Uair: Kirby’s head sprouts a large needle to act as a multihit move that finishes very strong

Dair: Kirby projects a lightning bolt below him. This stops his air movement completely until ended.

Grab: Kirby uses his whip to grab someone. Can be used in air as a Zair

Fthrow: Kirby punches forward very strong dealing a large amount of knockback while also moving Kirby forward a bit

Bthrow: Kirby does a backflip kick to throw the opponent at a slighlty downward angle with big knockback

Uthrow: Kirby tosses opponent upward, dealing little damage and knockback but great for combos

Dthrow: Kirby’s old Uthrow

Neutral B: Kirby holds a bomb that he then throws and explodes on impact with anything, but the bomb can be charged to become bigger and stronger, and it can also be angled. If down is held before throwing than Kirby rolls the bomb forward then explodes when it stops

Side B: Kirby throws a shuriken forward. Deals little damage but is fast and can be repeated in rapid succession.

Up B: Kirby does a high jump. This is similar to Pit’s up-b, but it has a weak and sort of small hitbox on it

Down B: Kirby hides in an ice block where he is invincible until he lets go of the special button when the ice block explodes dealing some damage. And if Kirby was moving before using this than he keeps his momentum when in ice block form. The ice block itself deals no damage.

Final Smash: Kirby uses his crash ability to create a large spherical explosion that can kill any character from 30%

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NO INHALE? WTF? :evil:

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Wed Aug 30, 2017 4:45 pm
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My moveset doesn't have inhale either and it's not being reviewed why is life so unfair :luffy: :luffy: :luffy: :luffy: :luffy: :luffy: :luffy: :luffy:

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Wed Aug 30, 2017 5:14 pm
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Ravin_Raven wrote:
Lermonz wrote:
Kirby 2.0: show
All of Kirby's general things stay the same.
The only source game is Kirby's Return to Dreamland.

Jab: Kirby strikes with his spear once then does many rapid stabs in front of him to finish with a very strong ending lunge.

Ftilt: Kirby whacks a parasol in front of him, similar to Bandana Dee’s F-Smash, but obviously weaker

Fsmash: Kirby does a vertical pound with his hammer that grows larger as he charges.

Utilt: Kirby projects a rainbow slightly above him to deal a mediocre amount of damage and knockback

USmash: Kirby punches upward with a large stone fist to deal massive damage

Dtilt: Kirby slides along the ground, damaging enemies with his extended foot. Low damage, but quick.

Dsmash: Kirby twirls around with his sword outstretched.

Dash: Kirby dashes with a vortex of leaves surrounding him.

Get-up: Kirby does a tornado spin that hits multiple times before finishing

Ledge: Stabs with his sword

Nair: Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him

Fair: Kirby spits fire out in front of him acting as a multihit move, but with no finishing hit.

Bair: Kirby turns around and uses his cutter boomerang as a sword and hit the opponent twice to deal a lot of knockback

Uair: Kirby’s head sprouts a large needle to act as a multihit move that finishes very strong

Dair: Kirby projects a lightning bolt below him. This stops his air movement completely until ended.

Grab: Kirby uses his whip to grab someone. Can be used in air as a Zair

Fthrow: Kirby punches forward very strong dealing a large amount of knockback while also moving Kirby forward a bit

Bthrow: Kirby does a backflip kick to throw the opponent at a slighlty downward angle with big knockback

Uthrow: Kirby tosses opponent upward, dealing little damage and knockback but great for combos

Dthrow: Kirby’s old Uthrow

Neutral B: Kirby holds a bomb that he then throws and explodes on impact with anything, but the bomb can be charged to become bigger and stronger, and it can also be angled. If down is held before throwing than Kirby rolls the bomb forward then explodes when it stops

Side B: Kirby throws a shuriken forward. Deals little damage but is fast and can be repeated in rapid succession.

Up B: Kirby does a high jump. This is similar to Pit’s up-b, but it has a weak and sort of small hitbox on it

Down B: Kirby hides in an ice block where he is invincible until he lets go of the special button when the ice block explodes dealing some damage. And if Kirby was moving before using this than he keeps his momentum when in ice block form. The ice block itself deals no damage.

Final Smash: Kirby uses his crash ability to create a large spherical explosion that can kill any character from 30%

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NO INHALE? WTF? :evil:
Sonario wrote:
What kind of Kirby doesn't have Inhale and copy abilities?!

I can't really argue a reasonable point about why I didn't include inhale, but I wanted to incorporate as many of his in-game copy-abilities as possible and inhale would prevent one or so of his most iconic copy-abilites. Sorry.

