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You can't play online unless 
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Joined: Wed Aug 30, 2017 5:29 pm
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MGN Username: JetZflare
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you either connect to the RFMTP(is that what the initials are?) server or turn on peer assisted networking. And since there is no option to connect to the server or even check if you're connected, your best bet is to login and see.

Note: Earlier I said just peer-assist, but then that guy down there chewed me out. :ko: I didn't even know the server worked for gameplay


Last edited by JetZflare on Tue Nov 14, 2017 6:12 pm, edited 3 times in total.



Fri Oct 27, 2017 4:52 pm
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Joined: Mon Apr 03, 2017 9:53 pm
Posts: 549
Location: Right behind you
Country: United States (us)
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MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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Ok first of all, Ur wack.
Second of all, Peer assisted networking would not bode well with most players.
The players who already have some problems with lag would be put in an even worse spot, since the connection would be solely dependent on how good their computer is, which can already be established as "Probably terrible".
The players who don't have problems with lag might not be affected as much, but they may find that connection strength is now more dependent on location.
The players in between would be hurt the most, since almost all of them would suddenly be thrown into the "laggy" category.

I mean, I see where you're coming from, I too exist in the group of people who experience minimal lag on maximum settings but are often given the middle fingered "Could not connect to server" message from MGN, but just because the servers aren't perfect doesn't mean they should be done completely away with.

EDIT: I posted this back when the thread was titled something a bit less generalized.

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Last edited by Ravin_Raven on Sun Oct 29, 2017 10:37 pm, edited 1 time in total.



Fri Oct 27, 2017 9:26 pm
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Joined: Wed Aug 30, 2017 5:29 pm
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Edited because I realized that was just my own assumption. I just thought the weird freeze-at-the-start-of-the-match thing happened less often when I enabled peer assisted network.
So maybe either P2P or check if you're connected to the server?


Sun Oct 29, 2017 12:33 pm
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Joined: Wed Aug 30, 2017 5:29 pm
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Ravin_Raven wrote:
...I mean, I see where you're coming from, I too exist in the group of people who experience minimal lag on maximum settings but are often given the middle fingered "Could not connect to server" message from MGN...
Actually I thought the servers, not exaggerating, did not support online gameplay, because macromedia's website says disabling peer-assist could break something.

Ravin_Raven wrote:
...The players who don't have problems with lag might not be affected as much, but they may find that connection strength is now more dependent on location....
To be fair, people closer to the server without peer-assist would have things better, but I'm just nitpicking here.

Ravin_Raven wrote:
Ok first of all, Ur wack....
I would like to take the time to tell you how offended I am... If I had any idea what that means(still nitpicking).

Ravin_Raven wrote:
...but just because the servers aren't perfect doesn't mean they should be done completely away with.
True, because by that logic, technology and its creators should all die.

Aaaand I double posted. Dang.


Mon Nov 13, 2017 6:54 pm
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Joined: Thu Jun 23, 2016 9:45 pm
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MGN Username: the7thpower
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JetZflare wrote:
And since there is no option to connect to the server or even check if you're connected, your best bet is to login and see.



I believe that choosing High Latency instead of Low Latency while creating your room connects you to SSF2's servers rather than directly to your opponent via "peer-to-peer assisted networking".
Low Latency is recommended. But if you're having difficulty with Low, go for High.

I also think that this thread would fit better here - https://forums.mcleodgaming.com/viewtop ... 17&t=44801, so keep that in mind if you're having similar problems or concerns like this in future.

Cheers!


Sat Nov 18, 2017 8:06 am
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