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Bomberman 
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JCUSmash OoS is a good option against some rushdowns... I think

Is there a reason to use Dash Attack? I know D-Tilt has more uses, but does it at least have a niche use that some of his other moves doesn't?

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Sun Jul 09, 2017 6:07 am
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To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about.

Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.

On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.

Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.

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Fri Jul 21, 2017 4:33 pm
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0_ZeroSuitUser_0 wrote:
To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about.

Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.

On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.

Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.


Fair got buffed for some reason, UpB got nerfed. bombs got buffed through throw->hit->pop.
and I haven't even experimented with BBM.

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Sat Jul 22, 2017 10:15 am
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Bombs got nerfed tho

Radius nerf really hit our stage control HARD

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Sat Jul 22, 2017 6:58 pm
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Bomberman needs some serious investigation; with an increase in viable zoners fighting for the top in addition to combo/heavy weights, Bomberman is really starting to shine.

Hit boxes on bombs are incredible, allowing you to shield pressure without risk or break combos by throwing bombs up. They also help clear space for landings and can really screw up someone's neutral. I'm not a proficient Bomberman by any means, but he is yielding far more immediate success than Sheik, someone I've had plenty of high level experience with. His combos are great, grabs are all useful (well, maybe not back throw), and he can kill REALLY early with down smash, which is really easy to do due to bomb pressure and bomb hit confirms.

Level 2 bombs are nuts for building free combos at any percent.


Sat Jul 29, 2017 10:32 pm
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0_ZeroSuitUser_0 wrote:
To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about.

Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.

On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.

Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.


I thought I was crazy. I knew there was something fishy about the 3 bombs on screen.

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Sun Jul 30, 2017 8:14 pm
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Please, I just want the Bombs to not be able to be reflected while already grounded...

Because somehow a Stationary bomb can be shined and it hurts BBM on Detonation or Bomb Kick, yet a Cherry breaks through said Shine

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Mon Jul 31, 2017 12:19 am
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Jan_Solo wrote:
Please, I just want the Bombs to not be able to be reflected while already grounded...

Because somehow a Stationary bomb can be shined and it hurts BBM on Detonation or Bomb Kick, yet a Cherry breaks through said Shine


WTF Devs?

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Mon Jul 31, 2017 7:45 am
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Ravin_Raven wrote:
Jan_Solo wrote:
Cherry breaks through said Shine


WTF Devs?

pacman 's Bonus Fruit are considered as Items
And as I've said in the :sandbag: thread
Items aren't able to be reflected by any reflector at all (Unless said reflector has a hitbox, like :mario:'s cape or :zelda:'s Neutral Special, in which the item will just act like it got hit)
So unless you frame 1 Blip-Blip that s*** or perfect shield it
Items can and will hit you
Sadly, Bomberman's Bombs don't count as items, so they are affected by reflectors
Why they're affected when completely stationary is beyond me, it's kinda dumb
But now you know :sandbag:

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Mon Jul 31, 2017 1:55 pm
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If not for this (albeit dumb) characteristic, Bomberman could push really high. But the fact that the Fox MU is a liability is stupid.


Mon Jul 31, 2017 2:20 pm
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Bedoop wrote:
Ravin_Raven wrote:
Jan_Solo wrote:
Cherry breaks through said Shine


WTF Devs?

pacman 's Bonus Fruit are considered as Items
And as I've said in the :sandbag: thread
Items aren't able to be reflected by any reflector at all (Unless said reflector has a hitbox, like :mario:'s cape or :zelda:'s Neutral Special, in which the item will just act like it got hit)
So unless you frame 1 Blip-Blip that s*** or perfect shield it
Items can and will hit you
Sadly, Bomberman's Bombs don't count as items, so they are affected by reflectors
Why they're affected when completely stationary is beyond me, it's kinda dumb
But now you know :sandbag:


My point is, it's dumb

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Tue Aug 01, 2017 12:25 am
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you can destroy his bombs in the next patch
:bomberman: future trash tier

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Fri Aug 11, 2017 7:27 pm
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yamnow wrote:
you can destroy his bombs in the next patch
:bomberman: future trash tier

Oh boy
Here lies Bomberman
I can't believe he hecking died :sandbag:

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Fri Aug 11, 2017 8:14 pm
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Here's a matchup "discussion" in the pit discord, courtesy of yours truly


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Fri Aug 11, 2017 8:21 pm
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Jan_Solo wrote:
Here's a matchup "discussion" in the pit discord, courtesy of yours truly

/:|
wut?

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Fri Aug 11, 2017 10:02 pm
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