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Wed Aug 30, 2017 5:43 pm
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I think Kirbs honestly uses too many powers. This is exactly what needs to happen to Kirby's moveset, just not to this degree, IMO. Down B is one of my favorite abilities from the games, but it seems useless; like his old down b combined with Jiggs' Wakie Wakie custom move from 4? Why?

Fair seems pointless. So bair is like MM's from 4? plz cleod. Upthrow for combos is always cool. Upsmash is just gr8. Does he have a suicide throw?

As for Paper Mayro:

Me like. Whatever Paper Mario I played when I was 9 I barely remember, but I liked it. This brings back good feels.

Wtf is that grab, IDEK. D-throw seems pointless. I'm assuming his pummel makes the paper smack sound effect like Luigi had in Brawl? It's illegal for it not to, just fyi :). What does his down b do if his meter isn't charged up?

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I'm not reading all that but it looks like you have a severe case of nerd


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Thu Aug 31, 2017 9:18 am
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Riddul wrote:
Wtf is that grab, IDEK.

What do you mean? Is it too OP?
Riddul wrote:
D-throw seems pointless.

DThrow could be used to push enemies away with the windbox/get them out of the stage to edgeguard them
Riddul wrote:
I'm assuming his pummel makes the paper smack sound effect like Luigi had in Brawl? It's illegal for it not to, just fyi :).

I haven't stopped to think about his sounds idk
Riddul wrote:
What does his down b do if his meter isn't charged up?

It just displays "Not enough Star Power" over PM

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Thu Aug 31, 2017 9:37 am
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Lv. 1 CPU wrote:
Riddul wrote:
Wtf is that grab, IDEK.

What do you mean? Is it too OP?I mean the carrying thing, I don't understand why. It seems out of place if tiny paper guy could carry around Bowser
Riddul wrote:
D-throw seems pointless.

DThrow could be used to push enemies away with the windbox/get them out of the stage to edgeguard themDo windboxes scale with kb? Why doesn't it deal damage? I kinda like the idea, it's unexplored in the main smash games, I just didn't get the point
Riddul wrote:
I'm assuming his pummel makes the paper smack sound effect like Luigi had in Brawl? It's illegal for it not to, just fyi :).

I haven't stopped to think about his sounds idk If PM gets added and he doesn't have that sound effect for his pummel then I'll be pretty pissed
Riddul wrote:
What does his down b do if his meter isn't charged up?

It just displays "Not enough Star Power" over PMok cool


I'd totally play this guy though, don't think I'm just dicking on your idea

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I'm not reading all that but it looks like you have a severe case of nerd


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Thu Aug 31, 2017 10:19 am
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Riddul wrote:
I mean the carrying thing, I don't understand why. It seems out of place if tiny paper guy could carry around Bowser

Attachment:
lol.png
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Riddul wrote:
Do windboxes scale with kb?

I don't think so. DThrow's windbox would have a "set knockback" though.
Riddul wrote:
Why doesn't it deal damage?

I based DThrow on Flurrie's overworld ability,and it doesn't do any damage there. Even when she uses Gale Force (the only blowing move she can use in battle) it doesn't do damage. It only blows enemies out of the battle.
Riddul wrote:
I'd totally play this guy though, don't think I'm just dicking on your idea

Thanks!

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Mario, MD: show
It's-a Doctor Mario, here to cure your bad clones disease.
Heavier than Mario. Slower ground speed than Mario by a noticeable amount, but not as large a gap as in 4, because that sucks. Slightly higher air speed than Mario. Shorter jumps.


Jab:Punch kick Open Palm (like his f smash in 4), bad range on finishing hit, but it's strong like CF's gentleman is in 4
F tilt: Generic Mario Bro f Tilt
D tilt: Mario's from Melee, complete with weird hitboxes
Up tilt: Headbutts with his doctor headband thingy, ko move

Upthrow: Mario's, but lower base KB+KB growth
DThrow: Luigi's animation, but a good kill throw
FThrow: Kicks the opponent almost straight outwards. Chaingrabs with no great ease.
B throw: Bounces the opponent diagonally of the ground. Best combo throw, i.e. into bair, up air, etc.
Pummel: Headbutt. Pretty slow and highly damaging. Has a "doink" sound effect because of his headband's metal thingy.


