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"Expansion Character" Moveset Speculation V2 
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Joined: Fri Nov 30, 2018 9:55 am
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Thanks man


Mains: Image :isaac: :blackmage: :bomberman: :luffy: :naruto: :tails: :pacman: :ichigo: :sandbag: :lloyd: :sora: :goku:

Fri Aug 30, 2019 11:33 am
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Joined: Tue Aug 14, 2018 2:02 pm
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Location: An unknown cave island in Japan
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Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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No problem.

Anyways, I'm thinking on a moveset for Rera, the bloodthirsty alter-ego of Nakoruru from Samurai Showdown games V, V Special, and VI. I actually really want her in the game along with Zero, because their both swordfighters that I love very much.

Mains: :kirby: :rayman: :blackmage:
Secondaries: :sonic: :mario: :captainfalcon: :simon:
Dragon Ball Z: Cooler's Revenge is the best anime film of all time. Admit it.
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Sat Aug 31, 2019 9:28 pm
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Gargantuar: show
Source Game: Plants vs. Zombies
Weight: 10/10
Height: 10/10
Walk Speed: 1/10
Dash Speed: 1/10
Air Speed: 5/10
Fall Speed: 7/10
Jump Height: 3/10

Jab 1: Quickly swings down his telephone pole. 8%.
Dash Attack: Stabs with his pole. 9%.
Forward Tilt: Swipes slowly with his telephone pole. 7%.
Up Tilt: Slowly swings his telephone pole overhead. 12%.
Down Tilt: Punches upward. 5%.
Forward Smash: Does a slow, wide swing with his telephone pole, which goes from right behind him to right above his head, moving along the lower half of his body. 17% uncharged.
Up Smash: Backhand slaps overhead. 10% uncharged.
Down Smash: Stomps. 10% uncharged.
Neutral Air: Slowly swings his telephone pole around the lower half of his body. 17%.
Forward Air: Swings his arm around once, before swinging it again with more force. Only the second swing has a hitbox, but it is an extremely strong meteor smash. 23%.
Up Air: Uppercuts. 12%.
Back Air: Slowly swings his telephone pole. 16%.
Down Air: Stomps, meteor smashing. 8%.
Grab: Uses his telephone pole to pull in an opponent.
Pummel: Punches. 4%.
Forward Throw: Throws them up (4%), then swings his telephone pole like a bat (10%).
Up Throw: Puts them on his telephone pole, before using it to launch them up. 9%.
Back Throw: Nudges them away with the handle of his telephone pole (5%).
Down Throw: Throws them down (7%), then smashes them with his telephone pole (19%).

Standard Special: Flatten (With super armor, holds up his telephone pole, before forcefully swinging it. It deals 15% during the swing, and 25% at the very end. If hit by the end of the swing, airborne opponents will be meteor smashed, and grounded opponents will be completely flattened for a few seconds. While flattened, the character's weight is divided by 5.)
Side Special: Imp (Tosses out his Imp. The Imp walks quickly, and can also single jump. He'll chase foes, rapidly biting opponents for 1% per bite. Using this move while the Imp is out calls it back. If the Imp takes 20% or more while out, he'll die, and this move can't be used for ten seconds.)
Up Special: Vasebreaker (Condenses himself into a vase, before breaking out of the vase with a jump. When the vase breaks, the shards will fly in different directions, dealing 1-3% each. Hitting him before he comes out of the vase will still damage him as usual, but the vase will still break into shards.)
Down Special: Wildife Crossing Sign (Puts away his telephone pole and takes out a wildlife crossing sign. His air speed becomes 8/10, his fall speed becomes 3/10, and his walk and dash speed and jump height become 6/10. However, his weight becomes 8/10. Flatten will become a faster move, but only gives heavy armor, and deals 10% during the swing, and 17% at the end of the swing. His normals with the telephone pole also change:

Jab 1: Quickly swings the sign across. 5%.
Jab 2: Quickly swings the sign across. 5%.
Jab 3: Quickly swings the sign down. 7%.
Dash Attack: Quickly stabs with the sign. 6%.
Forward Tilt: Quickly swipes with the sign. 4%.
Up Tilt: Quickly swings the sign overhead. 8%.
Forward Smash: Quickly swings the sign from his back to just above his head, moving it along the lower half of his body. 11% uncharged.
Neutral Air: Quickly swings the sign along the lower half of his body. 10%.
Forward Air: Swings his arm around twice, hitting with the sign both times. 11% both swings.
Back Air: Quickly swings his sign. 8%.
Grab: Uses his sign to pull in opponents.
Forward Throw: Throws them up (4%) then uses his sign like a bat (7%).
Up Throw: Throws them up (4%), before jabbing them with the top of the sign (6%).
Back Throw: Nudges them away with the handle of his sign (3%).
Down Throw: Throws them down (7%) before swinging his sign like a golf club (12%).

