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"Expansion Character" Moveset Speculation V2 
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Marowak: show
game: Pokemon Red and Blue
Playstyle: Marowak would be a physical attack that deals insane damage but isn' heavy. He would be psuedo- glass cannon
Weifht: :fox:
Height: :chibirobo:
Dash Speed: :megaman:
Air Speed: :luigi:
Fall Speed: :kirby:
Jab: Marowak attacks with his club. Deals 6%.
FTilt: Marowak stabs his club forward. Deals 7%
UTilt: Marowak swings his club upward. Deals 9%
DTilt: Marowak swings his club around him. Deals 5%.
Dash Attack: Marowak slides while a rock falls in front of him. Deals 11%.
Nair: Marowak spins his fiery bone around. Deals 10% and inflicts flame.
Fair: a fiery projectile appears ahead of Marowak. Deals 8%.
Bair: Marowak swings his fiery club backward. Deals 8% and inflicts flame.
Uair: Marowak has an ice projectile appear above it. Deals 9% and can freeze.
Dair:Marowak stabs his shadowy bone downarss. spikes and inflicts Darkness. Deals 12%
Grab: Marowak lunges forward
Pummel: Marowak attacks with his bone. Deals 4%
FThrow: Marowak attacks the opponent with his bone. Deals 9%
BThrow: Marowak curses the opponent, lowering his weight by decreasing their damage by 10%.
UThrow: Marowak punches upward with electric effects, dealing 10%
DThrow: Marowak uses Hidden Power, launching the opponent. Deals 13%
FSmash: Marowak fiery punches forward. Does 20% and inflicts flame damage.
USmash: Marowak headbutts upward.Deals 23%
DSmash:Marowak attacks an opponent and steals an item. Deals 10% and gives Marowak a random item between Bob-om b, Mr Saturn, Beam Sword, or star rod.
Neutral Special: Bonearang: Marowak throws his bone. Acts like Link's Boomerang but is a multihit. Deals 10% if all hits connect.
side Special: Toxic: Marowak poisons the opponent. Deals 7% darkness and poisons the opponent for 30 seconds.
Up Special: Aerial Ace: Marowak goes diagonally upward. Deals 13%
Down Special: Stealth Rock: Marowak summons rocks. These rocks stay on the stage wherever they were summons for 30 seconds and deals 7%.
Taunt: Marowak uses Taunt.
Final Smash: Sandstorm/ Hyper Beam: Marowak starts a Sandstorm which deals 1% per second,then unleashes a Hyper Beam, which attacks like Goku 's neutral special but much stronger and covering the entire stage. Deals 50% if all hits connect.

_________________
SSF2 Mains: :bandanadee: :luigi: :chibirobo: :blackmage: :lucario:
SSF2 Secondaries: Waluigi :pacman: :sheik: :sandbag: :rayman:
Ultimate Mains: :luigi: Snake Greninja :sonic: Olimar Vincent
Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas


Sat Jan 26, 2019 2:31 am
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Through the fire and flames, Blue spices the battle!
Blue The Hedgehog Moveset: show
Ground moves:

Jab:
1: swings his sword left in a 180.|1%
2: does a spin with the sword.|1% (first)|2% (second)
3: does a weak stab forward|3%
4: slashes with his sword right.|4%
total:10%

Dash attack: Does a stab while running.|8%

Tilts:

Side tilt: Does a weak slash forward, similar to his side attack in SSF1.

Up tilt: Same as Blade's, but two times stronger.|8%

Down tilt: Same as Blade's|8%

Smash attacks:

Forward Smash: Spins his sword forward, a multi-hit and can reflect projectiles (SLS)|
uncharged: 2% (first 5 hits)| 7% (final hit)
half-charged: 2% (first 3 hits)|3% (other 2)|10% (final hit)
fully charged: 3% (first 5 hits)|14% (final hit)

Up smash: Thrusts his sword upwards, similar to Marth's
uncharged: 13%
half-charged: 16%
fully charged: 20%

Down smash: Spins his sword around him while crouching, similar to Shulk, but faster.|
uncharged:9% (front)|9% (back)
half-charged:12% (front)|10% (back)
fully charged:16% (front)|13% (back)