Bair: Mario's Bair
Fair: Mario's, but rekking strong and without a spike...So basically Buffed mario fair
Dair: Mario's Smash4 dair
U-air: Smash4, but similar to Sora's Fair in that it combos into itself a couple of times and also can kill
Nair: Ye olde reverse sex kick


Upsmash: Inferior Mario Upsmash with a very diagonal launch angle. Basically his Upsmash in 4 but kinda weak sauce.
DSmash: Rekking strong front hit that sends vertically, weak sauce back hit with semi spike angle
F smash: (thx Jan_Solo for inspiring the Viruses) This attack functions similarly to Peach's, in that each use changes the effect in a cycle. Note that Mario's f-smash does 20%, and that all of these are slightly disjointed. Also, the viruses are pixellated and have faces sorta and they make funny faces when they hit.heh
First Use) Strikes with the Fever virus. Weakest in terms of KB, but strongest in terms of %, dealing 22% straight up. Better at edgeguard setups than kills.
Second)Strikes with the Chill virus. This is the good doctor's most effective smash attack, sending opponents strictly horizontally, though it only deals 18%.
Third)Strikes with the Weird virus. This has a larger hitbox than the other two. This won't get many kills, sure, but it is quite fast and the virus looks really goofy when it hits things so it's def worth it. Does 20.7%.


Neutral B: A megavitamin that is more powerful than Mario or Luigi's Fireballs, but doesn't bounce as far as either
Side B:Shocking Sheet from Smash 4
Up B: Melee version, complete with cancel and set KB
Down B: Butt Stomp similar to Yoshi's, but shorter jump height, much slower, more KB.


Entrance animation: Smash 4's, because that's the best one in the game.
Taunt1: Bounces a Megavitamin like a hacky sack on his feet a couple of times before pocketing it.
Taunt2: Writes something on a clipboard while shaking his head, as though he is writing 'terminal condition' underneath your name.
Taunt3: Adjusts his headband and lab coat.
These taunts are sort of long.

Says "oh no!' when he dies sometimes. Pretty sure Mario has said this a lot, so finding that voice clip should be easy.


I will freely admit all I want is non-bottom tier smash 4 Doc with better taunts and a different moveset. Every character from the main games should have a definite change to at least one of their moves so this game is farther from a fanclone.

Re: above image
lol fair

EDIT: Minor changes. Implemented Jan_Solo's Virus f-smash concept, though you can expect this to be edited further.

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I'm not reading all that but it looks like you have a severe case of nerd


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Last edited by Riddul on Mon Sep 18, 2017 4:44 pm, edited 1 time in total.



Thu Aug 31, 2017 10:57 am
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Riddul wrote:
Fair seems pointless.

Fixed that.
Riddul wrote:
Does he have a suicide throw?

No, but instead he has a good kill throw(Fthrow)

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Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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YouTube Video:


There's a reason for Kirby's moveset in general, y'know?

Also, holy crap more movesets I can't review because of life and stress

_________________
Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Thu Aug 31, 2017 9:03 pm
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Joined: Wed Feb 08, 2017 6:51 am
Posts: 499
Location: Smug Island, with all Smug Anime characters
Gender: Anime Girl
MGN Username: moGi
Skype: Skype ID
Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
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I revised my Alteisen moveset a little and also because I want some reviews for it.
Alt Eisen Riese Changed Moveset: show
SRW OG1.1 and SRW OG1.2 for Gameboy Advance

Literally means Scrap Iron Giant, the PTX-003C-SP1 Alt Eisen Riese is a mass-production Personal Trooper of the Earth Federation Army as the Gespenst MK III, replacing the mass-produced Gespenst MK II M and was designed under the ATX Plan which aimed to create high performance Personal Troopers. However, the machine's concept was considered flawed: because of the heavy weight of the armor and the weapons, no pilot could effectively use it. In addition the Alt Eisen was designed primarily for close quarters combat and possesed no long range weapons. Coupled along with the high production cost, the Alt Eisen was deemed too impractical to mass-produce. The only unit produced is handed down to ATX Team member Kyosuke Nanbu when Marion realizes he is the only person who can utilize the Alt Eisen to its fullest. Despite original misgivings about the Alt, Kyosuke uses the Alt Eisen for the duration of the Divine Crusaders War and the L5 Campaign.

To have an idea on what it's attacks will look like, check this video.
YouTube Video:



Details:
Second Jump is long.
Accelaration is slow, around 0.9 seconds before going to full speed, run speed is as fast as Goku.
Can float thanks to the Tesla Drive, has a duration of 5 seconds.
Revolving Bunker can only be used 6 times if you did not reload.
His play style is being grabby, he's powerful, and obviously a combo doer, but his moderate endlag and the requirement for reloading the Bunker is annoying sometimes.
He is also really heavy and has a large hitbox, causing him to be vulnerable most of the time.