Using the move again has him put away the sign and take out the pole.)

Fri Sep 13, 2019 9:15 am
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Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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I have two movesets to share, one of which I've been working on for a long a** time now:

Decidueye: show

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Ghostly Aura: Decidueye's rolls, spotdodge and airdodge cause Decidueye to completely disappear.
Soaring Stance: Decidueye can airdash by pressing the special button at the same time as shield in the air. It can attack immediately out of an airdash. Furthermore, Decidueye can perform Smash Attacks in the air.

Ground Attacks:
Jab: Fury Attack - A double kick, and then three jumping kicks. Decidueye will backflip off the opponent after the third kick.
Forward Tilt: An outward swipe with Decidueye's wing.
Up Tilt: Decidueye attacks upwards with the tassels around his shoulders. A decent disjointed anti-air with low power
Down Tilt: A sweep kick from a crouching stance (go figure) that trips the opponent up at the max range sweetspot.
Dash Attack: Phantom Force - Decidueye disappears and swoops at the opponent. During the disappearance, you can hold the opposite direction to reverse the direction of the attack
Forward Smash: A powerful strike with both wings that does high amounts of knockback
Up Smash: U-Turn - Decidueye does a jumping u-turn which works as an anti-air. If Decidueye hits the opponent, he will do another U-Turn that will position him towards his opponent and put him in a position for a follow up.
Down Smash: Sky Drop - Decidueye jumps and drops down. If the opponent is hit at the apex of the move, Decidueye will flip and stomp on the opponent, meteor smashing them. In the air, he will meteor smash the opponent on the descending hit and bounce off the opponent if he hits them.

Aerial Attacks:
Neutral Air: Razor Leaf - Decidueye spins around, creating a tornado of leaves around itself. Has a lingering hitbox, and will cause the opponent to be sent a fair distance away.
Forward Air: Decidueye kicks in front of him. An excellent combo tool.
Back Air: Decidueye hits the opponent with his wings twice.
Up Air: Decidueye does two consecutive wing swipes above him in a half-moon arc. An excellent juggling tool.
Down Air: Decidueye brings it's wings together before pushing both outwards, similar to Lloyd's neutral air. A powerful meteor smash.
Grab Aerial:Vine Whip Decidueye creates a vine whip out from under his wing and whips at the opponent. Can tether.

Grabs and Throws:
Grab: Decidueye sprouts a vine. Long range, but high ending lag.
Forward Throw: Decidueye does two kicks in midair. No real followup opportunities, but is good for positioning.
Back Throw: Decidueye does an uppercut with their wing behind them. Can lead into some followups.
Up Throw: Decidueye kicks from behind him, similar to Ridley's up smash. Sends out in front of him due to the nature of the kick and is decent for positioning.
Down Throw: Decidueye grabs the foe, soars up and then comes crashing down immediately, similar to Rob's up throw. A powerful kill throw.

Special Moves:
Neutral Special - Spirit Shackle:
Decidueye fires a fast aimable (in the same way as Chibi-Blaster or Krystal's sniper) projectile. If the opponent is hit, it will circle around them and pin them into the ground and will knock them downwards if they are hit into the air. The pin effect lasts for longer if they are at a higher percent. Will stall Decidueyes momentum in the air

Side Special - Leaf Tornado
Decidueye summons some leaves and throws them at a downward angle. If the leaves touch the ground, they will form a Tornado in place. This will trap any opponents for a significant time period, however the opponent can mash out of the move.

Up Special - Brave Bird
Decidueye soars upwards, and then comes crashing down, akin to Incineroar's Cross Chop. If Decidueye hits the opponent, Decidueye will bounce off the opponent and regain all of his midair jumps and uses of the move, however if he misses, he will go into free fall. Deals self damage that changes depending on if the move hits or misses.

Down Special - Giga Drain
Decidueye does a slow command grab. If the move lands, Decidueye will damage his opponent and heal them for half the damage. No followup opportunities whatsoever.

Final Smash - Shining Feather
YouTube Video:

This. Just this.

Victory and Taunts:
UTaunt: Decidueye spins an arrow around itself.
DTaunt: Decidueye disappears and appears, surrounded by a ghostly aura.
STaunt: Decidueye swipes it's wing, similar to it's Pokken artwork.

Victory 1: Decidueye does it's original artwork pose, and looks stoicly.
Victory 2: Decidueye flies in and draws an arrow at the camera.
Victory 3: Decidueye fires three arrows in different directions before disappearing.

Byleth: show

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Game - Fire Emblem: Three Houses

Archetype: Fast, Long-Range Zoner.

