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"Expansion Character" Moveset Speculation V2 
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Joined: Tue May 22, 2018 7:25 pm
Posts: 301
Country: United States (us)
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MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Marowak: show
game: Pokemon Red and Blue
Playstyle: Marowak would be a physical attack that deals insane damage but isn' heavy. He would be psuedo- glass cannon
Weifht: :fox:
Height: :chibirobo:
Dash Speed: :megaman:
Air Speed: :luigi:
Fall Speed: :kirby:
Jab: Marowak attacks with his club. Deals 6%.
FTilt: Marowak stabs his club forward. Deals 7%
UTilt: Marowak swings his club upward. Deals 9%
DTilt: Marowak swings his club around him. Deals 5%.
Dash Attack: Marowak slides while a rock falls in front of him. Deals 11%.
Nair: Marowak spins his fiery bone around. Deals 10% and inflicts flame.
Fair: a fiery projectile appears ahead of Marowak. Deals 8%.
Bair: Marowak swings his fiery club backward. Deals 8% and inflicts flame.
Uair: Marowak has an ice projectile appear above it. Deals 9% and can freeze.
Dair:Marowak stabs his shadowy bone downarss. spikes and inflicts Darkness. Deals 12%
Grab: Marowak lunges forward
Pummel: Marowak attacks with his bone. Deals 4%
FThrow: Marowak attacks the opponent with his bone. Deals 9%
BThrow: Marowak curses the opponent, lowering his weight by decreasing their damage by 10%.
UThrow: Marowak punches upward with electric effects, dealing 10%
DThrow: Marowak uses Hidden Power, launching the opponent. Deals 13%
FSmash: Marowak fiery punches forward. Does 20% and inflicts flame damage.
USmash: Marowak headbutts upward.Deals 23%
DSmash:Marowak attacks an opponent and steals an item. Deals 10% and gives Marowak a random item between Bob-om b, Mr Saturn, Beam Sword, or star rod.
Neutral Special: Bonearang: Marowak throws his bone. Acts like Link's Boomerang but is a multihit. Deals 10% if all hits connect.
side Special: Toxic: Marowak poisons the opponent. Deals 7% darkness and poisons the opponent for 30 seconds.
Up Special: Aerial Ace: Marowak goes diagonally upward. Deals 13%
Down Special: Stealth Rock: Marowak summons rocks. These rocks stay on the stage wherever they were summons for 30 seconds and deals 7%.
Taunt: Marowak uses Taunt.
Final Smash: Sandstorm/ Hyper Beam: Marowak starts a Sandstorm which deals 1% per second,then unleashes a Hyper Beam, which attacks like Goku 's neutral special but much stronger and covering the entire stage. Deals 50% if all hits connect.

_________________
SSF2 Mains: :bandanadee: :luigi: :chibirobo:
SSF2 Secondaries: Waluigi :pacman: :ichigo: :sandbag: :lloyd: :rayman:
Ultimate Mains: :simon: :luigi: Snake Greninja
Ultimate Secondaries: Duck Hunt, Toon Link, R.O.B.


Sat Jan 26, 2019 2:31 am
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Joined: Wed Sep 12, 2018 10:45 pm
Posts: 474
Country: Brazil (br)
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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Through the fire and flames, Blue spices the battle!
Blue The Hedgehog Moveset: show
Ground moves:

Jab:
1: swings his sword left in a 180.|1%
2: does a spin with the sword.|1% (first)|2% (second)
3: does a weak stab forward|3%
4: slashes with his sword right.|4%
total:10%

Dash attack: Does a stab while running.|8%

Tilts:

Side tilt: Does a weak slash forward, similar to his side attack in SSF1.

Up tilt: Same as Blade's, but two times stronger.|8%

Down tilt: Same as Blade's|8%

Smash attacks:

Forward Smash: Spins his sword forward, a multi-hit and can reflect projectiles (SLS)|
uncharged: 2% (first 5 hits)| 7% (final hit)
half-charged: 2% (first 3 hits)|3% (other 2)|10% (final hit)
fully charged: 3% (first 5 hits)|14% (final hit)

Up smash: Thrusts his sword upwards, similar to Marth's
uncharged: 13%
half-charged: 16%
fully charged: 20%

Down smash: Spins his sword around him while crouching, similar to Shulk, but faster.|
uncharged:9% (front)|9% (back)
half-charged:12% (front)|10% (back)
fully charged:16% (front)|13% (back)

Aerial attacks:

Neutral air: Does a forward kick similar to Rayman's forward air which sends forwards.|9%
Forward air: Similar to Isaac's, but has a bit more vertical range.|10%
Back air: Does two fast spins, with the final one being stronger.|5% (first hit)|7% (second hit)
Up air: Does a rising slice upwards. Nearly the same as Marth's.|9%
Down air: Launches himself downwards while stabbing. A stall-then-fall that can be jumped out of. Meteor smashes on clean hit.|12% (clean)|7% (late)

Grab and Throws:

