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Sora 
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Joined: Fri May 31, 2019 4:09 pm
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Country: United States (us)
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MGN Username: Stundent2020
Currently Playing: SSF2, Roblox, Minecraft, Dead Rising, Dead Rising 2 Off the Record, Kingdom Hearts, KHUX, etc...
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I'm so happy they brought back 3 hit combo move.. :nod:

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Sat Jun 01, 2019 12:05 am
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Joined: Fri Sep 28, 2018 10:36 am
Posts: 403
Location: 90 degree Austria
Country: Gibraltar (gi)
Gender: Male
Currently Playing: SSF2, SSBC, M.U.G.E.N., KOF,
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Don't double post. just edit your previous post.

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Sun Jun 02, 2019 11:24 am
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Joined: Sun Sep 30, 2018 7:31 pm
Posts: 255
Country: Brazil (br)
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MGN Username: CraftGMC
Waifu: My Laifu
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i have no idea whether my post was deleted or i ended up clicking "preview" instead of "submit", or if i even posted in the wrong thread (which i'm mostly sure didn't happen)....
..i think i just need some sleep..


Anyways, i'm now wondering if Sora's flowmotion for 1.2 will still keep the exact same properties it has in 1.1, such as being able to "cancel" a flowmotion into another (like Flowmotion Up into Forward, which makes Sora dash forward and rise upwards at the same time)

Also, i recently discovered you can stage-spike an opponent standing near a ledge with a downwards neutral Flowmotion when you're offstage
Unsure about the reliability of this move though, but it's probably a sort of high-risk/high-reward move
gif: show
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Will definitely play with when released: :krystal:, :simon:, [Waluigi]


I'm a "Jack of All Trades", perhaps going for "Master of Many", I'll definitely try to learn all that I can with these characters.
I'm just waiting for 1.2 so i can remake this signature


Mon Jun 03, 2019 3:37 am
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Joined: Fri May 31, 2019 4:09 pm
Posts: 13
Country: United States (us)
Gender: Male
MGN Username: Stundent2020
Currently Playing: SSF2, Roblox, Minecraft, Dead Rising, Dead Rising 2 Off the Record, Kingdom Hearts, KHUX, etc...
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Sora flowmotion...until it's was caped by Mario...
Anyone can relate to this?

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Tue Jun 11, 2019 9:21 pm
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Joined: Wed Aug 26, 2015 11:26 pm
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Since Smash Con is over and more of Sora's moveset was revealed through gameplay, I figured I'd post a list of what each of Sora's resprite moves are a reference to:

Jab: jab combo from KH2.
FTilt: Upper Slash (KH2)
Dash Attack: Sliding Dash (KH2 ver.)
FSmash: Guard Break (KH2)
USmash: Aero (CoM?)
DSmash: Explosion (KH2, also in KH3)

NAir: vaguely resembles his 3rd aerial hit from KH1
UAir: resembles his 2nd aerial hit from KH1

FThrow: based on the Windmill family of commands, not any specific one (DDD)
UThrow; Slapshot (KH2 ver.)
DThrow: Finishing Leap (KH2)

Flowmotion Commands:

UFlow: based on Wheel Rush (DDD)
FFlow: based on Kick Dive (DDD)
DFlow: based on Buzzsaw (DDD)
BFlow: based on Blow-off (DDD)
NFlow: based on Pole Spin (DDD)

See you later.

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Thu Aug 15, 2019 8:55 pm
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Joined: Tue Aug 14, 2018 2:02 pm
Posts: 1014
Location: Flying Battery Zone, Dream Land, Doomsday Zone (sometimes), Tumblr, YouTube
Country: United States (us)
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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Sora's F-Smash charge gives me vibes of the Dead Or Alive song "You Spin Me Round Like A Record." XD

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Fri Aug 30, 2019 7:29 pm
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