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Do any characters need a remake? 
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bagrielmarmanjo wrote:
Sonario wrote:
Kirby's Brawl voice is also better IMO cuz it sounds less subdued.

this man speaks the truth.

Well they changed Kirby's voice to his SSB4 one anyway so the truth is a lie apparently. :kirby:

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Fri Nov 09, 2018 1:19 am
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Did they change Ness' too? I also prefer his Brawl voice for the same reason of being less subdued

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Fri Nov 09, 2018 9:13 am
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^
As of Shady's video, it's still the brawl voice.

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Fri Nov 09, 2018 10:02 am
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If the devs are changing voices to more modern versions, why would they keep Sonic's Brawl voice? And why does Tails have his 06 voice? His star KO clip "No..." is just lame!

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Fri Nov 09, 2018 10:18 am
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Sonario wrote:
If the devs are changing voices to more modern versions, why would they keep Sonic's Brawl voice? And why does Tails have his 06 voice? His star KO clip "No..." is just lame!

Because everyone loves Jason Griffith.
And people got used to Tails' voice too.

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Fri Nov 09, 2018 11:58 am
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I don't know if this belongs here, if it really doesn't, then show me where should i have put this

Lloyd :lloyd:
What the F*** is with his down smash hitbox? it's ridiculously short for a smash attack, You can't even land the final hit on a CPU set to "Idle" unless the character is a heavyweight, so you just cause like 1 - 2% of damage even at full charge.

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I think either the last frame of his attack should have a larger hitbox, or the initial hits should keep the opponent grounded until the last strike (but keep the small hitbox, so you can still DI away from it)

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Mon Dec 17, 2018 3:29 pm
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Change Sonic and Tail's voices to the Adventure ones pls.

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Tue Dec 18, 2018 12:00 am
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fox received a new voice actor in smash ultimate, and in my opinion far exceeds his other ones, so if ssf2 were to change the voice actor, it should be this one.

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Wed Dec 19, 2018 11:25 am
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Here are my Kirby, Sonic, Tails and Bowser change ideas:

:kirby: Kirby: Change his neutral B to Plasma Arrow, either change his up B to Toxic Tower or give the Final Cutter the similarity it had in Kirby's home series: with the combo-slash coming first, the upward strike second, the somersault slash third and the downward slash and energy beam fourth, change his down B to Hardhead Slam, and please, change his Final Smash to Super Hammer Plus. I want to smash opponents with a giant hammer that can send out shockwaves!

:sonic: Sonic: Either change his side B to Cyan Laser or increase the range on Light Dash.

:tails: Tails: First off, nerf the damage range on Airlift when used constantly. It's getting real annoying when people constantly spam this move, and even the CPUs love spamming side B! Also, change Tails' Final Smash to the Tornado 2's combat mode from Sonic Adventure.

:bowser: Bowser: Change Bowser's side smash to the punch attack from Bowser's Inside Story, and change the bubble shield he has now to his spiky shell guard from Bowser's Inside Story as well.

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Fri Dec 28, 2018 6:54 pm
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Airlift already loses damage when spammed. alll moves do. It's called stale-move negation.

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Fri Dec 28, 2018 11:08 pm
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BandanaDeeMain wrote:
Airlift already loses damage when spammed. alll moves do. It's called stale-move negation.


I know what stale-move negation is. It's implemented in Smash Ultimate. Also, another suggestion for Tails, nerf the KO potential on Airlift.

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Sat Dec 29, 2018 8:34 pm
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PsychoSSF2 wrote:
BandanaDeeMain wrote:
Airlift already loses damage when spammed. alll moves do. It's called stale-move negation.


I know what stale-move negation is. It's implemented in Smash Ultimate. Also, another suggestion for Tails, nerf the KO potential on Airlift.

stale move negation was in all the snash games silly, not just ultimate

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Wed Jan 09, 2019 10:35 pm
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In terms of remakes. PLS fix Black Mage 's specials. let us store the charge for stop, return haste and meteor to the 9b variants, and make warp a normal teleport.

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Tue Apr 09, 2019 11:14 pm
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BandanaDeeMain wrote:
let us store the charge for stop/
You can. It even stores between stocks.


Wed Apr 10, 2019 12:48 am
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[i was just about to comment about the "let us store the charge for black mage's Stop" thing]

though yeah, his SideB - sure it still has okay knockback and all, but that's the thing - only okay knockback, when it's supposed to be a kill move, i'm fine with the "obligatory sweetspot" nerf, not so sure about taking away the kill potential... in my opinion though it's still a decent move, just not the best option as a combo finisher, but more as a counter

And i think Meteor needs juuust a little speed up for such a weak move when uncharged, just enough that if you're recovering from high up you can make a small meteor shower of sorts, rather than 2 - 3 meteors when you just barely got star KO'd

like, Isn't black mage supposed to be insane on the offensive while having poor defensives? (not quite a glass cannon like Jigglypuff though, keep the laggy bits of his moveset) so maybe make it so he really goes into this "The best defense is a good offense" thing? idk, i'm fine the way he is right now, though he's sometimes so painfully slow that he literally doesn't even get time to land any attacks at all (not even NAir if they have disjointed moves) until at 75% or so


In other words - I'm fine with how Black Mage is right now, though he could be just a bit better

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Wed Apr 10, 2019 1:13 am
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