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New Ideas for SSF2 Beta 
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Joined: Wed Oct 18, 2017 11:41 pm
Posts: 3
Country: Australia (au)
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I've been thinking, how about I give the ideas out of my mind to SSF2 to make them think about it.

Game Modes:
Adventure Mode
Smash Run
Sandbag Tennis/Volleyball

Game Changes:
Increase maximum amount of players (from 4 to 6 or 8)
Damage Percentage Change (eg. 40% to 40.99%) meaning to increase by 2 decimal places
Gradient Damage Percentage Colour (if possible)
Make Clones/Echo Fighters
Character Icons as Stocks

Characters:
Shovel Knight
Charizard
Greninja
Lucario
Lucas
Knuckles
Lucina
Dark Samus
Vegeta
King Dedede
Diddy Kong
Dixie Kong
Sasuke
Sakura
Ike
Bowser Jr and the Koopalings
Snake

Stages:
Nintendo Switch
Rainbow Road
Death Egg Zone
Fountains of Dreams
PAC-LAND
Corneria
Norfair
City Trials
Luigi's Mansion 2
SMB World 2-2


Tue Aug 28, 2018 4:57 am
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Joined: Fri May 08, 2015 8:49 pm
Posts: 407
Country: Ecuador (ec)
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ssooo make it ultimate?? maybe just the Gradient Damage Percentage Colour but we dont need the rest specially the echoes since it takes the same amount of effort here because they make sprites

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Sun Sep 16, 2018 7:47 pm
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Joined: Wed Oct 18, 2017 11:41 pm
Posts: 3
Country: Australia (au)
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It's just my ideas for the SSF2 in the future. We can have only the gradient and 1 (or 2) decimal place/s damage percentage if they just want a quick update.


Tue Sep 18, 2018 4:27 am
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Joined: Thu Jun 23, 2016 9:45 pm
Posts: 1117
Gender: N/A
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is this a subtle way of requesting content


Tue Sep 18, 2018 9:59 am
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Joined: Tue Aug 14, 2018 2:02 pm
Posts: 210
Location: Flying Battery Zone, Dream Land, Doomsday Zone (sometimes)
Country: United States (us)
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus
Waifu: Rosalina (Sm4sh)
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Add Mighty The Armadillo, Dark Samus and King K. Rool!

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Mains: :kirby: :rayman: :blackmage:

Secondaries: :sonic: :mario: :captainfalcon: :simon:

"You don't see pretty flowers like these at the seashore. The mountains are far superior!" -Sonic The Hedgehog (2003)


Tue Sep 18, 2018 6:28 pm
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Joined: Sat Apr 27, 2013 11:21 am
Posts: 2034
Location: Otonokizaka High School
Country: Singapore (sg)
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSF2 Beta, Touhou, Love Live! School Idol Festival
Waifu: Maki Nishikino
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PsychoSSF2 wrote:
Add Dark Samus and King K. Rool!


FTFY

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Tue Sep 18, 2018 10:03 pm
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Joined: Tue Jan 28, 2014 8:59 pm
Posts: 39
Location: In my bedroom
Country: France (fr)
Gender: Male
Currently Playing: SSF2
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Adventure Mode needs an autosave option, so you don't have to start from the very 1st stage. Still excited for it. :wee:

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SSF2 Mains: Sonic, Ichigo, Goku, Lloyd, DK, Mario, Tails & Mega Man


Sun Sep 30, 2018 1:35 pm
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Joined: Wed May 29, 2013 5:15 am
Posts: 1863
Location: The Mcleodgaming Forums.
Country: Bangladesh (bd)
Gender: Male
MGN Username: Sonario
Currently Playing: TF2, CS:GO, SSF2 Beta.
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Well I just found a convenient place to post this:

How does the Final Smash meter for SSF2 sound? If it's possible to implement it'd be really cool.

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My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.


Sun Sep 30, 2018 1:42 pm
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Joined: Wed Oct 18, 2017 11:41 pm
Posts: 3
Country: Australia (au)
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Sonario wrote:
Well I just found a convenient place to post this:

How does the Final Smash meter for SSF2 sound? If it's possible to implement it'd be really cool.


I dunno. Maybe the Smash Ball sound again?


Sun Oct 07, 2018 9:32 am
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