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Pit 
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Joined: Thu Aug 03, 2017 7:37 am
Posts: 328
Location: Your chair
Country: United States (us)
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MGN Username: Lermonz
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I wish that Pit's arrows dealt more than 1% uncharged. The only other projectile I can think of that deals one damage is Goku's Ki Blast. Even Fox's lasers deal more damage and those are fast with little endlag. Pit's arrows take a bit of time to start up even uncharged, they have some good amount of endlag, and can miss easily if your opponent on the same horizontal plane as you.

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Sat Sep 02, 2017 4:38 pm
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Joined: Wed May 31, 2017 11:59 am
Posts: 26
Country: France (fr)
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Hey did you know Pit could side-b Pacman's trampoline? Here's what it looks like
side-b: show
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If you time it right you can side B, push it, jump on it while in side-b's lag without moving, act again.
Or even simply push it away from pacman while he's trying to recover.
And if you want to be really fancy you can try to push the red trampoline into pacman, but good luck landing that one since it always goes the same angle.

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Come on, shake your body baby, do the conga
I know you can't control yourself any longer


Tue Feb 06, 2018 11:13 am
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Joined: Sun Oct 02, 2016 7:01 am
Posts: 43
Country: Jamaica (jm)
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Can anyone explain what exactly the multihit changes did to pit? Weren't multihits improved in 1.0.3? Was the algorithm the devs used work better for everyone, but made it worse for pit randomly? Also can you say exactly why these changes hurt pit so badly?

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Sun Mar 25, 2018 9:36 pm
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Joined: Fri Sep 28, 2018 10:36 am
Posts: 349
Location: Europe and America both
Country: Gibraltar (gi)
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Currently Playing: SSF2, M.U.G.E.N., KOF.
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Pit's side B cannot reflect projectiles anymore.

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Mon May 20, 2019 10:07 pm
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