View unanswered posts | View active topics It is currently Mon Jun 24, 2019 3:46 am



Reply to topic  [ 278 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19
"Expansion Character" Moveset Speculation V2 
Author Message
User avatar

Joined: Sat Oct 13, 2018 7:39 pm
Posts: 134
Country: United States (us)
Reply with quote
Sorry about double posting but here's a better explanation of my opinions:
I'm of the opinion that the Mario cast and Zelda cast are badly represented in the Smash series. Smash's Ganondorf is a good Smash character, but a terrible Ganondorf. I know that Ganondorf has a sword now, but that took WAY too long, and he still can't use dead man's volley.
I know I'm not the only one who thinks this, thanks to the existence of Project Ganondorf, the fact that :wario: in SSF2 has his pummel, side special, and down smash (and in 9b his down air, forward smash, and dash attack) changed to actual things that Wario has done, the old and new versions of :megaman:, and the designs of :blackmage:, :sora:, :tails:, :luffy:, :naruto:, :goku:, :ichigo:, and :chibirobo:.
I know I go WAY overboard with my opinions, but it's just cause I'm passionate about character representation, and because this is only of the only times and places I can tell the devs my thoughts.


Thu May 30, 2019 6:01 am
Profile
User avatar

Joined: Sat Apr 21, 2018 2:10 pm
Posts: 19
Country: United States (us)
Reply with quote
what if Kirby's Side-B in the air was changed to the Melee hammer twirl except actually good?


Thu Jun 06, 2019 8:25 am
Profile
User avatar

Joined: Sat Oct 13, 2018 7:39 pm
Posts: 134
Country: United States (us)
Reply with quote
Ever see MagicScrumpy?
He has a balance mod and OP mod for Kirby


Thu Jun 06, 2019 9:13 am
Profile
User avatar

Joined: Tue Aug 14, 2018 2:02 pm
Posts: 924
Location: Flying Battery Zone, Dream Land, Doomsday Zone (sometimes), Tumblr, YouTube
Country: United States (us)
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rosalina (Sm4sh)
Reply with quote
"The Universe Is Balanced." - RIP Thanos (2018 - 2019)

_________________
Mains: :kirby: :rayman: :blackmage:

Secondaries: :sonic: :mario: :captainfalcon: :simon:

YouTube Video:


Thu Jun 06, 2019 10:09 am
Profile WWW
User avatar

Joined: Wed Feb 08, 2017 6:51 am
Posts: 478
Location: Smug Island, with all Smug Anime characters
Gender: Anime Girl
MGN Username: moGi
Skype: Skype ID
Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
Reply with quote
Just dropping this here~
MonHun: show
Monster Hunter
Source: MH4U, MHG, MHGU,MHS (3DS)

A hunter from a far away land full of monsters, now hoping to seek fame in the cast of Super Smash Bros.?! (Turns out she accidentally got dropped off the airship while heading to a mission...)

Default costume is Rathalos, alternates include Kirin, Nargacuga, etc.

Entrance - Carted, nuff said.
Idle - Starts dozing off, then suddenly shakes her head.

Walkspeed is same as Captain Falcon
Running is as slow as Ganondorf
A bit heavier than Bowser

Taunts:
N - Drinks a random potion (cold/hot) and flexes.
S - Pointing gesture
D - Sitting down

Movesets:
Jab - Switch to S&S, Shield bash->Knee->Slash downwards (total 10%), good for combo starter
F-Tilt - Switch to IG, Thrust forward->Pull back (total 12%), chasing and combo
D-Tilt - Switch to LS, Slash upward (7%), can be a combo starter
U-Tilt - Switch to LBG, Shoot 45 degrees (8%), weak knockback, good for combos
DA - Switch to Lance, and starts running through the enemy (8%), good combo starter

F-Smash - Switch to GS, charging animation is the charging animation, you know what. (15% no charge - 20% full charge) can spike, shield breaking is weak, good combo finisher
D-Smash - Switches to HH, charging animation has the Hunter hold the handle, releasing the charge will have the hunter pull out the Horn, if it manages to hit somebody, it command grabs, if not it will still continue, then the horn releases sonic waves. (10% without the horn grab, 15% w/ the horn grab no charge - 14%,19% full charge)
U-Smash - Switch to GL, and plants it on the ground, aiming upwards (10% no charge, smaller - 16% full charge, which becomes Wyvern's Fire, range also becomes bigger.)

