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SSF2 Beta Nitpick Theater 
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Joined: Wed Sep 12, 2018 10:45 pm
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Byllant wrote:
It also gets on my nerves that Cruel Smash is still Final Destination's alternate track and not Vs. Master Hand.

IKR! Cruel Smash's theme was just not made for Vs. battles. It doesn't sound encouraging like the other tracks.

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Thu Dec 06, 2018 12:25 pm
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It bothers me that :bowser: 's entrance doesn't have the flame like in the official games... but the flame sfx still plays.

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Fri Dec 07, 2018 3:26 am
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Vanilla wrote:
It bothers me that :bowser: 's entrance doesn't have the flame like in the official games... but the flame sfx still plays.

Better yet, how about an original entrance involving the Koopa Clown Car? I still bothers me that the Clown Car is so underutilised. It coulda made a great Final Smash compared to the Giga Bowser we're getting.

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Fri Dec 07, 2018 4:07 am
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Pit not having a 2nd KO scream.
The one where he says "I'm finished..."
That one.

Don't leave that voice clip out just bcuz Pit doesnt learn how to read >:c

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Fri Dec 14, 2018 11:22 am
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The first place you spawn in the waiting room online is different from where you spawn after you die
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Fri Dec 14, 2018 5:23 pm
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hitting luigi's dair spike is like finding an online match without lag. almost never happens.

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Mon Dec 17, 2018 1:08 pm
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You can't Air Dodge megaman's SideB
Edit: Oh yeah and you can't spot dodge it either

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Wed Dec 19, 2018 11:05 am
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All of the cast, most notoriously Sora, Sheik, Fox, and Lloyd, have some placement issues when doing moves, like, they warp to a direction slightly when doing a move, then come back when the move ends.

Pikachu's and Pichu's F-Taunt effects are misplaced

Tails' vfx audio on either N-Air or Dash Attack seems misplaced, it should be on the kick, not on the curling thing.

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== SSF2 ==
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Godra wrote:
You are so bad, you make me sad. Your marth is trash, and you only spam F-smash


Fri Dec 21, 2018 6:22 pm
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the fact that game has stock icons now, but they're only used on single player modes.

the stock count on the damage meter still displays as "x3" instead of " :mario: :mario: :mario: "

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Sat Dec 22, 2018 10:52 am
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or the colored dots

Vanilla wrote:
It bothers me that :bowser: 's entrance doesn't have the flame like in the official games... but the flame sfx still plays.

AND that he uses his victory animation.

new nitpick:
Also, WHY THE HELL don't characters have a "regaining conciousness" or waking up animation after Stun and Sleep? Without them you don't really know when to pull off your attacks at the proper time.

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Sat Dec 22, 2018 12:54 pm
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i'm waiting the wall jump tech comes back RIGHT NOW :!:

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Mon Dec 24, 2018 6:42 pm
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there isn't an option to change marth's moveset into a spread/"lucina" type with no sourspots or tipper sweetspots

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Wed Jan 02, 2019 6:27 am
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there's no epic intro before battling master hand.

it's just your character entering the battlefield, then the screen zooms out to see master hand already there and that's it.

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Wed Jan 02, 2019 9:19 am
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What happened to the ruins in Battlefield's background?

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Sat Jan 05, 2019 12:08 pm
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i miss battlefield's old day/night feature.

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Wed Jan 09, 2019 10:59 pm
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