Grab: reaches out with his hand.
Pummel: hits the opponent with his elbow.|1%

Forward Throw: Throws the opponent forwards.|9%
Back Throw: Suplexes the opponent backwards.|10%
Up Throw: Throws the opponent upwards.|8%
Down Throw: Slashes the opponent on the ground.|9%

Ledge attack: Kicks with one foot forward.|9%
Floor attack: Kicks forward and backwards.|7% (both hits)

Neutral Special: Fireball / Fire Blast
Blue channels his sword's power and fires a ball of fire.
It is similar to Luigi's fireball, as it isn't affected by gravity, but obviously Blue's can be angled up or down and is chargeable. The charge is
visually indicated and stored.
It has 5 stages of charging, similar to Megaman's Mega Buster.
1st stage: weak fireball (can be angled)|7%
2nd stage: fast fireball (similar to Mario's second custom) (cannot be angled) 10%
3rd stage: big fireball (only about 2/3 the size of Blue's body) (can be angled, but doesn't go as far up/down)|14%
4th stage: Fire Shot (fastest one, both in speed and duration, but still deals less damage than big fireball)|17%
5th stage: Fire Blast (can be angled)|3% (first 5 hits)|10% (final hit)
Fire blast travels slower than all previous ones, but is a multi-hit move, which explodes in the final hit (if connecting), similar to Naruto's current
Rasenshuriken (and could also be compared to Frollo's fully charged Firing Fire from Super Smash Bros. Lawl).

Side Special: Drill Spin
Similar to Meta Knight's Drill Rush but it goes faster and further, but can't change direction and still leaves you helpless.|3% (first 4 hits)|
8% (final hit)|total:20%

Up Special: Spin Jump
Ground: Blue starts charging a Spin Dash and shoots himself forward and it goes farther than Blade's. However, he can't spin on the ground.|18%
Air: Blue instantly does a Spin Jump diagonally upwards, propelling himself very far. It leaves him helpless.|16%

Down Special: Soul of Fire
It's similar to Goku's Kaioken from version 0.7. He charges up and, after 3 seconds, he enters Pure Mode. He stays in this state for 7.5 seconds.
The state is visually indicated by the aura around Blue and his stronger coloration.
In this enhanced form, his moves change a bit, as they become a bit faster and stronger, but his specials change the most.


Jab: Double slash
First: swings his sword left
Second: slashes with his sword right, has a bit more range than the fist swing.

Dash attack: Does a dash teleport, slashing twice|4% (first)|6% (second)

Neutral Special: Fireball
Same as the original, but brighter and more powerful (damage increased by 3%).

Side Special: Super Drill
Same as his normal side special, but goes 1.5 times the original distance.

Up Special:
Ground: Rain of the Phoenix
Blue summons three big red fireballs which explode in contact with the ground.|8% (fireballs)|12% (explosion)
Air: Explosive Dash
Blue creates an explosion which propells him upwards while stabbing, and then plunges diagonally downwards while stabbing. If it connects with an
opponent, it stuns them and propells himself and them up, and finishes by doing a stunning slash, and a small blue explosion.|8% (explosion recoil)|
18% (explosion)||13% (propelling slash)|5% (stun slash)|10% (small explosion)
total:27%

Down Special: Blaze Aura
Similar to Kaioken Goku's down b, but acts differently, as Blue smashes the ground creating a blue flame pillar that sends the opponent upwards, so he
can start combos or juggles.|10%

Final Smash: Cataclysm
Blue flies up and starts charging up with flames, he then smashes the ground with his hand, creating three pairs of fire pillars on both sides, each pair
coming out one after the other.|55% (each pillar)

Special Attributes:
Shield: Blue produces a fiery bubble shield that doesn't shrink, meaning he can't be shield poked.

_________________
hi im gabriel
Mains: :ichigo: :wario: :simon: :captainfalcon: :donkeykong: :mario: :rayman:
Secondary: :luffy: :falco: :krystal: :fox: :marth: :bowser: :sheik: Image

Image
unfortunately couldn't put it as avatar so yeah, dang.


Fri Feb 01, 2019 5:01 pm
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Joined: Wed May 29, 2013 5:15 am
Posts: 1982
Location: The Mcleodgaming Forums.
Country: Bangladesh (bd)
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MGN Username: Sonario
Currently Playing: TF2, CS:GO, SSF2 Beta.
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Currently working on a Frieza moveset but my Side-B idea, Death Saucer is too similar to the Egg Rocket from earlier when it comes to controlling it. It's an energy disk you can move in 4 directions but it slices through like Final Cutter instead of exploding. Any other more unique ideas?

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My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.