Aerial attacks:

Neutral air: Does a forward kick similar to Rayman's forward air which sends forwards.|9%
Forward air: Similar to Isaac's, but has a bit more vertical range.|10%
Back air: Does two fast spins, with the final one being stronger.|5% (first hit)|7% (second hit)
Up air: Does a rising slice upwards. Nearly the same as Marth's.|9%
Down air: Launches himself downwards while stabbing. A stall-then-fall that can be jumped out of. Meteor smashes on clean hit.|12% (clean)|7% (late)

Grab and Throws:

Grab: reaches out with his hand.
Pummel: hits the opponent with his elbow.|1%

Forward Throw: Throws the opponent forwards.|9%
Back Throw: Suplexes the opponent backwards.|10%
Up Throw: Throws the opponent upwards.|8%
Down Throw: Slashes the opponent on the ground.|9%

Ledge attack: Kicks with one foot forward.|9%
Floor attack: Kicks forward and backwards.|7% (both hits)

Neutral Special: Fireball / Fire Blast
Blue channels his sword's power and fires a ball of fire.
It is similar to Luigi's fireball, as it isn't affected by gravity, but obviously Blue's can be angled up or down and is chargeable. The charge is
visually indicated and stored.
It has 5 stages of charging, similar to Megaman's Mega Buster.
1st stage: weak fireball (can be angled)|7%
2nd stage: fast fireball (similar to Mario's second custom) (cannot be angled) 10%
3rd stage: big fireball (only about 2/3 the size of Blue's body) (can be angled, but doesn't go as far up/down)|14%
4th stage: Fire Shot (fastest one, both in speed and duration, but still deals less damage than big fireball)|17%
5th stage: Fire Blast (can be angled)|3% (first 5 hits)|10% (final hit)
Fire blast travels slower than all previous ones, but is a multi-hit move, which explodes in the final hit (if connecting), similar to Naruto's current
Rasenshuriken (and could also be compared to Frollo's fully charged Firing Fire from Super Smash Bros. Lawl).

Side Special: Drill Spin
Similar to Meta Knight's Drill Rush but it goes faster and further, but can't change direction and still leaves you helpless.|3% (first 4 hits)|
8% (final hit)|total:20%

Up Special: Spin Jump
Ground: Blue starts charging a Spin Dash and shoots himself forward and it goes farther than Blade's. However, he can't spin on the ground.|18%
Air: Blue instantly does a Spin Jump diagonally upwards, propelling himself very far. It leaves him helpless.|16%

Down Special: Soul of Fire
It's similar to Goku's Kaioken from version 0.7. He charges up and, after 3 seconds, he enters Pure Mode. He stays in this state for 7.5 seconds.
The state is visually indicated by the aura around Blue and his stronger coloration.
In this enhanced form, his moves change a bit, as they become a bit faster and stronger, but his specials change the most.


Jab: Double slash
First: swings his sword left
Second: slashes with his sword right, has a bit more range than the fist swing.

Dash attack: Does a dash teleport, slashing twice|4% (first)|6% (second)

Neutral Special: Fireball
Same as the original, but brighter and more powerful (damage increased by 3%).

Side Special: Super Drill
Same as his normal side special, but goes 1.5 times the original distance.

Up Special:
Ground: Rain of the Phoenix
Blue summons three big red fireballs which explode in contact with the ground.|8% (fireballs)|12% (explosion)
Air: Explosive Dash
Blue creates an explosion which propells him upwards while stabbing, and then plunges diagonally downwards while stabbing. If it connects with an
opponent, it stuns them and propells himself and them up, and finishes by doing a stunning slash, and a small blue explosion.|8% (explosion recoil)|
18% (explosion)||13% (propelling slash)|5% (stun slash)|10% (small explosion)
total:27%

Down Special: Blaze Aura
Similar to Kaioken Goku's down b, but acts differently, as Blue smashes the ground creating a blue flame pillar that sends the opponent upwards, so he
can start combos or juggles.|10%

Final Smash: Cataclysm
Blue flies up and starts charging up with flames, he then smashes the ground with his hand, creating three pairs of fire pillars on both sides, each pair
coming out one after the other.|55% (each pillar)

Special Attributes:
Shield: Blue produces a fiery bubble shield that doesn't shrink, meaning he can't be shield poked.

