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Wario 
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Joined: Fri Aug 11, 2017 8:46 pm
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I found something interesting with Wario in turbo mode, if you down-throw someone then after the first hit cancel with a neutral special if will auto-grab with Wario's chomp.
After grabbing with chomp press grab and it will immediately put them in a grab state and pummel them at the same time.

Then down-throw and repeat combo. Easy infinite


Fri Aug 18, 2017 5:57 pm
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I love to play as Wario
He's complete garbage, better than 9b mind you (Mainly due to the resprite not making him 2 inches tall anymore), but still garbage
But I love him, he's super fun and just spamming GO!! without any second thought is fun
You don't get much out of it since unless you hit the "sweetspot" it's pretty much useless
But it's heckin' fun
Wario's just a fun guy :sandbag:

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Wed Aug 23, 2017 6:51 pm
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:wario: is actually a monster when he starts a combo on you.

even early wafts can stun and you can still do things after it.

I guess his range is bad? but I think he's actually good, just underated.

I also noticed most of his combos ends with an up air or waft.

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Wed Aug 23, 2017 7:44 pm
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darkrinorex wrote:
I also noticed most of his combos ends with an up air or waft.

You can do UThrow -> UAir -> Waft and kill at 10%!

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Thu Aug 24, 2017 4:08 am
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Okay,it's been a while since i've talked about Wario. I think that my opinion about him is better now that i've mained him for 3 months.

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Lv. 1 CPU wrote:
First of all,his DSmash. It needs to be able to spike, and maybe have more range.

I actually think that DSmash's range is okay now,but i still think that it needs to spike. It just feels off using DSmash on the ledge just to get punished.

Lv. 1 CPU wrote:
The fact that the opponent can get out of Neutral B at 0% and punish Wario is sad.

I'm still wondering why is this a thing. It's not just 0% either,if the opponent tries to get out even if they have 20% they can still get out without receiving damage and punish Wario.

Lv. 1 CPU wrote:
His DAir is a pretty good move,but can't he get the old ground pound back and make NAir have his current DAir's properties? IDK,that's just a personal opinion.

I don't know what to say here. Weak NAir is great to get a grab or a waft and DAir is really good for approaching,but Wario would benefit from having a spike and the old DAir is fun to use.

Lv. 1 CPU wrote:
I think that Side B should kill a little earlier.

I guess that since we'll be able to see when does Side B's hitbox end this isn't necessary? I still think that Side B needs a buff. Also please add some trails/effects to the move, it looks bland and boring comparing it to PM's Shoulder Bash.

Lv. 1 CPU wrote:
The rest of his moves are pretty okay.

His Dash Attack isn't okay. It's not a kill move,it only comboes into itself at mid-low % and it's easily punishable. Please give him his old Dash Attack back.

Lv. 1 CPU wrote:
His grabs are fine

UThrow and FThrow are decent combo throws and BThrow is a decent kill throw,but i think that he should get his old DThrow back (but nerfed,it was way too good)


(Sorry for the double post)

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Thu Aug 24, 2017 10:20 am
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Joined: Sat Jul 30, 2016 6:18 pm
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why does sourspot Up Air have almost no knockback?

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Fri Sep 08, 2017 3:10 pm
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Because its a sourspot? :bomberman:

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Sat Sep 09, 2017 10:08 am
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TSF|Skylar wrote:
Because its a sourspot? :bomberman:

i mean, shouldn't it do at least a little bit of knockback?

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Sat Sep 09, 2017 11:19 am
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TBH i thought that Phantom Hits were a thing in this game thanks to that sourspot

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Sun Sep 10, 2017 6:07 am
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The Dark Chibi Knight wrote:
Because its a sourspot? :bomberman:


I mean it should at least combo or be a get away tool.

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Sun Nov 05, 2017 5:21 am
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Is uthrow upair escapable?

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Sat Dec 23, 2017 9:50 pm
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bunq wrote:
Is uthrow upair escapable?

No, though you will have to follow their DI.

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Sat Dec 23, 2017 10:21 pm
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I've Always Loved Wario in Sm4sh,

And before anyone says anything about the bike, I use it almost always as a Recovery option when fighting competitively, I like messing with people in Casuals, though

Overall, I like how Wario Plays in SSF2. He feels more or less the same, so it's easy to carry my skills over.

:wario:

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Thu Jan 25, 2018 11:23 am
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No one else can relate to this but I lowkey miss Wario's 9b Dthrow tbh because nobody knew how to deal with it

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Sat Aug 18, 2018 10:48 pm
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Wario feels amazing in 1.1. He has a bunch of setups into Uair, like Dair->Uair, or Dtilt->Fair->Uair, or Chomp->Fair->Uair. All are quite reliable, and if you can't land an Uair then Nair and Bair are good kill options too. FSmash is really strong, it's great for reads. His grab game is very strong, Uthrow is an amazing combo tool even with the decreased hitstun from 1.0.3, and Dthrow and Bthrow are good kill throws. USpecial is very strong as well, it can kill now, which makes all of the Uair setups even safer because if they're at too high of a percent where the Uair will connect, then USpecial will probably kill them anyway. Dash Attack can either kill or lead into a pseudo-tech chase scenario depending on which hitbox you connect with, both outcomes are useful. Chomp is extremely good, it is basically a medium amount of risk for a possibly high reward. It can set up into Fair, Shoulder Bash, Dash Attack, Grab, and Nair. Shoulder Bash is very good, it can sometimes kill and it's a decent approach option. Which is Wario's biggest weakness, he has trouble getting in because he has no disjoints whatsoever. The best way to go about it is to play defensively with Bair and Shoulder Bash until about mid percent when Chomp becomes more reliable to use. So overall he has on of the most reliable combo and kill confirm setups in the game (at least to my knowledge), but has trouble getting in. Other aspects about him, his air speed is great which also helps his good recovery. He doesn't have a great recovery, it's just average. He's also a Medium-Heavy, so he stays alive for a good amount of time. I could see him being somewhere from A- to B on the next tier list.

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Mon Aug 27, 2018 9:51 pm
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