Grab - grabs with the SA Sword mode (good range, good startup, bad endlag)
Pummel - chainsawing the opponent grabbed (1% per hit)
F-Throw - Discharge (10%) good kill move
B-Throw - Turns, slams the opponent downwards, switches to Axe and homerun the opponent (12%) also good kill move
D-Throw - Thrusts the opponent into the ground, chainsaws and discharge (6%) combo move
U-Throw - Discharges upwards (10%) slightly lower knockback than F-Throw

Aerial
N-Air - Switches to DB, and does MHG/MHGU's Aerial Dual Blade move (the one where the hunter jumps at the monster and spins) (9%) combo move
F-Air - Switches to CB, Charges phials and quickly spins and transform to Axe mode to deliver a downwards smash (11%) good combo finisher
B-Air - Switches to Hammer, turns around and slams downward, will bounce if it manages to hit an opponent (6%)
D-Air - Switches to Hammer, raises Hammer overhead and slams downward, really hard (10%) spikes
U-Air - Switches to HBG, changes ammo to cluster and fires upward (9%) good for continuing combos

Special
N-Special - Switches to Bow, similar to Link's N-special, chargable but goes down much quicker, can be aimed (5% no charge - 10% full charge)
S-Special - Fires a sling, can be used to either grab opponents/items/ledges, can be aimed 45 degrees (2%) hitting an opponent will allow you to be pulled to him/her, but hitting an item will only have it be pulled to you,length is the same as a Yoshi's Story platform.
D-Special - Switches to Lance and counters(10% poke damage)
U-Special - Rides a Rathalos (MHS-sized) to fly! Nearly as high as Pit's flight, can control it a little as well. (hitting opponents will deal 2% damage and small knockbacks to them)

Final Smash: Throws a sleeping bait at the opponent, then all flagship monsters starts ganging up on him/her trying to take a bite at the bait, which starts with the Rathalos, and ends with Nergigante psyche it's actually the Valfalk comet crashing, an army of palicos throws numerous large barrel bombs at them not yet exploding, which ends with the Hunter throwing a rock at one of the bombs, causing all of it to explode. (60%)

Edit: kinda forgot about dash attack there...

_________________
Image

black keys will be removed in the future anyways

*sniff*


Last edited by Gudako's Insanity on Thu Jun 20, 2019 7:53 pm, edited 1 time in total.



Sat Jun 15, 2019 5:44 pm
Profile WWW
User avatar

Joined: Tue Aug 14, 2018 2:02 pm
Posts: 924
Location: Flying Battery Zone, Dream Land, Doomsday Zone (sometimes), Tumblr, YouTube
Country: United States (us)
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rosalina (Sm4sh)
Reply with quote
Gudako's Insanity wrote:
Just dropping this here~
MonHun: show
Monster Hunter
Source: MH4U, MHG, MHGU,MHS (3DS)

A hunter from a far away land full of monsters, now hoping to seek fame in the cast of Super Smash Bros.?! (Turns out she accidentally got dropped off the airship while heading to a mission...)

Default costume is Rathalos, alternates include Kirin, Nargacuga, etc.

Entrance - Carted, nuff said.
Idle - Starts dozing off, then suddenly shakes her head.