_________________
hi im gabriel
Mains: :ichigo: :captainfalcon: :donkeykong: :sora:
Secondary: :mario: :wario: :falco: :marth:, almost any other character.
Waiting for results: :simon: :krystal: :rayman: Waluigi, Lucario, Ryu
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Fri Feb 01, 2019 5:01 pm
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Currently working on a Frieza moveset but my Side-B idea, Death Saucer is too similar to the Egg Rocket from earlier when it comes to controlling it. It's an energy disk you can move in 4 directions but it slices through like Final Cutter instead of exploding. Any other more unique ideas?

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Sat Feb 02, 2019 2:42 am
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Shadow: show
Game: Sonic Adventure 2
Playstyle: Shadow would be a floaty zoner char who would have a multitude of projectiles and AoE attacks. he would be very light tho and very fast, making him a character who is focused around baiting and punishing and zoning. (All chaos attacks inflict the Darkness effect BTW)
Weight: :gameandwatch:
Height: :sonic:
Dash Speed: :sonic:
Air Speed: :bandanadee:
Fall Speed: :kirby:
Jab: Shadow swings his hand in front of him. Deals 7%
Ftilt: Shadow has a Chaos projectile appear in front of him. Deals 6%.
UTilt: Shadow punches upwards. Deals 5%
DTilt: Shadow roundhouses kicks around himself. Deals 8%.
Dash Attack: Shadow slides to a stop with his shoes going in front of him. Deals 9% and burns.
Nair: Shadow surrounds himself with Chaos energy. Deals 10%
Fair: Identical to FTilt.
Uair: Shadow has a Chaos projectile appear above him. Deals 8%
Bair: Shadow has a Chaos projectile appear behind him. Deals 7%
Dair: Shadow has a Chaos projectile appear below him. Deals 5% and spikes.
Grab: Shadow uses Chaos energy to grab the opponent. Has above average range, but is laggier then most grabs.
Pummel: Shadow psychically attacks the opponent. Deals 2%.
FThrow:Shadow tosses the opponent forward. Deals 10% and kills at 90%
BThrow: Shadow tosses the opponent backward. Deals 12% and kills at 70%
DThrow: Shadow spindashes into the opponent. Deals 13%.
UThrow: Shadow goes into the air and uses Chaos Burst. Deals 11% and kills at 80%
FSmash: Shadow makes a orb out of Chaos energy that stays there and explodes when touched. Deals 15% and kills at 90%
USmash: Shadow charges a Chaos-powered uppercut. Deals 17% and kills at 75%
DSmash: Shadow surrounds himself with chaos energy. Deals 19% and kills at 50%, but has heavy endlag
Neutral B: Chaos Spear: Shadow charges up a chaos spear. At full charges it covers the entire stage and daels 20%. At mininum charge at covers half of FD and deals 4%
Side B: Black Tornado. Shadow creates a whirlwind around himslef that draws in nearby opponents and multihits them. Deals 15% if all hits connect.
Up-B: Teleport: The Up-B from Crusade
Down-B: Chaos Boost/Chaos Control: Shadow charges up a Chaos Boost gauge. Hwne it reaches fall shadow becomes much heavier and deals 2x the amount of damage for 15 seconds. He can also use chaos control which slows down time for the entire stage for 3 seconds. Has a cooldown of 1 minute.
Final Smash: Chaos Blast: Shadow unleashes a wave of Chaos Blast energy that OHKOs. Deals 30%.
Taunts:
Neutral:Shadow says, "It is no time for games; farewell!" and teleports away.
Vertical: Shadow surrounds himself with Chaos Energy.
Side: Shadow says, "I am the ultimate life form"
Win: Shadow teleports off the screen. (With Sonic he says, "You're not even good enough to be my fake)
Loss: Shadow says,"Maria" (With Sonic Sonic says, "I caught you faker)

What do y'all think?