Sat Feb 02, 2019 2:42 am
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Joined: Tue May 22, 2018 7:25 pm
Posts: 301
Country: United States (us)
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MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Shadow: show
Game: Sonic Adventure 2
Playstyle: Shadow would be a floaty zoner char who would have a multitude of projectiles and AoE attacks. he would be very light tho and very fast, making him a character who is focused around baiting and punishing and zoning. (All chaos attacks inflict the Darkness effect BTW)
Weight: :gameandwatch:
Height: :sonic:
Dash Speed: :sonic:
Air Speed: :bandanadee:
Fall Speed: :kirby:
Jab: Shadow swings his hand in front of him. Deals 7%
Ftilt: Shadow has a Chaos projectile appear in front of him. Deals 6%.
UTilt: Shadow punches upwards. Deals 5%
DTilt: Shadow roundhouses kicks around himself. Deals 8%.
Dash Attack: Shadow slides to a stop with his shoes going in front of him. Deals 9% and burns.
Nair: Shadow surrounds himself with Chaos energy. Deals 10%
Fair: Identical to FTilt.
Uair: Shadow has a Chaos projectile appear above him. Deals 8%
Bair: Shadow has a Chaos projectile appear behind him. Deals 7%
Dair: Shadow has a Chaos projectile appear below him. Deals 5% and spikes.
Grab: Shadow uses Chaos energy to grab the opponent. Has above average range, but is laggier then most grabs.
Pummel: Shadow psychically attacks the opponent. Deals 2%.
FThrow:Shadow tosses the opponent forward. Deals 10% and kills at 90%
BThrow: Shadow tosses the opponent backward. Deals 12% and kills at 70%
DThrow: Shadow spindashes into the opponent. Deals 13%.
UThrow: Shadow goes into the air and uses Chaos Burst. Deals 11% and kills at 80%
FSmash: Shadow makes a orb out of Chaos energy that stays there and explodes when touched. Deals 15% and kills at 90%
USmash: Shadow charges a Chaos-powered uppercut. Deals 17% and kills at 75%
DSmash: Shadow surrounds himself with chaos energy. Deals 19% and kills at 50%, but has heavy endlag
Neutral B: Chaos Spear: Shadow charges up a chaos spear. At full charges it covers the entire stage and daels 20%. At mininum charge at covers half of FD and deals 4%
Side B: Black Tornado. Shadow creates a whirlwind around himslef that draws in nearby opponents and multihits them. Deals 15% if all hits connect.
Up-B: Teleport: The Up-B from Crusade
Down-B: Chaos Boost/Chaos Control: Shadow charges up a Chaos Boost gauge. Hwne it reaches fall shadow becomes much heavier and deals 2x the amount of damage for 15 seconds. He can also use chaos control which slows down time for the entire stage for 3 seconds. Has a cooldown of 1 minute.
Final Smash: Chaos Blast: Shadow unleashes a wave of Chaos Blast energy that OHKOs. Deals 30%.
Taunts:
Neutral:Shadow says, "It is no time for games; farewell!" and teleports away.
Vertical: Shadow surrounds himself with Chaos Energy.
Side: Shadow says, "I am the ultimate life form"
Win: Shadow teleports off the screen. (With Sonic he says, "You're not even good enough to be my fake)
Loss: Shadow says,"Maria" (With Sonic Sonic says, "I caught you faker)

What do y'all think?

_________________
SSF2 Mains: :bandanadee: :luigi: :chibirobo:
SSF2 Secondaries: Waluigi :pacman: :ichigo: :sandbag: :lloyd: :rayman:
Ultimate Mains: :simon: :luigi: Snake Greninja
Ultimate Secondaries: Duck Hunt, Toon Link, R.O.B.


Mon Feb 04, 2019 12:31 am
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Joined: Tue May 22, 2018 7:25 pm
Posts: 301
Country: United States (us)
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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sorry for double post but wondering whether I should do Knuckles or Sly Cooper next.

_________________
SSF2 Mains: :bandanadee: :luigi: :chibirobo:
SSF2 Secondaries: Waluigi :pacman: :ichigo: :sandbag: :lloyd: :rayman:
Ultimate Mains: :simon: :luigi: Snake Greninja
Ultimate Secondaries: Duck Hunt, Toon Link, R.O.B.


Fri Feb 08, 2019 1:20 am
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Joined: Wed May 29, 2013 5:15 am
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Location: The Mcleodgaming Forums.
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MGN Username: Sonario
Currently Playing: TF2, CS:GO, SSF2 Beta.
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BandanaDeeMain wrote:
sorry for double post but wondering whether I should do Knuckles or Sly Cooper next.

& Knuckles.

_________________
Image

My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.


Fri Feb 08, 2019 7:05 am
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Joined: Wed Sep 12, 2018 10:45 pm
Posts: 474
Country: Brazil (br)
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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i'm already finishing my Zero moveset and it should be posted by next week or so.

_________________
hi im gabriel
Mains: :ichigo: :wario: :simon: :captainfalcon: :donkeykong: :mario: :rayman:
Secondary: :luffy: :falco: :krystal: :fox: :marth: :bowser: :sheik: Image

Image
unfortunately couldn't put it as avatar so yeah, dang.


Fri Feb 08, 2019 10:11 am
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