Walkspeed is same as Captain Falcon
Running is as slow as Ganondorf
A bit heavier than Bowser

Taunts:
N - Drinks a random potion (cold/hot) and flexes.
S - Pointing gesture
D - Sitting down

Movesets:
Jab - Switch to S&S, Shield bash->Knee->Slash downwards (total 10%), good for combo starter
F-Tilt - Switch to IG, Thrust forward->Pull back (total 12%), chasing and combo
D-Tilt - Switch to LS, Slash upward (7%), can be a combo starter
U-Tilt - Switch to LBG, Shoot 45 degrees (8%), weak knockback, good for combos

F-Smash - Switch to GS, charging animation is the charging animation, you know what. (15% no charge - 20% full charge) can spike, shield breaking is weak, good combo finisher
D-Smash - Switches to HH, charging animation has the Hunter hold the handle, releasing the charge will have the hunter pull out the Horn, if it manages to hit somebody, it command grabs, if not it will still continue, then the horn releases sonic waves. (10% without the horn grab, 15% w/ the horn grab no charge - 14%,19% full charge)
U-Smash - Switch to GL, and plants it on the ground, aiming upwards (10% no charge, smaller - 16% full charge, which becomes Wyvern's Fire, range also becomes bigger.)

Grab - grabs with the SA Sword mode (good range, good startup, bad endlag)
Pummel - chainsawing the opponent grabbed (1% per hit)
F-Throw - Discharge (10%) good kill move
B-Throw - Turns, slams the opponent downwards, switches to Axe and homerun the opponent (12%) also good kill move
D-Throw - Thrusts the opponent into the ground, chainsaws and discharge (6%) combo move
U-Throw - Discharges upwards (10%) slightly lower knockback than F-Throw

Aerial
N-Air - Switches to DB, and does MHG/MHGU's Aerial Dual Blade move (the one where the hunter jumps at the monster and spins) (9%) combo move
F-Air - Switches to CB, Charges phials and quickly spins and transform to Axe mode to deliver a downwards smash (11%) good combo finisher
B-Air - Switches to Hammer, turns around and slams downward, will bounce if it manages to hit an opponent (6%)
D-Air - Switches to Hammer, raises Hammer overhead and slams downward, really hard (10%) spikes
U-Air - Switches to HBG, changes ammo to cluster and fires upward (9%) good for continuing combos

Special
N-Special - Switches to Bow, similar to Link's N-special, chargable but goes down much quicker, can be aimed (5% no charge - 10% full charge)
S-Special - Fires a sling, can be used to either grab opponents/items/ledges, can be aimed 45 degrees (2%) hitting an opponent will allow you to be pulled to him/her, but hitting an item will only have it be pulled to you,length is the same as a Yoshi's Story platform.
D-Special - Switches to Lance and counters(10% poke damage)
U-Special - Rides a Rathalos (MHS-sized) to fly! Nearly as high as Pit's flight, can control it a little as well. (hitting opponents will deal 2% damage and small knockbacks to them)

Final Smash: Throws a sleeping bait at the opponent, then all flagship monsters starts ganging up on him/her trying to take a bite at the bait, which starts with the Rathalos, and ends with Nergigante psyche it's actually the Valfalk comet crashing, an army of palicos throws numerous large barrel bombs at them not yet exploding, which ends with the Hunter throwing a rock at one of the bombs, causing all of it to explode. (60%)

So for which Monster Hunter, do you have in mind this unlikely team of two?
Attachment:
Monster Hunter Duo.JPG
Monster Hunter Duo.JPG [ 15.34 KiB | Viewed 116 times ]

_________________
Mains: :kirby: :rayman: :blackmage:

Secondaries: :sonic: :mario: :captainfalcon: :simon:

YouTube Video:


Sat Jun 15, 2019 8:56 pm
Profile WWW
User avatar

Joined: Wed Feb 08, 2017 6:51 am
Posts: 478
Location: Smug Island, with all Smug Anime characters
Gender: Anime Girl
MGN Username: moGi
Skype: Skype ID
Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
Reply with quote
The Super Saiyan Son Goku wrote:
Gudako's Insanity wrote:
Just dropping this here~
MonHun: show
Monster Hunter
Source: MH4U, MHG, MHGU,MHS (3DS)

A hunter from a far away land full of monsters, now hoping to seek fame in the cast of Super Smash Bros.?! (Turns out she accidentally got dropped off the airship while heading to a mission...)