_________________
SSF2 Mains: :bandanadee: :luigi: :chibirobo: :blackmage: :lucario:
SSF2 Secondaries: Waluigi :pacman: :sheik: :sandbag: :rayman:
Ultimate Mains: :luigi: Snake Greninja :sonic: Olimar Vincent
Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas


Mon Feb 04, 2019 12:31 am
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sorry for double post but wondering whether I should do Knuckles or Sly Cooper next.

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SSF2 Mains: :bandanadee: :luigi: :chibirobo: :blackmage: :lucario:
SSF2 Secondaries: Waluigi :pacman: :sheik: :sandbag: :rayman:
Ultimate Mains: :luigi: Snake Greninja :sonic: Olimar Vincent
Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas


Fri Feb 08, 2019 1:20 am
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BandanaDeeMain wrote:
sorry for double post but wondering whether I should do Knuckles or Sly Cooper next.

& Knuckles.

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My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.


Fri Feb 08, 2019 7:05 am
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i'm already finishing my Zero moveset and it should be posted by next week or so.

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hi im gabriel
Mains: :ichigo: :captainfalcon: :donkeykong: :sora:
Secondary: :mario: :wario: :falco: :marth:, almost any other character.
Waiting for results: :simon: :krystal: :rayman: Waluigi, Lucario, Ryu
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Fri Feb 08, 2019 10:11 am
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Kirby Source Accurate Move Set Idea: show
Entrance - warp star crash

Gimmick - copy abilities
Kirby can use Down Special to switch copy ability
Similar to Mega Man’s old Down Special, except with nine options instead of five
Smash would be the default