Weight: Byleth is a middleweight, clocking in at 98.
Walk: Byleth walks fast, clocking in at a walk of 6.
Initial Dash: Byleth has a very fast initial dash, clocking in at 1.45, however he has high traction so it doesn't go very far.
Run: Byleth has an above average run speed, clocking in at 10.3
Air: Byleth has very good air speed and physics, with an air speed of 8.5
Air Accel: Byleth has very good air speed and physics, giving him an air acceleration of 2.9.
Air Decel: Byleth has very good air speed and physics, giving him an air deceleration of -0.3.
Fall: Byleth has a high fall speed, clocking in at 15.
Fast Fall: Byleth has an average fast fall speed, clocking in at 20.

A spoilery sidenote
Edelgard, Dimitri and Claude are all in their pre timeskip outfits. Claude can still become a Wyvern Rider before the timeskip and his proficiencies are built to allow this. The Noble Lance, Cunning Bow and Victorious Axe are all their Fire Emblem Heroes weapons. They are still able to work together. They have not killed each other just yet.

Sword of the Creator: Byleth’s Creator Sword has two different states of being, being inert and sublime. The Sublime Creator Sword glows orange, deals more damage and can extend in an almost whiplike fashion, however the Sublime effect only has 20 uses. Once these uses run out, Byleth will gradually regenerate them all after about 15 seconds, however, whilst using the Sublime Creator Sword, if Byleth does not get hit nor take any action outside of movement for a total of three seconds, Byleth will regenerate 5 uses of the Sublime Creator Sword. Pressing Attack + Special will "activate" the Creator Sword and they can freely choose to activate and deactivate it in the air or ground.

Ground Attacks:
Jab - Byleth does a punch, a mule kick and then an uppercut with the Creator Sword. If Byleth uses the Sublime Creator Sword, this move will consume a single use and deal more damage on the final hit of the move. Based on Byleth's proficiency in Brawling.
Forward Tilt - Byleth does a slash forward, akin to Ike's forward tilt but faster. If Byleth uses the Sublime Creator Sword, this move will consume a single use, extend slightly and deal more damage.
Up Tilt - Byleth does a slash upwards, akin to SSBU Link's up tilt but a bit faster. If Byleth uses the Sublime Creator Sword, this move will consume a single use, extend slightly and deal more damage.
Down Tilt - Byleth does a kick. Has a really solid amount of combo potential.
Forward Smash
Inert - Wrath Strike: Byleth does a powerful outward slash whilst stepping forward. Byleth's strongest inert normal.
Sublime - Windsweep: Byleth does a powerful forward slash whilst fully extending the sword. This move consumes 4 uses of the Sublime Creator Sword and completely nullifies all attacks bar shield. Based on the B Skill from Fire Emblem: Heroes
Up Smash
Inert: Byleth does an upwards slash akin to Hero's up tilt in SSBU. A really solid anti air move.
Sublime - Grounder: Byleth does two slashes with the fully extended Sublime Creator Sword. This move consumes 3 uses of the Sublime Creator Sword and is an exceptionally powerful anti air move.
Down Smash
Inert: Byleth does a single spinning slash that hits both sides of him twice. Solid for covering rolls and tech options.
Sublime - Sunder: Byleth extends the Sublime Creator Sword and slashes both sides of him before retracting the Sublime Creator Sword. This move consumes 4 uses of the Sublime Creator Sword and the move's first hit combos into the second hit, which itself kills extremely early.

Aerial Attacks:
Neutral Air
Inert: Byleth swings the Sword of the Creator all around him akin to Ike's neutral air. Works well as a combo starter.
Sublime: Byleth swings the Sublime Creator Sword all around him, fully extending the sword. This move has an insane amount of range and starts combos. Consumes 2 uses of the Sublime Creator Sword.
Forward Air
Inert: Byleth swings the Sword of the Creator forward and upwards backhanded. Can end combos well and space well.
Sublime: Byleth swings the Sublime Creator Sword forward and upwards backhanded, fully extended. This move is a solid spacing tool and it consumes 2 uses of the Sublime Creator Sword
Up Air
Inert: Byleth stabs the Sword of the Creator upwards. Is active for an insane amount of time and can start combos with the late hit and kill with the early hit.
Sublime: Byleth swings the Sublime Creator Sword above him in a half-moon arc, fully extended. The move juggles insanely well and it consumes 2 uses of the Sublime Creator Sword.
Back Air
Inert: Byleth swings the Sword of the Creator behind him and downwards. Byleth's best non-Sublime aerial kill move.
Sublime: Byleth swings the Sublime Creator Sword behind him and downwards, fully extended. The move kills extremely early and it consumes 2 uses of the Sublime Creator Sword.
Down Air
Inert: Byleth swings the Sword of the Creator in a downwards half moon. The move meteor smashes, albeit not amazingly strongly.
Sublime: Byleth swings the Sublime Creator Sword down, fully extending it. The move meteor smashes and it consumes 3 uses of the Sublime Creator Sword.

