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SSF2 Beta Graphical Errors
http://forums.mcleodgaming.com/viewtopic.php?f=117&t=44970
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Author:  CraftGMC [ Sun Feb 03, 2019 7:19 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

Since i was already posting a few images individually, i thought i might aswell just post again once i get more than just 2 images so i don't keep coming back as soon as i find 1 little thingy

Chibi Robo's FAir has some stuff going on
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Goku's shadow when side-taunting moves much further than normal to the left or right depending on where you are on the arena
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Author:  CraftGMC [ Mon Feb 11, 2019 3:23 am ]
Post subject:  Re: SSF2 Beta Graphical Errors

The dust cloud when Kirby's PK Flash copy ability gets cancelled (by touching a platform or the ground before exploding) doesn't move until kirby's animation is finished first
gif: show
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Sandbag randomly gets patches on his lower body for a frame or two after doing down tilt
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Author:  CraftGMC [ Tue Feb 12, 2019 6:28 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

Geez am i the only one who is actively looking for these?

Another big stack of graphical errors incoming

Marth: show
Oh Marth why are you the most graphically broken character of all? at least as far as i've seen...
Up-Smash is just... look at it yourself
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Sword blade missing on his forward smash startup frames
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This one isn't a big deal at all, you may even call it a little nitpick since it's just a frame and the special effects make it less noticeable too, but still - the sword blade doesn't properly connect with the hilt on his Down Tilt
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Edit: Also, for some reason, the opponent is layered behind marth instead of in front of him when doing his throws
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Chibi-Robo: show
the black part of the toothbrush's handle is unshaded on this frame of his Side-B
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Missing pixels on his crouching pose
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Another missing pixel on his air jump animation
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More missing pixels on his plug during UpB at:
Startup frames
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Takeoff initial frames
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Somewhere in the middle of the takeoff
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Edit: Oh yeah i almost forgot: what's with this frame on Pichu's standard taunt?..
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Author:  bagrielmarmanjo [ Tue Feb 12, 2019 6:47 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

how do you even find these

Author:  Dust_the_1000 [ Tue Feb 12, 2019 7:37 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

Attachment:
pitgraphd-b.png
pitgraphd-b.png [ 65.95 KiB | Viewed 943 times ]

I've got a couple of brown frames during Pit's Down-B

Author:  CraftGMC [ Tue Feb 12, 2019 7:54 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

bagrielmarmanjo wrote:
how do you even find these
Too much free time


If you look closely, the fire effects on Black Mage's Up-Smash gets cut off around the sides and corners... perhaps it's the hitbox? who knows!
Also, now that i see it - it bothers me how the fireball glow effect swaps hands after he strikes upwards
Image

Image

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Author:  bagrielmarmanjo [ Tue Feb 12, 2019 9:54 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

black mage uses a .png image for an attack

Author:  CraftGMC [ Tue Feb 12, 2019 10:51 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

Stray pixel on Black Mage's hat during NAir startup
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Full charge Down smash and Forward smash startup animations on a reflection show a color gradient that starts opaque then gets transparent instead of being completely transparent, but that doesn't happen for Up Smash
Additionally, Down Smash's "negative zone" does not cause color inversion on opponents, likely a mistake with layers
Image Image
Still at the full charge smash attack - Black Mage's sprite is in the correct color when both his and his reflection's "negative zones" overlap, but that does not happen with an opponent
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Author:  Dust_the_1000 [ Wed Feb 13, 2019 4:30 am ]
Post subject:  Re: SSF2 Beta Graphical Errors

I think y'all even realized. :naruto: and :gameandwatch: have more of 1 victory pose, sometimes the shadows of them make another different pose.
Victory pose error: show
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Author:  CraftGMC [ Wed Feb 13, 2019 9:41 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

Out of pure chance, while posting on the "Bug Report/Troubleshooting Thread" i had a ditto sandbag CPU without a palette swap show up - Instead, they had a patch on their body show up whenever they're doing anything other than standing still
(i kinda want the patched sandbag as a costume for him, but i guess i can see why it wasn't quite implemented - it can look buggy as hell in certain moments)
more gifs: show
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Author:  CraftGMC [ Thu Feb 14, 2019 1:53 am ]
Post subject:  Re: SSF2 Beta Graphical Errors

the Blade on Ichigo's sword is practically disconnected for a frame or so on his DAir
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Naruto's Rasengan ball gets in front of him about one frame earlier than his actual animation shows
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probably nitpicks but whatever: show
I've also noticed that these particle effects still look low-res even on maximum settings
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ALSO WHY IS SAMUS' GRAPPLE BEAM LOW RESOLUTION?
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Edit: also, the crystals in Final Destination are low resolution, even Metal Cavern's crystals don't look this blurry
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sora stuff: show
OH GOD HOW DID I NOT SEE THIS EARLIER
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Stray pixel on Sora's shoe during Neutral-B
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What's with his sprite being so... round.. in his forward smash?
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Sora's hand still has part of the keyblade on his hand during his side taunt
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Similar case for his Up-B (and there's a little more than just some clipping keyblade in this case)
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Author:  Dust_the_1000 [ Thu Feb 14, 2019 6:22 am ]
Post subject:  Re: SSF2 Beta Graphical Errors

The tip of Bandana Dee's spear is weirdly misplaced during his stun animation.
Attachment:
spear error.png
spear error.png [ 4.87 KiB | Viewed 880 times ]

Author:  CraftGMC [ Thu Feb 14, 2019 9:46 am ]
Post subject:  Re: SSF2 Beta Graphical Errors

Jigglypuff's eyes on her victory pose are a different color from her normal sprite
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Author:  Dust_the_1000 [ Thu Feb 14, 2019 10:48 am ]
Post subject:  Re: SSF2 Beta Graphical Errors

Here's some Pacman errors.

some graphic errors: show
What is these black pixels in the stand side of his hand in chargeable d-smash
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Pacman's lower jaw is longer than upper jaw
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That knight has a shadow in the air in pacman's down taunt
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Author:  CraftGMC [ Thu Feb 14, 2019 10:43 pm ]
Post subject:  Re: SSF2 Beta Graphical Errors

Missing outline pixel on Fox' hand on his idle animation
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Edit: Missing pixels on Fox' snout on his spot dodge animation
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Ledges are sorta weird: show
well that explains the clipping arms and other stuff when characters hang on ledges
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