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Mega Man 
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Joined: Tue Jan 27, 2009 11:32 am
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Discuss Mega Man specific game-play here.


Mon May 29, 2017 1:50 pm
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WATER WAVE INTESTIFIES

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Wed May 31, 2017 12:32 am
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I was a little nervous upon first playing him, but now I'm 100% convinced that this remake is the best thing that ever happened to him
Moveset feels so much smoother and coherent now, and little things such as having that landing SFX really give him his unique identity

Kinda wish the raspberry taunt made a return, but oh well. Definitely one of my favorites in Beta

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Wed May 31, 2017 2:13 am
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Glad his old upair is gone

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Wed May 31, 2017 3:37 am
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The ammount of tools MM has makes me believe the character will be very hard to master, but it's looking like it has a lot of potential.

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Wed May 31, 2017 8:54 pm
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Some mm combos that can work:

Water Wave -> Mega Upper

Crash Bomb -> Spark Shot -> Detonate

Slide -> Mega Upper

D-throw -> Hard Knuckle/Spark Shot

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Sat Jun 03, 2017 4:43 am
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I liked his new movelist until I found out it had no Metal Blades. Now it's 0/10 for me Kappa

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Mon Jun 05, 2017 5:53 pm
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Hmm... infinite upB's is a thing
Beat canceling and watnot.

Best feeling char in beta imo

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Mon Jun 05, 2017 8:12 pm
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Water Wave is now patched!

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Mon Jun 05, 2017 11:57 pm
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Does MM really need super armor on his up-spec? The way it currently is, it just seems kind of dumb. By itself, his recovery isn't that bad, and, based on the MMs I've played against, you can basically recover high with him and then use water wave + n-air to cover his landing. It's also far from being the most vulnerable recovery. However, the real reason it annoys me is how MM players can apply it in combat. It's so corny combo-ing an MM player, and suddenly they cheese their way out of it with up-spec. What makes even worse is that you can cancel the move into an aerial. This led to many situations where I'd be combo-ing MM, but suddenly MM up-specs and punishes with a n-air, b-air, etc... Also, I still personally feel like crash bomb applies to much pressure. I don't think MM should be able to detonate it any time he wants.

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Fri Jun 16, 2017 8:28 am
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Man, this guy feels a lot better than I expected.
I miss Weapon Switch but this MM works perfectly in almost every way
Greato job guys!


Also by 1.0.5 Megaman's Down B will end up being a windbox

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Fri Jun 16, 2017 10:00 am
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This character is genuinely amazing. He has one of the best neutrals in the game, his zoning tools are incredible, with lemons being really effective mid-range zoning tools, Crash Bomber being a free combo extender/finisher/breaker, and Water Wave acting as a "carpet flame".

Furthermore, his amazing normals have generally been left untouched, his FTilt, Fair, Bair and Dair are all still amazing, his new Up and Down tilt are amazing, his new Nair is stupid good and his recovery is amazing.

This guy is definitely my new main.

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Tue Jun 20, 2017 7:31 pm
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I'm loving Mega Man quite a lot, but I kinda wanna ask something that feels kinda odd.

Why does a character with so many ways to confirm into grab, has one of the strongest throws in the game?

Like, we're talking a super strong BThrow on a character that has confirms into grab, and it's not even the main focus of it. It feels like it's too much, and I don't think nerfing his other tools is the right way. I wouldn't mind it that much if it killed like, 15-25% later, but right now it feels too much :chibirobo:

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Tue Jun 20, 2017 9:32 pm
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I think his super armor on up b is too much

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Wed Jun 21, 2017 9:47 pm
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I remember that I was playing with random characters for fun when I got :lloyd: , and I swear Mega Man took a full side special with his super armor. He didn't even flinch, he took all of that Tempest.

It's okay if it had super armor in the beginning, but this happened about halfway through its ascent. :chibirobo:

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Wed Jun 21, 2017 10:36 pm
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