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Tails 
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Refurin wrote:
TSF|Skylar wrote:
new USmash mechanics feel super natural (although idk what we can do with turnaround USmash just quite yet except for very situational close-to-the-blastzones-but-facing-the-wrong-way-scenarios).

from my initial 3 minutes of testing DThrow cant really combo anymore (damage buff is nice though)
The main purpose of the change with being able to turn around with up smash is that he can now hit in front of him while moving forwards again, similarly to how he could in 0.9b.

Dthrow is less of a combo tool now, for sure, though it's still possible in some scenarios. The changes were made to it due to how much overlap fthrow and dthrow had in use, and dthrow is now more of a kill throw. As Tails has his bthrow which is pretty effective against faster falling characters, his new, powerful vertically-launching dthrow is much more effective against floatier, light characters.

Glad to see that the character functions better now, too.


So, is that why he no longer uses Spin Dash as his D-Throw anymore? It was..."redundant"?


Tue Jun 06, 2017 6:42 pm
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In all seriousness right now, Tails has received buffs despite being already a great fighter last version. They improved him even better with his Side-B to Up-Air kill...

It's the Hoo-Hah! But Tails version.

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Thu Jun 08, 2017 1:27 am
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lol the Tails Hoo-Hah

I super love that side b. Can people struggle out of it, though?

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Thu Jun 08, 2017 9:19 am
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Riddul wrote:
I super love that side b. Can people struggle out of it, though?
No, but he automatically throws after a short time, you can't carry them around for long. You can throw early by pressing buttons, though.


Thu Jun 08, 2017 9:51 am
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Weirdly enough... I seem to lack defensive skills. I'm not that great when it comes to defense, but offense. That's where I like it, especially back then when I used to use MK in 9B, along with Tails (But mostly used Tails). Now in Beta, Tails just got a whole lot better.

I think Tails might be one of the few characters where all of his attacks are really useful. I also really like how you can mix-up your approaches with Spin dash cancel, and his Pseudo-wavedash, and a really great projectile in his Neutral-B especially when edgeguarding against certain characters that might be difficult to do so.

My Main Squad (currently):
:tails:

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Thu Jun 08, 2017 10:42 pm
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My god... Tails has gone pure meta here.

https://www.youtube.com/watch?v=gaoea-J ... e=youtu.be

I bet it doesn't matter even if you DI this, YOU'RE GOING TO REKT. One way or another. Certain characters need a specific percent range in order for this to work. Since the move has a vertical knockback, Fox the fastest faller would need to be at around... 115%. Another note, it's impossible to do this against Jiggs

Fox would be Ko'ed before that even happens, considering Tails can easily edgeguard Fox (as well as Falco) with ease with his DAir.

I want to see someone actually use this in an Online match. DO IT. I can't though, my Internet has been horrible lately.

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Sun Jun 11, 2017 6:49 am
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AegisArclight wrote:
My god... Tails has gone pure meta here.

https://www.youtube.com/watch?v=gaoea-J ... e=youtu.be

I bet it doesn't matter even if you DI this, YOU'RE GOING TO REKT. One way or another. Certain characters need a specific percent range in order for this to work. Since the move has a vertical knockback, Fox the fastest faller would need to be at around... 115%. Another note, it's impossible to do this against Jiggs

Fox would be Ko'ed before that even happens, considering Tails can easily edgeguard Fox (as well as Falco) with ease with his DAir.

I want to see someone actually use this in an Online match. DO IT. I can't though, my Internet has been horrible lately.

Can't you just DI left/right (same direction as the opponent used for side B) tho?

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Sun Jun 11, 2017 1:07 pm
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If :tails: can literally spam side b people to their death without a good/fair chance of them getting out, that's 100% getting a nerf next update.

Or at-least I hope it does lol.

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Sun Jun 11, 2017 1:19 pm
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I think it's basically up to the player.

As we all know in Sonic games. You need fast reflexes, I bet it's OP'ness depends on how quick the players' reactions are to the DI.

While the opponent can mess up the Tails with his/her DI, he can fake it out by making him/her think that you're going for a side throw, or simply throw up early.
I tested it on DK and Marth evading Tails, which equal as going in the same direction Tails' Side B took. Since they are now moving in the same direction as Tails' Side B, it's really close, meaning the player needs to NOT mess up if they want to Side B them to death. But for certain characters like Bowser, they are dead regardless if you DI or not, unless the player screws up.

So yeah. It goes like this:
Some characters will get Side B'ed to death regardless if you DI or not. Unless the player screws up.
Some characters CAN be Side B'ed if the player has quick reflexes.
Some characters CANNOT be Side B'ed or next to impossible.

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Sun Jun 11, 2017 6:32 pm
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In case you missed it in the changelog for the new patch (1.0.2), Tails' back air had its movement changed a little once again. Here's specifically what changed:

If you use the attack after a jump, you can now keep your vertical speed and do a rising back air, but you still stop rising when Tails starts flying forwards.

Previously if you started fastfalling before Tails started flying forwards, your fallspeed would be reset when he did fly forwards. That is no longer the case, if you are fastfalling before then, you will continue fastfalling.


