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PAC-MAN 
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Joined: Thu Jul 13, 2017 7:25 am
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Country: Australia (au)
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Currently Playing: SSF2, Guilty Gear Xrd Revelator, Persona 4 Arena, mostly fighters
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Jan_Solo wrote:
I'm pretty sure the devs once advertised Pacman for the "Hydrampoline Combo" being a ssf2 unique feature or something

Also, look up at the Mcleodgaming Forums Banner, there's a thing there called "User Control Panel"

Click the thing that says "Profile" and "Edit Signature" and put your mains there


So that's why I can't do it on sm4sh. I find Pac-Man way more better on ssf2 than sm4sh. I think his smash attacks are faster on this as well. His grab is still crap.

And thanks telling me about the signature :D

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Sun Jul 16, 2017 8:14 pm
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At least his grab works now, having a "Grab Box" at basically every frame while the beam is moving

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Sun Jul 16, 2017 9:53 pm
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That's true :xd:

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Sun Jul 16, 2017 10:01 pm
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Joined: Tue Aug 30, 2016 9:49 am
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I get mad when people call the Galaxian Galaha :yoshi:

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Current mains: :pacman: ImageI freaking love SSF2. I think it should be considered an official game, like how Project M is.


Thu Jul 20, 2017 2:09 pm
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i was just playing a peaceful cpu game with pac-man until some s*** happened
Attachment:
okay what.2017-08-20.v1.0.2.0.rar [2.35 KiB]
Downloaded 58 times

rename the rar to ssfrec, the weird thing starts when Pac-Man is at 99% and we're both still on 4-stocks

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black keys will be removed in the future anyways

*sniff*


Fri Aug 18, 2017 6:55 pm
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That was indeed interesting. Hydrant road up the wall.
I shall gfycat. stay tuned for an edit
edit; https://gfycat.com/TatteredColorfulBighorn

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Fri Aug 18, 2017 7:34 pm
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MaskofTruth wrote:
That was indeed interesting. Hydrant road up the wall.
I shall gfycat. stay tuned for an edit
edit; https://gfycat.com/TatteredColorfulBighorn

thanks

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black keys will be removed in the future anyways

*sniff*


Fri Aug 18, 2017 8:07 pm
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What I can gather from that;
This is actually two seperate glitches!
Hydrant lands on Randall, since Randall is moving the Hydrant moves with it
Randall goes in the stage, but since the stage's collision is in the way of the Hydrant, the Hydrant warps up. This is Glitch 1.

Glitch 2 is when Bandana Dee tries grabbing the ledge, since the Hydrant is in the way (And the Hydrant is a solid object) Bandana Dee warps into the stage
Testing it out, I rolled as far left as I could (Without using Randall) and placed a Hydrant, and this happened
Image
Same effect, but he got pushed the other way :chibirobo:
Doing any sort of ledge movement causes the animation to play, but they just fall down whilst doing it (1.0.2 Doubles Tactic confirmed, falling Ledge Attack, the easiest of stagespikes)
And it seems to work on any stage, but only specific characters (Seems to be a height-related thing? Smaller characters like Black Mage and Yoshi fall down whilst taller ones like Marth and Bowser stay on, but when they do Ledge actions they warp ontop of the Hydrant) and on characters like Yoshi it completely cripples them (Since if they do a ledge-attack to try and hit the hydrant, they most likely will be too far down to make it back by the time the attack animation is over)
Hmmm... :chibirobo:

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Fri Aug 18, 2017 9:58 pm
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I love how Pac-Man has all these tools and tech yet Pac-Main mains still think he's crap.

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Sun Aug 20, 2017 9:09 am
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Except that basically half his tech can easily be countered, namely floating fruits

Just hit them away or better yet, re-grab them in mid-air

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tmanex2013 made the wonderful lyn sprite I used for Image


Sun Aug 20, 2017 9:15 am
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As a Pac-Main, Pac-Man feels generally better than his Smash 4 Counterpart in terms of feel and neutral, but I do have a few concerns...

1) Some pretty dope combos have been terminated because of:

Bonus fruits, and sometimes even Pac-Man himself not riding on the hydrant water spurts. (Glitch?) This takes away many of Pac's flashier combos, such as z-drop key into wave and then grab as a kill setup. or maybe z-drop key into wave and then side B offstage to kill.

The way Pac interacts with the hydrant himself. Using side B to destroy the hydrant, which is very useful in Sm4sh, is a bit harder in SSF2 because of how Pac reacts to the hydrant when he runs into it.

Key doesn't keep going in a straight line after hitting the hydrant...what...WHAT

Fruits don't linger around as long as it does in Sm4sh, making quite a few of the setups obsolete because the fruit just goes away, instead of maybe continue the combo or finish it off. Makes it even harder for Pac-mains to come up with any semi-reliable kill confirm.

2) Side B's Recovery angle has to be more precise in order to actually snap to the ledge. I've tried to side b to recover (as per usual) and then actually bump into the wall and die (lmao), so I've lost a few online rounds simply because side b turned on me.

3) Galaxian. Just... Galaxian. :cry: (regrabbing, zdropping, looping again after being thrown a second time, etc.)

4) His grab becuase MEME

I think that's it.

No wonder he's low/bottom tier LMFAO


Wed Aug 23, 2017 9:20 am
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Pac-Man isn't that great. The reason most people lose to him is ignorance of the character. There of aspects of this character that can easily be counter played, but people just don't do it.

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Thu Aug 24, 2017 8:08 am
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0_ZeroSuitUser_0 wrote:
Pac-Man isn't that great. The reason most people lose to him is ignorance of the character. There of aspects of this character that can easily be counter played, but people just don't do it.

Unless you're Sandbag, where all your dodges are s*** and your entire body is also a hurtbox, whereas Bonus Fruit really love to ruin your day :chibirobo:

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Thu Aug 24, 2017 1:13 pm
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Leocleverribbon wrote:
2) Side B's Recovery angle has to be more precise in order to actually snap to the ledge. I've tried to side b to recover (as per usual) and then actually bump into the wall and die (lmao), so I've lost a few online rounds simply because side b turned on me.

If you sideb into the wall you can upB after!

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Thu Aug 24, 2017 10:00 pm
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What can I exploit from a PAC-MAIN? I get rekt as falco by people who can do the bonus fruit techs.

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Thu Aug 24, 2017 10:48 pm
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