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Mega Man 
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It still makes me frown that Megaman has like 5 moves from Megaman 2 and none from Megaman 4. (The charge shot doesn't count as it uses the megaman 5+ blue flashing anyway)

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Fri Nov 02, 2018 11:44 am
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I need an opinion on these:
I always thought that Mega Man's dash attack should be the oil slide (or whatever it's called) from Mega Man Powered Up
I really liked the up and down smashes Mega Man had before Beta; the tornado generator and Knight Man's weapon
I think the megabuster works better as a jab, side tilt, and neutral air. I feel that being able to jump backwards while shooting it makes it better for spacing, cause I never had a use for turning around in the air while using it. Even if it was a normal you should still be able to charge it by hold the attack button.
What is Mega Man's back air is supposed to be?
Why is Mega Man's forward air the drill bomb? It's fun and useful but makes no sense considering it's a bomb.
Am I the only one who misses Mega Man's weapon switching ability before Beta? I thought it was fun and its speed, lack of physics during use, and ease to use made it surprisingly easy to switch mid combo (Or during 50/50's)
What is Mega Man's down air supposed to be?


Fri Nov 02, 2018 4:57 pm
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IT'S MEGA MAN, THE SUPER FIGHTING ROBOT!!!!




does anyone remember that meme?

# :megaman:


Sat Feb 23, 2019 6:53 pm
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Zombie_Guy wrote:
I always thought that Mega Man's dash attack should be the oil slide (or whatever it's called) from Mega Man Powered Up

Well I think Top Spin is fine cuz he already has sliding as his down tilt. Though for that I think Charge Kick would be better as the normal slide didn't do damage anyways and it would be good represent MM5.

Zombie_Guy wrote:
I really liked the up and down smashes Mega Man had before Beta; the tornado generator and Knight Man's weapon

Yeah I also miss the Down Smash though the new up smash is still ok. A new idea would be using his old Ice Slasher instead.
Zombie_Guy wrote:
What is Mega Man's back air is supposed to be?

Atomic Fire from Megaman 2 I think. (though it doesn't resemble it at all) Check the Megaman resprite trailer.
Zombie_Guy wrote:
Why is Mega Man's forward air the drill bomb? It's fun and useful but makes no sense considering it's a bomb.

It's not the drill bomb (that would actually be cool and good MM4 rep) but rather it's Quake Drill for some reason.
Zombie_Guy wrote:
Am I the only one who misses Mega Man's weapon switching ability before Beta? I thought it was fun and its speed, lack of physics during use, and ease to use made it surprisingly easy to switch mid combo (Or during 50/50's)

I miss it alot. It represented :megaman: really well by letting him switch weapons on the fly like he can in the Megaman games.
Zombie_Guy wrote:
What is Mega Man's down air supposed to be?

Noise Crush from Megaman 7. You can tell by the sonic wave though virtually nothing else is similar.

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Sun Feb 24, 2019 3:47 am
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I miss his former down B

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Sat Mar 16, 2019 7:11 pm
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^ We all do, friend.

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Sun Mar 17, 2019 4:44 pm
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R.I.P Mega Man's v0.9b Down Special :cry: Rest In Spaghetti, Never Forgetti

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Mon Mar 18, 2019 2:32 pm
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other dumb ideas


Attachments:
mega man f-air pitch.png
mega man f-air pitch.png [ 10.37 KiB | Viewed 59 times ]
mega man d-air pitch.png
mega man d-air pitch.png [ 15.14 KiB | Viewed 59 times ]

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Mon Mar 18, 2019 3:41 pm
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I wonder, what about bringing his old DownB back, and completely rework it...
How about instead of changing only his NeutralB move, it changes his entire Special moveset - for example one being focused on the offensive (but poor with recoveries or even range), the other focuses on giving him great mobility or range in his moves (but tough to reliably combo with, perhaps even being somewhat laggy), and his normal form being an all-rounder - no particularly big weaknesses or strengths. Oh yeah! of course try avoiding making them all spammable too.... damn brick blocks
Orrr.... Instead of changing his Specials, it'll change all his smash attacks - perhaps even bring back his old ones with a little rework. Still with this thing of one moveset focused on the offensive, the other on range, and one being an all-rounder

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Mon Mar 18, 2019 3:49 pm
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@Akabonba Is it just me, or does your forward air pic bare a resemblance to the MegaMan.EXE TV show?

Attachment:
MegaMan.EXE.jpg
MegaMan.EXE.jpg [ 2.91 KiB | Viewed 55 times ]


Also, nice job on the down air picture! I like it a lot!

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Mon Mar 18, 2019 3:54 pm
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Akabonba wrote:
other dumb ideas

Not dumb. Very great and unique in fact.

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Mon Mar 18, 2019 4:47 pm
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Akabonba wrote:
The next Noise Crush he fires will be bigger, faster, and stronger too.


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Mon Mar 18, 2019 5:10 pm
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ALSO I JUST REMEMBERED
YOU KNOW HOW BLACK MAGE'S SMASH ATTACKS HAVE DIFFERENT PROPERTIES WHEN FULLY CHARGED?
GIVE THAT TO MEGAMAN TOO

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Will definitely play with when released: :krystal:, :simon:, [Waluigi]


I'm a "Jack of All Trades", perhaps going for "Master of Many", I'll definitely try to learn all that I can with these characters.


Mon Mar 18, 2019 6:02 pm
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CraftGMC wrote:
ALSO I JUST REMEMBERED
YOU KNOW HOW BLACK MAGE'S SMASH ATTACKS HAVE DIFFERENT PROPERTIES WHEN FULLY CHARGED?
GIVE THAT TO MEGAMAN TOO

Doesn't need it.
It would make sense if he had a passive that revolved around the Double Gear, though.

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Mon Mar 18, 2019 10:56 pm
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