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Marth
http://forums.mcleodgaming.com/viewtopic.php?f=119&t=44762
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Author:  Geno [ Mon May 29, 2017 1:37 pm ]
Post subject:  Marth

Discuss Marth specific game-play here.

Author:  puzzler7 [ Thu Jun 01, 2017 11:43 pm ]
Post subject:  Re: Marth

rip no love for marth...

Author:  Z A L O [ Fri Jun 02, 2017 12:52 am ]
Post subject:  Re: Marth

Marth is different, but still hype beast. And he embodies Melee-Marth more now in movement and combo-flow. Adjustments to jump-physics also help his micro-space better for tippers during combos.

This is probably what end-game Marth should be like. He feels smoother, refined and ,importantly, expressive. He feels rewarding to play and is fun to play against too now. Can't wait to see where the meta takes him.

Author:  bunq [ Fri Jun 02, 2017 1:31 am ]
Post subject:  Re: Marth

I didn't notice many changes. His dash dance is much longer now, and his fsmash is smaller. It doesn't cover Battlefield platforms anymore. Grab range, too, seems better.

Author:  Gudako's Insanity [ Fri Jun 02, 2017 1:53 am ]
Post subject:  Re: Marth

Marth can actually Ken Combo much better.

Author:  bunq [ Fri Jun 02, 2017 11:20 am ]
Post subject:  Re: Marth

You can cancel your upward momentum with dancing blade. This isn't new, but I haven't seen anyone mention it before. Marth has a higher fulljump now, so it can help him sorta kinda waveland. Something like up throw below platform > full hop > dancing blade in the direction they DIed in. As long as they don't tech roll toward you, you should either hit them in the air, which leads to more dancing blade or up tilt, or jab reset grab them (unless you tipper). And if you read tech in, you can just grab them.
They can also DI away from the platform, which either gives you tipper fsmash on fox and friends or I guess an aerial on floaties.

Author:  TeneSicarius [ Fri Jun 02, 2017 8:24 pm ]
Post subject:  Re: Marth

Fthrow got a few nerfs; it can't chain throw anymore, and doesn't combo as well. Goku's still exists, for some reason.

Author:  Ravin_Raven [ Sun Jun 04, 2017 1:12 pm ]
Post subject:  Re: Marth

Marth is OP in Arena mode. You can literally side-B your way to victory.

Author:  darkrinorex [ Mon Jun 05, 2017 8:47 pm ]
Post subject:  Re: Marth

His counter makes him fast fall as quick as metal bros when they sd LUL.

Author:  Reizor [ Thu Jun 08, 2017 11:16 am ]
Post subject:  Re: Marth

MUCH easier to double f-air but only with momentum. Instead of having to short hop forward air, drift back you could just run SH double f-air

Author:  ss4chris [ Fri Jun 16, 2017 10:40 am ]
Post subject:  Re: Marth

im seeing lots of praise for marth here. i must be playing a diff type of marth because he feels so nerfed. no more grab game/ combos. harder to tiper. harder to spike. did his hit box just change and i need to further test out? been playing him for 2 days now.

Author:  TheCodeSamurai [ Fri Jun 16, 2017 11:12 am ]
Post subject:  Re: Marth

He's different, hitboxes are slightly changed I think. Just practice a little more and it'll start to click. It took me a long time to figure out v0.9b Marth, might be the same thing for you.

Author:  ss4chris [ Fri Jun 16, 2017 11:38 am ]
Post subject:  Re: Marth

TheCodeSamurai wrote:
He's different, hitboxes are slightly changed I think. Just practice a little more and it'll start to click. It took me a long time to figure out v0.9b Marth, might be the same thing for you.

any chance you could put video footage? be willing to?

Author:  Jan_Solo [ Fri Jun 16, 2017 11:38 am ]
Post subject:  Re: Marth

Don't HTilt

Author:  bunq [ Fri Jun 30, 2017 12:21 am ]
Post subject:  Re: Marth

I made a big mistake. I played some 9b Marth.
God that man was fast. Fair was almost instant, and fmash seems almost as fast as Beta Marth's fair. Now Beta Marth feels wimpy in comparison.
Maybe I'll play some 9b Sora to cheer myself up.

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