Default costume is Rathalos, alternates include Kirin, Nargacuga, etc.

Entrance - Carted, nuff said.
Idle - Starts dozing off, then suddenly shakes her head.

Walkspeed is same as Captain Falcon
Running is as slow as Ganondorf
A bit heavier than Bowser

Taunts:
N - Drinks a random potion (cold/hot) and flexes.
S - Pointing gesture
D - Sitting down

Movesets:
Jab - Switch to S&S, Shield bash->Knee->Slash downwards (total 10%), good for combo starter
F-Tilt - Switch to IG, Thrust forward->Pull back (total 12%), chasing and combo
D-Tilt - Switch to LS, Slash upward (7%), can be a combo starter
U-Tilt - Switch to LBG, Shoot 45 degrees (8%), weak knockback, good for combos

F-Smash - Switch to GS, charging animation is the charging animation, you know what. (15% no charge - 20% full charge) can spike, shield breaking is weak, good combo finisher
D-Smash - Switches to HH, charging animation has the Hunter hold the handle, releasing the charge will have the hunter pull out the Horn, if it manages to hit somebody, it command grabs, if not it will still continue, then the horn releases sonic waves. (10% without the horn grab, 15% w/ the horn grab no charge - 14%,19% full charge)
U-Smash - Switch to GL, and plants it on the ground, aiming upwards (10% no charge, smaller - 16% full charge, which becomes Wyvern's Fire, range also becomes bigger.)

Grab - grabs with the SA Sword mode (good range, good startup, bad endlag)
Pummel - chainsawing the opponent grabbed (1% per hit)
F-Throw - Discharge (10%) good kill move
B-Throw - Turns, slams the opponent downwards, switches to Axe and homerun the opponent (12%) also good kill move
D-Throw - Thrusts the opponent into the ground, chainsaws and discharge (6%) combo move
U-Throw - Discharges upwards (10%) slightly lower knockback than F-Throw

Aerial
N-Air - Switches to DB, and does MHG/MHGU's Aerial Dual Blade move (the one where the hunter jumps at the monster and spins) (9%) combo move
F-Air - Switches to CB, Charges phials and quickly spins and transform to Axe mode to deliver a downwards smash (11%) good combo finisher
B-Air - Switches to Hammer, turns around and slams downward, will bounce if it manages to hit an opponent (6%)
D-Air - Switches to Hammer, raises Hammer overhead and slams downward, really hard (10%) spikes
U-Air - Switches to HBG, changes ammo to cluster and fires upward (9%) good for continuing combos

Special
N-Special - Switches to Bow, similar to Link's N-special, chargable but goes down much quicker, can be aimed (5% no charge - 10% full charge)
S-Special - Fires a sling, can be used to either grab opponents/items/ledges, can be aimed 45 degrees (2%) hitting an opponent will allow you to be pulled to him/her, but hitting an item will only have it be pulled to you,length is the same as a Yoshi's Story platform.
D-Special - Switches to Lance and counters(10% poke damage)
U-Special - Rides a Rathalos (MHS-sized) to fly! Nearly as high as Pit's flight, can control it a little as well. (hitting opponents will deal 2% damage and small knockbacks to them)

Final Smash: Throws a sleeping bait at the opponent, then all flagship monsters starts ganging up on him/her trying to take a bite at the bait, which starts with the Rathalos, and ends with Nergigante psyche it's actually the Valfalk comet crashing, an army of palicos throws numerous large barrel bombs at them not yet exploding, which ends with the Hunter throwing a rock at one of the bombs, causing all of it to explode. (60%)

So for which Monster Hunter, do you have in mind this unlikely team of two?
Attachment:
Monster Hunter Duo.JPG

MVCI MonHun, to be serious.

