View unanswered posts | View active topics It is currently Mon Jan 21, 2019 3:58 pm



Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
If You Prefer v0.9b, Make A Case For It 
Author Message
User avatar

Joined: Mon Nov 24, 2014 6:26 pm
Posts: 564
Location: NC
Country: United States (us)
Gender: Male
MGN Username: Happyfrozenfire
Skype: Happyfrozenfire
Currently Playing: SSF2, Sm4sh, Bayonetta 2, Super Mario 3D World, Kirby Super Star Ultra, Pokémon Platinum
Waifu: Skyla
Reply with quote
Yupia, this thread is for serious discussion. Stop making alts. If you're banned, you're banned.

_________________
TSF IS MAKING A COMEBACK! JOIN NOW!

Click to expand thumbnail


Sun Nov 05, 2017 5:34 pm
Profile
User avatar

Joined: Wed Jun 10, 2015 7:10 pm
Posts: 118
Location: the top
Country: United States (us)
Gender: Male
MGN Username: TyranitarLord
Waifu: Pepsi-Man
Reply with quote
I especially liked 9b because of how stupid the balance was. In beta, the characters that I used to find fun have completely lost their charm and are just boring messes. Also I only played the game for the online competitive and online in beta is somehow worst than in 9b.

Also, f*** port priority.

_________________
Image
Image


Sun Nov 05, 2017 8:12 pm
Profile
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9530
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
Reply with quote
Happyfrozenfire wrote:
You know, I really appreciate you clarifying and explaining those decisions that were made in the balance process. Sometimes, it feels like certain decisions are left completely unexplained, and I appreciate you taking the time to "fill us in."

While I understand your argument against using a positive difference between hitstun and selfstun regularly, I disagree with it. While it allows for "free" and "cookie cutter" combos out of certain moves in particular, it also allows for more combo freedom, as if most moves have this strength, more and more moves are combo options. In my opinion, a better policy would be to apply a higher hitstun than selfstun by default and equalize moves that end up being "free" combo setups, like Fox's shine, nair, and anything else that ends up being free.
Platform fighters like SSF2 will always have cookie cutter combos. For a lot of characters, it may be a throw, or a dair, or a jab, or a nair. Nonetheless, with more combo freedom, people are rewarded for more creative combos, which discourages them from using cookie cutter combos and encourages them to make their own combos.

Nonetheless, I understand your logic behind making this balancing decision, and I respect it, especially now that I understand the reasoning behind it.

Cookie cutter combos, while fun for the person in control, are not fun for the person on the receiving end if there are too many options. This is why people hate on Lloyd in 9b - because that's literally all he had. Even now, he only has a few frame-lock combos and people complain about them 100% of the time.

Equalizing the frame advantage also had the anticipated effect to allow shields to be somewhat useful against weaker attacks/less useful against powerful attacks. There were a lot of complaints that 9b shields were useless.

_________________


Tue Nov 07, 2017 9:13 am
Profile WWW
User avatar

Joined: Mon Nov 24, 2014 6:26 pm
Posts: 564
Location: NC
Country: United States (us)
Gender: Male
MGN Username: Happyfrozenfire
Skype: Happyfrozenfire
Currently Playing: SSF2, Sm4sh, Bayonetta 2, Super Mario 3D World, Kirby Super Star Ultra, Pokémon Platinum
Waifu: Skyla
Reply with quote
Personally, the limited usefulness of shields is one of the things I like most about 9b. It discourages defensive play.

_________________
TSF IS MAKING A COMEBACK! JOIN NOW!

Click to expand thumbnail


Tue Nov 07, 2017 11:40 am
Profile
User avatar

Joined: Sun May 08, 2016 11:26 am
Posts: 90
Location: New Jersey
Country: United States (us)
Gender: Male
MGN Username: KingPawn
Currently Playing: SSF2
Reply with quote
Limited usage of shields can be replaced by running away or using projectiles to camp
examples of that include like tails camping in the air because he can do that and the opponent just being forced
the less usefulness of shields didn't really change the pace but overall 9b felt faster than beta, especially floaty matchups that take forever
Part of that may be because in beta a lot of characters can struggle to kill therefore leaving stocks to stay for a long time(prolific percent, anyone?)

_________________
Image


Tue Nov 07, 2017 6:45 pm
Profile WWW
User avatar

Joined: Tue Aug 30, 2016 9:49 am
Posts: 117
Country: United States (us)
Gender: Male
MGN Username: WilE04
Currently Playing: SSF2
Waifu: Ook
Reply with quote
TyranitarLord wrote:
I especially liked 9b because of how stupid the balance was. In beta, the characters that I used to find fun have completely lost their charm and are just boring messes.

That’s why I dropped BM when Beta came out. I may prefer Beta, but sometimes I like going back to v0.9b just to have some fun with BM and Final Smashes.

_________________
Current mains: :pacman: ImageI freaking love SSF2. I think it should be considered an official game, like how Project M is.


Mon Aug 13, 2018 11:59 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 21 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.