Wed Jun 14, 2017 4:43 am
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Beta Bair is pretty much perfect now, love the change! :tails: Now I just need to find a dev to nag about Chibi and MK

One final (I think) request: How does an angling feature on Airlift sound? Kinda like Chibi grab but instead Tails goes higher/lower. Thats a thing I have been trying to do without noticing since first touching this character. Would make the move a lot more intuitive imo

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Sun Jun 18, 2017 7:36 pm
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At first I didn't like how floaty/ inorganic tails felt in the air, but it quickly grew on me since his fast falling is still great.
I don't have time to record Videos as of late but there are quite a few new ATs unique to beta... as Always with this character.
to point out a few that I think might/should be removed or changed.
-spin dash canceling bug? I attempt to sliding downb cancel (pseudo wavedash) too quickly, Tails cancels into landing lag ...and that's it, IDK if it's because I'm canceling the DownB with Jump hen canceling the jump by crouching somehow, but it's weird and serves no purpose. (but to slow down input demand)
-Ledge canceling FF Bair gives a bunch of forward momentum.
-JC upsmash basically allows you to fly across the stage ~1/2 of FD length
(which might be cool)


...nonAerial spindash cancels though ...fire.
Who made these executive decisions on tail's moveset, The best he's ever been from a creative standpoint IMO.

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Fri Jul 07, 2017 12:19 pm
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So... Tails talk. For the record, Im mainly going to put from the Tailscord in here, as most discussion of the character happens there.


For starters, I would like to share a recovery tech that works if you have no jumps left and is hella stupid: Mashing jump. This will cause :tails: to enter and leave hover state in fast succession, which makes his fallspeed a lot lower, which allows to recover from further away, stall offstage for longer than a regular hover could, land more safely because you now have more time to see what your opponent is up to, and also looks really funny in the process - Im not sure if Tails is partying hard or if thats just a spasm. Either way, use it if youre out of jumps. Of couse you can also burn your jumps on purpose to get this to work, but Tails without jumps has propably the worst vertical recovery in the game, so Id advise against that. Not that my advice matters or anything of course.


Next up is something that propably everyone has noticed by now, but Im still going to say it regardless. When you Bair when youre about to hit a platform, you get a massive momentum boost, and I really mean massive. Has been dubbed Bair Boost for now and looks super useful to reach a certain point fast enough to seal the edgeguard, create a lot of space quickly or just flashy movement in general. Tailsdash Bair Boost Dair edgeguards when :pikachu:


Speaking of Tailsdash (or Down B in general to be more precise), that move has a pretty big blindspot upon startup for some reason, which is especially notable against smaller characters. You can zip straight through an idle Chibi for instance without him caring. Kinda sucks, but ok. What I really dislike though is how little priority Spindash has now. You literally cannot contest any other move with this anymore without getting hit. Of course you are still a super fast hitbox, but any lingering hitbox easily walls Spindash out now unless we are really tricky with the timing. Kinda feels like it has negative range, but that might be just me. Kinda sucks because Spindash went from beating out from what felt like half the moves in the game (plus a LOT of projectiles, but lets not talk about that) to losing to every single one. Meh.


Other than that, Tails is pretty much perfect now for me. He is still fast, projectile is still amazing and one of the best in the game, he still has a very good combo game, he is super strong against shields (Energy Ball Blaster to damage them, Airlift as a strong command grab, one of the best throw games in the game - too bad grab range is a**) and to top it off is the most fun character in the entire game by a long shot. Easy high tier with potential for top tier imo. Please dont change him too much devs :tails:


MU spread also seems pretty interesting (and more importantly, pretty good). If 0.9b is anything to go by, we still get bodied by Samus and Ichigo, but other than that Tails has more than a fair shot against the cast. I still dislike Marth/MK, and Isaac also tends to give me trouble (although Isaac gives me trouble no matter what) but its not any worse than 40/60 at max imo. We propably still beat Lloyd, DK and most other relevant characters, and Im going to go as far and say that we beat Falco 55:45 and go even with Fox at worst. Offstage game is incredibly brutal for those two f*** unless you give them like 3 different platforms to keep mixing you up with.

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Tue Jul 11, 2017 10:41 am
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So
According to McLeodGaming in the Twitch Chat of the SmashCon stream
Tails' Up B has been changed drastically. It isn't even a recovery move anymore.
Instead, it's the cute little robot from Tails' Adventure. Acts kinda like Bowser Jr.'s Mechakoopa.

Neat. :sandbag:

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Thu Aug 10, 2017 2:22 pm
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Bedoop wrote:
So
According to McLeodGaming in the Twitch Chat of the SmashCon stream
Tails' Up B has been changed drastically. It isn't even a recovery move anymore.
Instead, it's the cute little robot from Tails' Adventure. Acts kinda like Bowser Jr.'s Mechakoopa.

Neat. :sandbag:

But now Tails has even less vertical recovery potential.

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Thu Aug 10, 2017 2:44 pm
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