Grabs and Throws:
Grab - Byleth grabs the opponent with his free hand. His pummel involves him bashing his opponent with the hilt of the Creator Sword.
Forward Throw - Byleth shouldertackles the opponent and knocks them away. Byleth's primary kill throw.
Back Throw - Byleth trips the opponent over his foot behind him. This throw leaves the opponent in a tech situation.
Up Throw - Byleth slashes the opponent upwards. Byleth's primary combo throw.
Down Throw - Byleth slams the opponent down and drives them into the ground. Sends at a far angle that can allow for Sublime normal followups. Based on Dimitri's attack against Flame Emperor soldiers.

Special Moves:
Neutral Special - Ruptured Sky/Sublime Heaven:
Inert - Ruptured Sky: Byleth creates a shockwave with his sword that only extends to the tip of his sword. It can be angled up or down if the button is pressed during the startup. Decent range, sends at a decent angle for continuing combos, and it also deals more damage to aerial opponents as a reference to it's effectiveness vs. Dragons.
Sublime - Sublime Heaven: Byleth extends the Sword of the Creator into it's whip form and creates a similar shockwave. If the move hits, Byleth will chain two more hits with the Sublime Creator Sword before finishing with a more powerful shockwave. Consumes four uses of the Sublime Creator Sword.

Side Special - Azure Moon: On both the ground and in the air, Dimitri will charge forward at the opponent using his Noble Lance. If the button is held, Dimitri will then hit his opponent towards Byleth, akin to how Waluigi’s Piranha Plant works, whereas if the button is not held, Dimitri will simply knock the opponent back powerfully. Dimitri can be hit, and he has around about 12HP. Depleting Dimitri’s HP will cause him to retreat and will put the move on cooldown for around 10 seconds.

Up Special - Verdant Wind: On the ground, Claude appears grounded and aims at the nearest opponent, whilst in the air, Claude flies in on his Wyvern, picks up Byleth by the hand and tosses Byleth above Claude before aiming at the nearest opponent with his Cunning Bow. The projectile will aim at where the nearest opponent was, akin to Palutena’s autoreticle, but it will not home in on the opponent. If no opponents are in range, Claude will look puzzled and disappear. Hitting Claude on the ground will cause him to retreat and puts the move on cool down for 6 seconds. Claude is immune in the air (cause he’s flying, and flying units avoid everything lol).

Down Special - Crimson Flower: On the ground, Edelgard will appear and assume a defensive stance next to Byleth. If any opponent attacks Byleth whilst Edelgard is next to him. Edelgard will swing her Victorious Axe and create a shockwave of flames that travels extremely quickly and does a high amount of damage. In the air, Edelgard will swing her axe and begin descending, creating a large shockwave upon impact. She can mix up the angles of her descent depending on which direction Byleth is holding, going from 45 degrees if the Byleth player holds forward, to 70 degrees if no direction is held, to 90 degrees of the Byleth player holds backwards.

Final Smash: Fódlan Gambit
Byleth slashes at the opponent before the scene transitions into a cutscene, where Edelgard, Dimitri, Claude and the rest of the Black Eagles, Blue Lions and Golden Deer all charge at the opponents caught in the Final Smash, all being led by Byleth. This final smash does massive damage and kills opponents extremely early.

Victory and Taunts:
UTaunt: Byleth swings his sword around him and says "Let the lesson begin!"
DTaunt: Byleth readies his sword in a two handed grip and says "Allow me to demonstrate!"
STaunt: Byleth appears with Sothis behind him and makes a thinking pose.

Victory 1: Byleth appears with Edelgard, the two make a battle ready stance whilst Edelgard is pointing the Victorious Axe at the camera whilst saying "You're weak!"
Victory 2: Claude flies in and picks up Byleth, putting them on his Wyvern with them, whilst he aims the Cunning Bow at the camera and says "Hold a grudge if you must!"
Victory 3: Byleth appears with Dimitri whilst Dimitri makes a defensive stance protecting Byleth and points the Noble Lance at the camera whilst saying "This battle is over!".

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SSF2 Backroom Character Analyst and Labber

Mon Sep 16, 2019 7:26 am
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Joined: Tue May 22, 2018 7:25 pm
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Country: United States (us)
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MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Massive bump, because why not.
I've been trying to think up a Sly moveset, so that will be here soon.
Also sick movesets for Byleth and Decidueye

SSF2 Mains: :bandanadee: :luigi: :chibirobo: :blackmage: :lucario:
SSF2 Secondaries: Waluigi :pacman: :sheik: :sandbag: :rayman:
Ultimate Mains: :luigi: Snake Greninja :sonic: Olimar Vincent
Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas

Tue Dec 17, 2019 12:14 am
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