Smash:
Jab 1 - punch
Jab 2 - punch
Rapid Jab - fulcan jab
Jab 3 - overhead punch
S Tilt - kick
Dash Attack Tap - breakdance head spin
Dash Attack Hold - fireball
U Tilt - kick
D Tilt - sweep kick
F Smash - smash spin kick
U Smash - flip kick
D Smash - spin kick
Nair - twinkle star
Fair - three kicks
Bair - drop kick
Uair - flip kick
Dair - drill kick
Zair - aerials
Neutral Special - inhale
B - spit out
Down - copy Neutral B
Side Special - hammer flip
Hold to charge
Can move around and jump once while charging
Side Special air - hammer somersault
Side Smash Special air - double hammer whack
Up Special - final cutter
Down Special - copy ability
Down Smash Special - stone
Grab - grab
Pummel - punch
Forward Throw - backthrow’s forward throw
Back Throw - backthrow’s back throw
Up Throw - airdrop
Down Throw - rapid stomp
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Fighter:
Jab 1 - flip kick
Jab 2 - divekick
Rapid Jab - fulcan jab
Jab 3 - force palm
S Tilt - flash kick
Dash Attack - hurricane spin kick
U Tilt - flip kick
D Tilt - slide
F Smash - smash spin kick
U Smash - flip kick
D Smash - spin kicks
Nair - hurricane spin kick
Fair - flash kick
Bair - force drop kick
Uair - flip kick
Dair - drop down kick
Zair - aerials
Neutral Special - force blast
Hold to charge
Four levels:
Force Blast
Super Force Blast
Mega Force Blast
Ultra Force Blast
Quarter Circle Forward Attack or Special - instant mega force blast
Side Special - spin kick
Up Special - rising uppercut
Down Special - copy ability
Grab - grab
Pummel - punch
Forward Throw - forward throw
Back Throw - back throw
Up Throw - airdrop
Down Throw - force palm
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Sword:
Jab 1 - slash
Jab 2 - slash
Rapid Jab - rapid jabs
Jab 3 - final jab
S Tilt - slash
Dash Attack - drill stab
U Tilt - stab up
D Tilt - sword slide
F Smash - sword spin
U Smash - upper slash
Second input - down slash
D Smash - sword spin
Nair - sword flip
Fair - cut n thrust
Bair - slash
Uair - stab up
Dair - drop stab
Zair - aerials
Neutral Special - sword beam charge
Kirby will hold his sword up, making it glow
Neutral Special while already having Sword Beam Charge - sword beam
Side Special - drill stab
B during Drill Stab - upper slash
B during Upper Slash - down slash
Up Special - final cutter
Down Special - copy ability
Grab - grab with one hand
Pummel - kick
Forward Throw - smash’s forward throw
Back Throw - smash’s back throw
Up Throw - smash’s up throw
Down Throw - smash’s down throw
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Beetle:
Jab 1 - slash,
Rapid Jab - rapid slashes
Jab 2 - spin slash
S Tilt - slash
Dash Attack - dash stab
U Tilt - slash
D Tilt - slide poke
F Smash - slash
U Smash - drill stab
D Smash - spin slash
Nair - spin slash
Fair - two slashes
Bair - slash
Uair - slash
Dair - moon drop
Zair - aerials
Neutral Special - fly
Side Special - dash stab
Down - flip slam
Up Special - rising spin
Down Special - copy ability
Grab - stab
Pummel - slam
Forward Throw - flip slam forwards
Back Throw - flip slam back
Up Throw - flip slam in place
Down Throw - slam opponent, then drill with horn on opponent
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Hammer:
Jab - hammer whack
S Tilt - hammer pound
Dash Attack - hammer spin
U Tilt - hammer arc swing
D Tilt - slide
F Smash - triple hammer
U Smash - hammer twirl
D Smash - hammer twirl
Nair - hammer somersault
Fair - hammer pound
Bair - hammer swing
Uair - hammer arc swing
Dair - hammer twirl
Zair - aerials
Neutral Special - hammer flip
Hold to charge
Can move around and jump once while charging
Side Special - hammer toss
Kirby will spin around twice, then throw his hammer forwards
Up Special - bluster hammer flip
Kirby will perform the hammer flip, rising upper wards during the swing, then slamming back down
Down Special - copy ability
Grab - grab
Pummel -
Forward Throw - hammer flip
Back Throw - hammer flip
Up Throw - hammer flip
Down Throw - triple hammer
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Jet:
Jab 1 - kick
Jab 2 - jet kick
S Tilt - burner
Dash Attack - jet headbutt
U Tilt - flip kick
D Tilt - slide
F Smash - jet cracker
U Smash - rocket jump
D Smash - burner spin
Nair - burner flip
Fair - jet kick
Bair - burner blast
Uair - flip kick
Dair - burner
Zair - aerials
Hold attack to fly up a bit
Neutral Special - jet charge
Hold to charge
Neutral Special Full Charge - jet cracker
Side Special - jet headbutt
Hold to charge
Special during the dash - jet cracker
Up Special - hover
Down Special - copy ability
Grab - grab
Pummel - kick
Forward Throw - burner throw
Back Throw - burner throw
Up Throw - dive bomb
Down Throw - slam and burn with burner
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Spear:
Jab 1 - spear thrust
Jab 2 - spear thrust
Rapid Jab - rapid spear thrusts
Jab 3 - final thrust
S Tilt - pin point thrust
Dash Attack - jump and spear spin downwards
U Tilt - sky thrust
D Tilt - slide
F Smash - back thrust
U Smash - back thrust up
D Smash - spear sweep around
Nair - spear spin
Fair - spear thrust
Bair - back thrust
Uair - sky thrust
Dair - drop thrust
Zair - aerials
Neutral Special - spear toss
Hold to charge
Can move and jump once while charging
Full charging makes you throw three spears
This move can be somewhat spammed in the air
Side Special - gale thrust
Hold to charge for a farther slide
Up Special - spear copter
Down Special - copy ability
Grab - grab
Pummel - kick
Forward Throw - toss with head of spear
Back Throw - smash’s back throw
Up Throw - smash’s up throw
Down Throw - smash’s down throw
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Ninja:
Jab 1 - katana slash
Jab 2 - quad shock
S Tilt - kunai slash
Dash Attack - kunai slash dash
U Tilt - katana slash up
D Tilt - slide
F Smash - shuriken
U Smash - blossom storm
D Smash - fire blast
Nair - kunai spin slash
Fair - katana slash
Bair - kunai slash
Uair - katana slash up
Dair - dive kick
Zair - aerials
Neutral Special - kunai toss
Side Special - quick draw
Up Special - smoke counter
This would be a teleport
If hit during the initial smoke puff you perform the ninja ability’s smoke counter, and would not go into freefall
Down Special - copy ability
Grab - grab
Pummel - punch
Forward Throw - kick
Back Throw - quickdraw slash
Up Throw - airdrop
Down Throw - slam and stomp
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Beam:
Jab - beam whip
S Tilt - beam whip quick spin
Dash Attack - modern whirl beam
U Tilt - beam whip arc
D Tilt - slide
F Smash - retro whirl beam
U Smash - retro whirl beam up
D Smash - spin the beam whip around
Nair - spin the beam whip around
Fair - beam whip
Bair - beam whip
Uair - beam whip arc
Dair - beam whip arc
Zair - aerials
Neutral Special - charge shot
Hold to charge a bigger shot
Side Special - rain beam
A rapid fire beam attack
Up Special - high jump
Down Special - copy ability
Grab - grab
Pummel -
Forward Throw - beam throw
Back Throw - beam throw
Up Throw - beam throw up
Down Throw - beam throw down
Shield Stance - guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