_________________
Image

black keys will be removed in the future anyways

*sniff*


Sat Jun 15, 2019 10:17 pm
Profile WWW
User avatar

Joined: Sat Oct 13, 2018 7:39 pm
Posts: 134
Country: United States (us)
Reply with quote
Mario
Powers Up!

Move Set: show
This is an edit to his move set that makes him a bit more source accurate (This move set is meant to be actually something that could be in smash).
It’s Mario. If you don’t know who he is, then welcome to Earth.

Entrance - warp pipe

Jab - Punch, Punch, Kick
His current jab

Side Tilt - Kick
His current side tilt

Up Tilt - Mega Fist Uppercut
His current uppercut, but without the spin and his fist gets bigger during the attack

Down Tilt - Breakdance Kick
His current down smash, but only hitting in front

Dash Attack - Slide Kick
His current dash attack

Neutral Air - Star Spin
Mario will quickly spin around
This move is not a multi hit, but rather hits away

Forward Air - Air Kick
Mario will kick forwards, his foot getting a little bigger during the attack

Back Air - Drop Kick
His current back air

Up Air - Flip Kick
His current up air

Down Air - Ground Pound
Mario will do a quick somersault, then drop downwards but first
After about 3/4 of a second Mario will stop the attack
This attack spikes on Mario’s butt

Side Smash - Hammer
Mario will swing his hammer forwards over his head
This attack does not spike, but rather hits away

Up Smash - Spin Jump
Mario will perform his spin jump
This is a multi hit, with the last hit hitting upwards

Down Smash - Hat Orbit
Mario will throw his hat around himself in a large circle
The hat will orbit Mario three times before returning to him

Neutral Special - Ultra Flame
Mario will shoot a fireball out of his hand
Charging this move will have more fireballs come out
Similar to Ridley’s Neutral Special

Side Special - Hat Toss
Mario will toss his hat forwards
The hat will return when it hits someone, or when it reaches its maximum distance
Holding special will cause the hat to spin in place when it reaches its maximum distance
When the hat is spinning like this anyone who lands on it or touches it will bounce up, working very similarly to Pac-Man’s trampoline

Up Special - Rocket Nozzle
Mario will briefly charge FLUDD’s rocket nozzle, then blast upwards
This goes a little forwards while rising
This move carries opponents hit by it
The water from this move pushes opponents down with a wind box

Down Special - Star Spin
Mario will perform a quick spin punch
This move turns opponents hit by it around and reflects projectiles on both sides
In the air you get a slightly vertical boost from this move

Grab - Grab with both hands

Pummel - Kick

Forward Throw - Kick
Mario kicks the opponent forwards like they’re a shell

Back Throw - Spin Throw
His current back throw

Up Throw - Kick
Mario kicks the opponent up like they’re a shell

Down Throw - Jump
Mario will slam the opponent on the ground, then jump up high and stomp on them, bouncing off them
This throw leaves Mario in the air, like Sandbag’s Down Throw

Neutral Taunt - Hat Flip
His current neutral taunt

Side Taunt - Peace Sign
Mario will hold up a peace sign

Vertical Taunt - Mushroom
His current vertical taunt

I have two main final smash ideas:
Final Smash - Super Star
Mario uses the super star and becomes invincible for a short time
In this state he will deal damage and knock back on contact with other players

Final Smash - DK Hammer
Mario pulls out his hammer from Donkey Kong
He will rush forwards, constantly pounding his hammer
Anyone hit gets caught in all hits that follow

Victory - Mario gets a star and holds up a peace sign (From Super Mario 64)

:chibirobo: can pocket - fireballs
:ness: and :gameandwatch: can absorb - fireballs
Can be reflected - fireballs, the hat thrown with side special


Fri Jun 21, 2019 4:12 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 278 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.