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Bomberman 
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Joined: Fri Dec 18, 2015 9:53 am
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Currently Playing: SSF2, Paladins, TF2, Skullgirls
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Can we get more mobility though? It's pretty much a barrier that keeps bbm from being quite good imo

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Thu Sep 28, 2017 10:23 am
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Joined: Sun Feb 19, 2017 3:04 pm
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Waifu: Wii Fit Trainer! ;)
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New Tech discovered!

It's quite useless, but it might be good to know: Bomberman's new side special is now chargeable on the ground, but somehow, you can also charge it in the air... To do so, you just need to edge cancel his side special and you will end up falling while charging.
I don't know for instance what exactly is the functionality of this tech, but I believe you can use it for some kind of edge guarding or stylish kill.


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Sun Oct 22, 2017 12:24 pm
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Jan_Solo wrote:
Can we get more mobility though? It's pretty much a barrier that keeps bbm from being quite good imo


Literally nothing about his mobility was touched except for his air speed, guys still fast af on the ground with dash cancels

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Mon Oct 23, 2017 7:21 am
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Why is it that every time Bomberman uses his up-b to recover, the momentum of his air speed slows down?
I get that his recovery has it's flaws, but that doesn't give it the right to be inconsistent.

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Thu Jul 05, 2018 12:25 pm
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Shamelessly advertising my newest Bomberman combo video! Or just an excuse to make this character forum relevant again.
YouTube Video:

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Sun Feb 17, 2019 6:16 pm
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Joined: Fri Jun 02, 2017 4:41 am
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I wish bomberman had more of his voice from his games in his attacks, taunts included! If you search for Bomberman 64 voice clips you can find a lot of high quality audios to use.

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Sat Feb 23, 2019 9:51 pm
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So i've been noticing about his P-Bombs' insane knockback growth, decided to make a list of the earliest damage you can kill characters with 1 single P-Bomb (normal and medium sized bombs don't kill up until like 200% or more due to their heavily reduced growth compared to a P-Bomb, that also means small bombs are better for starting combos or punishes at any moment and distance)
the kill% will include with, and without DI (of course the higher percentage kill is with DI)
I also organized it in lowest-to-highest percentage kills
single P-Bomb death percentage and other observations: show
:jigglypuff: 51% - 54%
:gameandwatch: 59% - 62% (can bucket explosions)
:kirby: 59% - 63% (DownB obviously makes kirby immune)
:bandanadee: 60% - 64%
:zelda: 60% - 64% (NeutralB CAN reflect bombs, but only mid-air, does not protect from explosions)
:luigi: 64 - 68%
Pichu 65% - 69%
:peach: 67 - 72% (NeutralB can counter the bombs)
:pikachu: 68% - 72%
:metaknight: 68% - 73%
:pacman: 68% - 73% (can be saved by UpB if doing so right before an explosion or when touching the trampoline during knockback, items are deflected by bombs, bombs unaffected by the hydrant water)
:samus: 70% - 74%
:zerosuitsamus: 71% - 75%
:naruto: 71% - 75%
:blackmage: 71% - 75% (NeutralB does not reflect or stop bombs)
:sora: 71 - 76%
:marth: 72% - 77% (can NOT counter bombs)
:tails: 73% - 78%
:ness: 73% - 78% (can absorb the explosions, FSmash reflects bombs only when in air, but not on ground)
:lloyd: 74% - 78%
:isaac: 74% - 79%
:chibirobo: 74% - 79% (can "pick up" the explosion, granting Chibi a few invincibility frames, cannot throw it back though)
:pit: 76% - 80% (SideB super armor if mid-air, cannot reflect bombs)
:mario: 80 - 85% (Cape does not reflect nor deflect bombs)
:sonic: 81% - 86%
:sheik: 81% - 86% (UpB gives intangibility frames right before vanishing)
:luffy: 83% - 88% (DownB super armor bypassed at 0%)
:sandbag: 83% - 88%
:megaman: 84% - 89% (P-Bombs bypasses UpB super-armor at 0%)
:wario: 85% - 89%
:fox: 85% - 90% (Reflector does not reflect anymore nor prevents damage)
:bowser: 86% - 91%
:link: 87% - 92%
:goku: 87% - 92% (about the same in his Kaio-Ken form)
:bomberman: 87% - 92% (SideB CAN reflect bombs if they're kicked mid-air, but not on ground)
:falco: 89% - 94% (same case as Fox)
:captainfalcon: 90% - 95%
:ichigo: 90% - 95% (SideB gives intangibility except on where he's stopping)
:yoshi: 90% - 95% (around 230% if air-jumping)
:donkeykong: 97% - 102%
basically the average to kill most characters with one single P-Bomb is about 77% (mathematically speaking, since it was done by summing all the max damages and dividing by the amount of current characters in the roster)

i probably missed a thing or two so tell me if you notice anything else with those characters lol

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I'm a "Jack of All Trades", perhaps going for "Master of Many", I'll definitely try to learn all that I can with these characters.
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Wed May 15, 2019 4:56 am
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