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SSF2 Beta Nitpick Theater 
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Akabonba wrote:
Nonya wrote:
I hate to bump this, but this has been bouncing around in my head and I don't know how to classify it if not a nitpick.

I really do appreciate the work that goes into each character resprite, and I think they do a great job replicating the official Smash style, but the new sprites have a tendency to look really wooden and devoid of emotion. I get that its an unfortunate effect of doing the sprites 1:1 with the Smash equivalents, because a lot of the nuance in the 3d faces gets lost at such a low pixel density, but I do miss how the old sprites could pack so much personality in them.



Don't get me wrong, the new sprites are a definite improvement. I just miss how expressive sprites could be back in the earlier demos.

Anyways, that's my nitpick. Sorry for bump.


So what you're trying to say: somehow, recolored brawlified sprites somehow convey more emotion than more modern sprites that follow a more grounded artstyle?
I don't know about you, but there was a period where every character put on the same copied-and-pasted facial expression for literally every action they've done other than expressing pain. When a character gets a resprite, it's for a pretty good reason.

Yes, but those brawlified sprites understood for the most part that a different pixel density would require embellishment or stylization. A lot of the resprites suffer from their own issue of every redrawn face looking equally dead as a result of chasing a 3d aesthetic in a 2d sprite, while the earlier ones could convey so much more with less.

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Tue May 07, 2019 9:36 am
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I don't see anything conveyed in your examples, both that old Ness and Yoshi look completely empty and without any personality at all.


Wed May 08, 2019 12:47 pm
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What Refurin said.

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Wed May 08, 2019 5:44 pm
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Goku's aura on his down taunt (right) is still pixelly and "sprite-y" unlike his down-b aura (left)

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Mon Jun 03, 2019 3:17 am
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Ness hitting the ground during PK Thunder 2 makes him bounce off, but he doesn't do that when hitting a wall or under the arena



EDIT:
I just realized there's neither an Event or Classic Mode level where you fight several Kirbys (Multi-Man style except they can use NeutralB) with random copy abilities, and it bothers me a little bit

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Mon Jun 03, 2019 5:39 pm
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I like rayman's victory theme and all, but it doesn't really match the other victory themes.
it sounds less "grand" like the other victory themes.

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Fri Jun 21, 2019 2:54 am
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This is really just a nitpick with Smash in general, but I wish victory themes were unique to characters and not just to series. I know it's more work since there's a lot of characters, but it would still be pretty cool. Even if it's still the same tune but altered differently so it reflects the character more.

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Mon Jul 01, 2019 9:43 am
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time for a super nitpick

it always bugged me that the first ssf2 trailer used a clean version of the brawl theme, but the 2014 remake of the same trailer just used the 2006 trailer audio, including the newcomer sound and pit's voice

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Tue Jul 30, 2019 11:30 am
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One thing I noticed during Lucario's FS in the trailer.

The scream he makes when shooting the beam is his scream from Brawl, despite having his Sm4sh/Ultimate voice clips here.

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Sat Aug 10, 2019 9:30 am
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flying mario alt isnt in the game

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Wed Aug 14, 2019 11:53 pm
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We don't have a Super Mario Bros. (NES) alt for any of the Mario crew.

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Thu Aug 15, 2019 12:47 am
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SMB Bowser and SMB3 Bowser have almost the same colors, for whatever that's worth

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Thu Aug 15, 2019 10:14 am
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Sora needs another KO scream.

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Thu Aug 15, 2019 2:21 pm
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Piranha Plant's animation seems a bit choppy

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