Ground:
Jab - No damage, but reloads Revolving Bunker (reloading takes 0.3-1.8 seconds depending on ammo needed, 1 ammo = 0.3 seconds.)
U-Tilt - Slashes with Plasma Horn 2 times upwards (1st hit has low knockback, 6%, 2nd hit has higher knockback, 7%)
D-Tilt - Shoots downward with the chaingun (5 hits, each deals 2%)
F-Tilt - Command Grab; Impales the enemy (4%) with Revolving Bunker and allows you to do these: inputting jab will unload 1 ammo of the Revolving Bunker (2% each), inputting forward will unload all the ammo of the Revolving Bunker, doing high knockback (4% from Impale, 12% from all the ammo, 16% in total); inputting up will unload 2 ammo (doing 8% damage in total), can connect to U-Tilt and U-Air due to low and upward knockback; inputting down will slam the enemy down and unload all the ammo (again 16% damage in total), can be connected to D-Tilt due to no knockback.
Dash Attack - Charges with Plasma Horn, if managed to hit the opponent, command grabs and throws the opponent upward. (10%)

F-Smash - Command Grab; thrusts the Chaingun into the opponent and unloads 16 bullets (2% for Chaingun thrust ,1% each bullet, 18% in total, fully charge is 20% in total), if didn't hit then, suffer the consequences [1 second endlag], not only that the hitbox is only in the Chaingun so it is small.
U-Smash - Uses the Plasma Horn to impale upwards (19% no charge, 21% fully charge), hitbox is at the Plasma Horn - Upper Torso.
D-Smash - Hovers upwards and shoots downwards with Claymore Avalanche (19% no charge, 21% fully charge), is useful for edgeguarding, can Meteor Smash, however when the move ends the Alt Eisen will be helpless as he falls, being vulnerable during it.

Throws:
Grab - Uses Left hand to Grab the opponent, pressing Jab during it will shoot with the chaingun.
F-Throw - Impales with the Revolving Bunker [If you see 0:48 of the video it's something like that] (8%), knockback is forward. (doesn't consume ammo.)
U-Throw - Throws upward and shoots with the Chaingun (10%)
B-Throw - Throws backwards and shoots with the Chaingun (10%)
D-Throw - Slams downwards, jumps and stomps (9%), knockback is upward

Aerial:
N-Air - Reloads Bunker (Also floats during it, but consumes 0.3-1.8 seconds of the float, if no seconds of float left he will basically fall to his demise.)
U-Air - Command Grab; Uses Plasma Horn to impale the opponent, input could be downward [meteor smashes] or upward, but both deals 12% damage either way
B-Air - Command Grab; kicks the opponent backwards and shoots with Chaingun, however the kick has the knockback and not the Chaingun (kick is 12%, Chaingun shoots 5 bullets which deals 1% each)
D-Air - Drops down (hitbox is the mid torso-feet), if managed to hit, command grabs, impales the opponent with the Plasma horn and throws the opponent upward (10%)
F-Air - Quite similar to F-Tilt, but will hover if manage to hit the opponent: Inputting jab will unload 1 ammo of the Revolving Bunker (2% each), inputting forward will unload all the ammo of the Revolving Bunker, doing high knockback (4% from Impale, 12% from all the ammo, 16% in total); inputting up will unload 2 ammo (doing 8% damage in total), can connect to U-Air due to low and upward knockback; inputting down will grab the opponent like Ganon's Side-B, and boosts downward. (Escapability depends on ammo.
No ammo = Escapable anytime
1 ammo = 0-380%
2 ammo = 0-299%
3 ammo = 0-239%
4 ammo = 0-190%
5 ammo = 0-157%
6 ammo = 0-123%)

Special:
N-Spec - Shoots with the Chaingun, knockback is similar to Falco's Blaster (16 bullets is shot, 1% for each), angle is changeable.
S-Spec - Claymore Avalanche, shoots 10 (each deals 2%), good for edgeguarding, has a cooldown of 15 seconds.
U-Spec - Quite similar to Lil' Mac's U-Spec, but uses Revolving Bunker instead, if it manages to hit the opponent it will unload all the ammo of the Revolving Bunker, doing 16% damage (4% from the impale and 12% from the ammo.), but whether it hits or not the Alt Eisen will be helpless either way.
D-Spec - Activate Beam Coating, absorbs all Energy (no health gain) and weaken Physical Projectiles. Cooldown is 20 seconds.

Final Smash: Engages the opponent with Revolving Bunker, and does a combination attack with Rein Weiss Ritter piloted by Excellen Browning: Rampage Ghost! OHKO

Taunts
N-Taunt - Care to make a little wager? I bet on your downfall...!
D-Taunt - This scene explains it. (Does damage, 13% and knockback is upward)
YouTube Video:



Notes:
If F-Air, U-Air, and B-Air managed to grab, the Alt will hover during the attack until it ends.
Damage and Knockback of F-Tilt,F-Air, and U-Spec will depend on the ammo used.

_________________
Image

black keys will be removed in the future anyways

*sniff*


Fri Sep 08, 2017 6:01 am
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