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Sheik 
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Joined: Tue Jul 04, 2017 2:07 pm
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Needle edgeguarding isn't a thing right?

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Mon Aug 21, 2017 8:24 pm
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Needles combo into things, so if you have a lot of them you can use needles to cover not jumping and then hit above them and it'll cover everything: if they get hit with the needles you react and fair them afterwards, if they jump you fair them.

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Tue Aug 22, 2017 10:45 pm
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Who needs Needle combos if a full stack of Needles alone does 23% :chibirobo:

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Wed Aug 23, 2017 3:59 am
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Hope she gets her crawl

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Tue Aug 29, 2017 8:44 pm
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An ability to Crawl could heavily ruin Sheik's ability to do tilts from pivots, which is something I see be very crucial in advancing her neutral/punish-game. I'm on the fence about it; crawling is niche ability that only real improves the micro-spacing of slower run-speed characters.

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Wed Aug 30, 2017 1:37 am
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Zalozis wrote:
An ability to Crawl could heavily ruin Sheik's ability to do tilts from pivots, which is something I see be very crucial in advancing her neutral/punish-game. I'm on the fence about it; crawling is niche ability that only real improves the micro-spacing of slower run-speed characters.


I see it as a buff https://youtu.be/C43fJ9Y5EPE

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Mon Sep 04, 2017 5:49 pm
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tay wrote:
Zalozis wrote:
An ability to Crawl could heavily ruin Sheik's ability to do tilts from pivots, which is something I see be very crucial in advancing her neutral/punish-game. I'm on the fence about it; crawling is niche ability that only real improves the micro-spacing of slower run-speed characters.


I see it as a buff https://youtu.be/C43fJ9Y5EPE


I see it as a niche tool that is only useful if all the opponent does is spam a projectile

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Tue Sep 05, 2017 6:21 am
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tay wrote:
I see it as a buff https://youtu.be/C43fJ9Y5EPE
That's has so little value, it's not worth losing precise neutral and spacing options. It would be like deciding to give a character Crawling over a WaveDashing. It's not a fair trade.

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Wed Sep 06, 2017 12:52 am
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Sheik's low profile isn't the greatest, anyways.

Her walk is plenty good enough; there isn't anything walking around doing F-tilt can't do that crawl would somehow satisfy.


Wed Sep 06, 2017 5:02 am
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I would like to request a new Victory animation for Sheik
since we got a new Victory Screen Layout, I think you guys should make a new animation for her, so she can stay on the screen without dissapear...

(also, fix some characters victory animation on their boxes)


Sun Oct 15, 2017 10:57 am
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Well, the update is kinda old news, but this character's tab is pretty dead, so I guess I'll try to breathe some life in it.

I'm loving the new :sheik: changes. She is definitely stronger than in the previous patch and I find her more fun to play than before.

Her shorter short hop is pretty nice, definitely easier to combo something like up-throw to fair. Speaking of fair, it now feels like it has a use. Imo, before this patch it was pretty limited to edgegaurding, but now it combos into itself at low percents and can actually kill near the ledge on stage. It feels like a toned down 9b fair, which is great.

Up-smash is my favorite change. I love that they added the sweet-spot between her hands at the beginning of the move. You can combo into it (sometimes, very DI dependent though) from things like D-throw and d-tilt, and it's still strong and can kill even if you don't land the sweet-spot. A very welcome change.

I'm not sure if any of her grabs were actually changed, but Sheik is one of those characters where I use all of her throws every match. Down and Up-throw combo, F-throw can confirm into up air (and it feels like it has a lot more hitstun) and, like B-throw, can set them up for an edgegaurd. Her grab game is super rewarding.

All-in-all, :sheik: is definitely one of my fav characters to play rn. What do you all think of the changes?

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Sun Sep 23, 2018 4:53 pm
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/\

I think Shiek's changes are okay. She still needs a buff on Bouncing Fish though.

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Sun Sep 23, 2018 5:37 pm
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PsychoSSF2 wrote:
/\

I think Shiek's changes are okay. She still needs a buff on Bouncing Fish though.


Honestly, I'm ok with how boincing fish works now. Unlike the smash 4 version, SSF2's bouncing fish seems to be reserved for killing, which it does very effectively and earlier than Smash 4's variation.

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Sun Sep 23, 2018 6:56 pm
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Is it me or does fair have more kill power now?

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Mon Sep 24, 2018 12:43 am
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Sonario wrote:
Is it me or does fair have more kill power now?


Yeah, it's definitely stronger. It's like a toned down 9b fair now; strong, but not nearly as rediculous as 9b fair, and definitely better than the previous patch.

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Mon Sep 24, 2018 9:30 am
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