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Discuss Sonic specific game-play here.


Mon May 29, 2017 1:41 pm
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Looks like it's time for us all to relearn the character, and for me to switch to autodash.
Shorthop spindash is still in, and the new fair is already feeling awesome to use. One thing I don't like is how spindash has to be pressed an additional time to be used, really messes with the flow of things in my opinion.
And does it seem like forward sideB can't grab the ledge well?

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Mon May 29, 2017 9:07 pm
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Forward Side-B sweet-spots the ledge in an ok fashion. I was kinda disappointed that Downward Side-B doesn't sweet-spot on stages such as Battlefield and FD.. Haven't tested any more than that, though.

Sonic's spritework and animations are alive and beautiful and amazing to look at.
It makes me feel less of "About time." but "What a blessed time."

This is the most interested character for me personally-he had many changes and this felt like an overall buff for him. Let's get to discussing, shall we?
First impressions that may/may not change about :sonic: :

To be honest, I'm still a bit skeptical of Sonic's viability, however it has certainly improved.
The crappy Spindash we now have (It kinda sucked in 9B too but hey, Spinshots and advanced techs were fun and still are),
his 'true' combo game,
and things such as his grab game, make me think this.

His grab-box is pretty deceptive..
It's better when dashing though-which is probably the main way you'd grab as Sonic anyway.
Only useful throws I find are B-Throw and D-Throw-everything else feels like garbage with little to no followups...
F-Throw can barely mixup to Side-B or run up aerials. U-Throw is plain bad at mid-to-high percents.

His tilts are meh. I find little use with either F-tilt or U-tilt. D-Tilt might actually combo into other moves so that's really the only tilt I use.

I think the aerials are the best part of Sonic in this iteration. All of his aerials are at least decent, and n-air is his best combo tool.
n-air's a f*** beast, bro. Just cause of its existence probably made match-ups completely different.
Same as f-air. It's SO satisfying: both the sweet-spot and sour-spot are menacing as hell. You can end a stock in mere seconds if you land a f-air offstage, and even if it doesn't kill, it usually lands the opponent in an unfavorable position of recovery.
b-air is a mixed bag to me. I think it's worse than the previous demo, but it's still alright. The startup is ok, but the endlag is very noticeably bad. However, full-hop b-air to n-air would pretty much end that problem entirely. The hitbox is alright, I guess.
u-air is fun but unfortunately has little followups to it from what I've played.

From what I've seen so far, n-air and f-air are gonna be his bread-and-butter. Versus fast-fallers will be interesting since either he's combo food or they are.
Light characters will likely give him trouble-but still, n-air and f-air are great to the point you don't need to combo to kill them when both these moves come in and out fast and can really mess up the opponent quick.

u-air looks meh as usual, but some combo potential arises from scooping ppl up with it.
d-air is really fun to use with the little lag it as and edge-canceling. Doesn't really combo into much but is fun nonetheless.

His Side-B is still not that useful to me, besides recovering.
It has gained some utility recovery-wise since last demo, since you can now aim and charge it for a slight distance increase.
It's pretty cool if you ever get a 'confirm' into it-which is probably f-throw to lighter opponents and nair to heavier ones.

Up-B's pretty much the same.

I know this is day one, but hey.
Might as well enter Sonic-osophy early on.

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Mon May 29, 2017 9:39 pm
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Fair INTESTIFIES :gamer:

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Tue May 30, 2017 3:39 am
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I have fell in love with that F-Air.
It's my new favorite move in the game.

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Tue May 30, 2017 10:08 pm
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Sonic is so much better this time around. Gonna echo Lite2Key on having to press down B twice to Spin Dash being awkward, but I like pretty much everything else. D-tilt is very good, finally giving Sonic a bit of range on the ground. F-tilt is much more useful than before, also having good range while actually doing something to the opponent lol.

Homing Attack seems pretty good, nice followup out of D-throw at high-mid percents as well as Spin Dash. Side B has much better angles, though it is pretty laggy as with most recoveries in Beta now. I like that we can Spin Dash in the air now and it seems that most or all old Spin Dash tech has been kept.

F-air is absolutely amazing of course. His aerials were already good in 9b and they've stayed good. D-air going at a faster speed and longer distance is a welcome change, though not strictly better. It's definitely good for helping Sonic land.

Overall this Sonic is very fun to play and seems better competitively.

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Wed May 31, 2017 11:15 am
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Is it just me who loves our new nair lol

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Wed May 31, 2017 4:13 pm
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Oh yeah
Nair it's also pretty dang good

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Wed May 31, 2017 5:28 pm
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Homing attack is great now. It edge guards spacies so easily just like in PM

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Wed May 31, 2017 7:29 pm
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I think his combo game has improved a lot compared to the last version. Any thoughts?

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Thu Jun 01, 2017 1:16 am
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Sonic is looking extra crisp and is feeling extra fun in Beta. He might just be my new main this version

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Sun Jun 04, 2017 6:34 pm
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Sonic, in my current opinion, is the worst character in the game. He's not as bad as Sora in .9b but he's still bad.

His new Fair is nice, but it comes at the cost of his old one, which was a decent tool too, and its role was filled in .9b by his aerial d-spec which is now useless and obsolete (except getting under stages for fun).

His s-spec is a better recovery tool but it's worse for attacking with: if the other character is standing in the right place between where he starts and ends they won't get hit. Also it's a much worse kill move.

Isaac, Luffy, Waddle Dee and Sora can all troll him with disjointed hitboxes, something he's quite weak to. Marth and Lloyd can still mess with him for this reason too, and Falco's lasers are a good way of messing with him.

Also, in .9b he was among the worst, probably only Sora being worse.

EDIT: Beta's a well-balanced game, you can pull cool stuff off with him, but still.

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Mon Jun 05, 2017 6:25 am
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Tue Jun 06, 2017 6:13 pm
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Sonic's combo game is different, but really good. I think it'll be a while before Sonics get the punish game on lock (although it's probably foolish to doubt Lite2Key), so I'd pass on making tier list judgments until that gets sorted. I think it's possible that Sonic could be really good.

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Tue Jun 06, 2017 6:24 pm
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Professor Moriarty wrote:
His s-spec is a better recovery tool but it's worse for attacking with: if the other character is standing in the right place between where he starts and ends they won't get hit. Also it's a much worse kill move.

S-spec had no landing lag in 0.9b which made it more useful as a recovery tool. Also in Beta, he doesn't move as much after using his S-spec. That move in 0.9b also had a very slow knockback growth (at the sweet spot), so you couldn't kill anyone unless they were recovering high (or if you read a jump from the ledge). Now the knockback growth is much better and you can angle it down/on the ground, so it is actually a somewhat viable kill option now.

Against CPUs, Sonic is a beast, but my thoughts are pretty what you said: Sonic will lose any match-up where the opponent utilizes disjoint hitboxes.

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Tue Jun 06, 2017 10:56 pm
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