Parasol:
Note: when I say parasol whack, the move in Kirby is actually called parasol slash
Jab - parasol whack
Hold attack to leave the parasol out as a reflector on your front
S Tilt - spinning parasol whack
This is a multi hit
Dash Attack - parasol dash
U Tilt - parasol whack
D Tilt - slide
F Smash - splashy parasol whack
U Smash - chumbrella
D Smash - parasol spin whack
Nair - parasol spin whack
Fair - parasol whack
Bair - parasol whack
Uair - parasol twirl
Dair - parasol dive
Zair - aerials
Neutral Special - water ball
Hold to charge for a bigger ball to be sent out
Side Special - parasol dash
Up Special - updraft and parasol float
Down Special - copy ability
Grab - circus throw grab
Pummel - bounce opponent
Forward Throw - circus throw
Back Throw - circus throw
Up Throw - circus throw
Down Throw - slam and parasol twirl
Shield Stance - parasol guard
Forward Roll - dodge
Back Dodge - dodge
Spot Dodge - dodge
Air Dodge - dodge

All Abilities:
Side Taunt - idk
Up Taunt - idk
Down Taunt - idk
Final Smash - hypernova
Kirby would inhale everyone infront of him
Then he would spit them out very far
Basic, but source accurate and effective
Victory - any victory dance from Kirby
Lose - current clap
Kirby hat - takes the other Kirby’s ability
Pocketable - all force blasts, sword beam, shuriken, kunai, thrown hammer, water ball, thrown spears, rain beam, charge shot
Absorbable - force blast, sword beam, rain beam, charge shot


Sun May 05, 2019 7:30 pm
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I say replace Kirby's :kirby: current brawl hammer with Ultimate's chargeable hammer. Make it just like Ultimate's


Thu May 09, 2019 7:08 pm
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Shadow_Hegehog09 wrote:
I say replace Kirby's :kirby: current brawl hammer with Ultimate's chargeable hammer. Make it just like Ultimate's


Actually that current Hammer was first in Melee. The chargeable hammer was in Brawl.

But, still, keep the Melee ground Hammer, but give us the Melee Hammer in the air is what I say.

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Dragon Ball Z: Cooler's Revenge is the best anime film of all time. Admit it.
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Thu May 09, 2019 7:41 pm
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Technically, the charged hammer was unused in Brawl. They left in the animations, but it can't be charged in-game.

As for adding Melee's air hammer, consider
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Thu May 09, 2019 8:08 pm
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Well, they could double the damage it deals, kind of like in Ultimate.

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Dragon Ball Z: Cooler's Revenge is the best anime film of all time. Admit it.
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Thu May 09, 2019 8:12 pm
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Ultimate has the Brawl aerial side b which is already amazing.

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Thu May 09, 2019 9:39 pm
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I know, but this is the aerial Hammer from Melee I'm talking about.

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Dragon Ball Z: Cooler's Revenge is the best anime film of all time. Admit it.
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Thu May 09, 2019 9:54 pm
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Which is one of the worst moves in Smash history. The only 2 moves from Melee that are worse are Kirby’s forward and back throws. Aerial side b as is is an amazing combo ender and kill move; don’t mess with it,

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Thu May 09, 2019 11:19 pm
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