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Rayman 
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Can't wait till he absolutely wrecks every other character in his matchups when he's released! ...then he'll probably be repeatedly nerfed like Water Wave.

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Wed May 15, 2019 9:39 am
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How does his up special work again?
And is it me or are none of his smash attacks the wind up punch?


Mon May 20, 2019 10:02 am
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Zombie_Guy wrote:
How does his up special work again?
And is it me or are none of his smash attacks the wind up punch?

it works like bdee's upb but the jump distance is pretty much non-existant.

and i think his fsmash is the wind-up punch.

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Mon May 20, 2019 10:52 am
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So Rayman’s up special is a worse recovery than his jump?
I would expect the hair helicopter to work like Tails’ float from the beginning of Beta


Mon May 20, 2019 10:54 am
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Zombie_Guy wrote:
How does his up special work again?


Uses his hair to fall slowly. Kinda like Bandana Dee's up special but without that little jump before the fall. I think it's only useful for edgeguarding so his recovery depends mostly on the plumb.

Zombie_Guy wrote:
And is it me or are none of his smash attacks the wind up punch?


You mean the tornado that traps opponents? It's his side special

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Mon May 20, 2019 10:56 am
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Meteor85 wrote:
Zombie_Guy wrote:
How does his up special work again?


Uses his hair to fall slowly. Kinda like Bandana Dee's up special but without that little jump before the fall. It's only useful for edgeguarding so his recovery depends mostly on the plumb.

Zombie_Guy wrote:
And is it me or are none of his smash attacks the wind up punch?


You mean the tornado that traps opponents? It's his side special


The plumb thing is interesting but at least give him a noticeable boost upwards with wind or something
And the windup punch and the tornado are separate attacks
One is a far reaching punch
The other is a tornado
I just haven’t seen the wind up punch


Mon May 20, 2019 10:58 am
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Zombie_Guy wrote:
Meteor85 wrote:
Zombie_Guy wrote:
How does his up special work again?


Uses his hair to fall slowly. Kinda like Bandana Dee's up special but without that little jump before the fall. It's only useful for edgeguarding so his recovery depends mostly on the plumb.

Zombie_Guy wrote:
And is it me or are none of his smash attacks the wind up punch?


You mean the tornado that traps opponents? It's his side special


The plumb thing is interesting but at least give him a noticeable boost upwards with wind or something
And the windup punch and the tornado are separate attacks
One is a far reaching punch
The other is a tornado
I just haven’t seen the wind up punch


it's his fsmash

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Mon May 20, 2019 11:01 am
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Thank you
What’s his up smash?
In Rayman the wind up punch can be done in the 4 cardinal directions


Mon May 20, 2019 11:05 am
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up smash is the uppercut

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Mon May 20, 2019 11:07 am
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That from any Rayman game?


Mon May 20, 2019 11:08 am
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rayman origins

actually, many of rayman's animation are based on origins.

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Mon May 20, 2019 11:10 am
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Is that the more recent (relatively) console game
If so, then FINALLY; a move set for a character that plays like a smash game is actually taken from their game
First time


Mon May 20, 2019 11:12 am
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I prefer SSF2's Rayman. Crusade one felt pretty clunky to me.

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Mon May 20, 2019 12:30 pm
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bagrielmarmanjo wrote:
I prefer SSF2's Rayman. Crusade one felt pretty clunky to me.

Agreed


Mon May 20, 2019 1:12 pm
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Also his current Dash attack is temporaly broken until it'll get a nerf.

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Mon May 20, 2019 10:05 pm
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