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Marth
http://forums.mcleodgaming.com/viewtopic.php?f=119&t=44762
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Author:  Ultimate Boyo Incoming [ Thu Jan 10, 2019 6:56 pm ]
Post subject:  Re: Marth

Dust_the_1000 wrote:
Marth's Up-B sucks when bumps under ledges. In Ultimate works different and quickly grab ledges.


About time someone revived this thread. I haven't done the Dolphin Slash ledge grab thing as Marth. Does it actually work? I'm going to need some evidence before I try it.

Author:  Sonario [ Fri Jan 11, 2019 3:24 am ]
Post subject:  Re: Marth

One thing that always confused me is how the sweetspot of Marth's fair sends people UP while he swings DOWN. How does that work?

Author:  Ultimate Boyo Incoming [ Fri Jan 11, 2019 8:08 pm ]
Post subject:  Re: Marth

Sonario wrote:
One thing that always confused me is how the sweetspot of Marth's fair sends people UP while he swings DOWN. How does that work?


I defenitely agree on that because I've used F-Air as Marth and hit the opponent with F-Air's sweet spot. It's kind of weird.

Author:  Dust_the_1000 [ Fri Jan 11, 2019 8:14 pm ]
Post subject:  Re: Marth

It's not weird. Is the exact moment when marth sends upwards, and just the tipper. I've use for extend combos, if you know very well this move.
I'ts maths.

Author:  Ultimate Boyo Incoming [ Sat Jan 12, 2019 12:32 am ]
Post subject:  Re: Marth

Anyway.... can you post a picture of the "Marth grabbing ledges with Dolphin Slash in Super Smash Bros. Ultimate" thing?

Author:  Sonario [ Sat Jan 12, 2019 8:32 am ]
Post subject:  Re: Marth

Dust_the_1000 wrote:
I'ts maths.

But according to vector geometry, if you apply the entire force in straight downwards direction, it should not go in the opposite direction unless there are other forces at work.

Dtilt is a very useful poking/spacing tool.

Author:  Ultimate Boyo Incoming [ Sat Jan 12, 2019 1:29 pm ]
Post subject:  Re: Marth

Sonario wrote:
Dust_the_1000 wrote:
I'ts maths.

But according to vector geometry, if you apply the entire force in straight downwards direction, it should not go in the opposite direction unless there are other forces at work.


Geometry is a part of math isn't it? But yeah. You have a point here Sonario. D-Airs are supposed to send fighters downward, just like Kirby's d-air and Black Mage's d-air. Why a D-Air would go UPWARD instead of DOWN, isn't explainable.

Sonario wrote:
Dtilt is a very useful poking/spacing tool.


I think down tilt also has far knockback range when the opponent is at high damage, but I'm not sure actually.

Author:  Vanilla [ Sat Jan 12, 2019 8:59 pm ]
Post subject:  Re: Marth

D-airs doesn't always have to be a meteor smash/spike/whatever. :pikachu:

Author:  Dust_the_1000 [ Mon Jan 14, 2019 12:46 pm ]
Post subject:  Re: Marth

Just the tipper can spike. :marth:

Author:  Sonario [ Tue Jan 15, 2019 7:25 am ]
Post subject:  Re: Marth

It's not the dair, it's the F-air which is a forward and downward swinging attack which (with a tipper) inexplicably sends things in neither of those directions and straight upwards instead.

Author:  bagrielmarmanjo [ Tue Jan 15, 2019 9:06 am ]
Post subject:  Re: Marth

are you guys really questioning smash logic?

Author:  Dust_the_1000 [ Tue Jan 15, 2019 4:53 pm ]
Post subject:  Re: Marth

Yep
Sonario wrote:
It's not the dair, it's the F-air which is a forward and downward swinging attack which (with a tipper) inexplicably sends things in neither of those directions and straight upwards instead.

That's as if I explained why Link's dair sends upwards and not downwards. You can't apply the real life logic in smash.

Author:  invisiblepatrik04 [ Fri Feb 15, 2019 7:27 pm ]
Post subject:  Re: Marth

is u-throw into u-smash a good combo? all of marths throws seem pretty weak, so...

Author:  CraftGMC [ Fri Feb 15, 2019 11:27 pm ]
Post subject:  Re: Marth

For the people that complain about Marth's UpB bumping under the arena's ledges and getting themselves killed:

Marth's UpB is angleable just like Mario's, by either holding forward, only the special inputs, or holding the opposite direction (without turning around)
Image
See that perfectly vertical UpB? Yeah, that's by holding the opposite direction he's facing
just careful not to turn around when you try it

Author:  EaglePie [ Wed Sep 25, 2019 10:22 pm ]
Post subject:  Re: Marth

But Marth's up b is suuuper jank. It's so bad.


Buuut not because it's bad for recovery, but because it's super unreliable. Melee's up b was sooo much stronger and could actually be used in techchases to kill or send offstage for follow ups, but SSF2 Marth's tipper is too steep, even in sweetspot. His sourspot is also much bigger and it's way harder to hit sweetspot imo. Also, the motion blur for dolphin slash makes a cringe a little bit. All the motion blur in Melee has spoiled me because it looks so beautiful.
Counter is so bad. In Melee, you can counter recoveries offstage and actually hit and survive, or even in Ultimate stand on the stage and counter. SSF2 you fall like a rock and miss 90% of the time, even on the ground. Makes me very sad.
also, stop talking about Marth's fair. I mean the same argument can be applied to Bowser's fair. It's actually a really good combo too and leads into kill confirms anyways. It's a f*** game no one cares. I don't want to deal with vector anyway. Geometry sucked. Precalc sucked. geo/trig *sucks*.
Besides that, Marth is reallly fun and more rewarding than 9b Marth who spammed fair and f smash (speaking as a somewhat Marth main btw. Mainly why I stopped playing till beta came out) and I like every other aspect.

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