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Help Us Hunt Desyncs! 
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Joined: Sat Jul 30, 2016 6:18 pm
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LegendaryMarth wrote:
There is a glitch where if you enter a stage before someone joins, the game glitches into the target test thing

You should put this in the bug report thread. This thread you just posted in isn't for reporting bugs and glitches.

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Fri Jun 09, 2017 10:08 am
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Characters used: Kirby (me) vs Chibi-robo
Stage: Final Destination
Hazards/items: off
multiple matches: nope

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Sat Jun 10, 2017 7:23 pm
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Characters used: Kirby (me) vs Isaac
Stage: Yoshi Story
Multiple matches: no
Items/hazards: off

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Sun Jun 11, 2017 9:33 am
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Characters used: Sora (Me) Bandana Dee (Didn't check name)
Stage: Skull Fortress
Items and Hazards: Both on
Matches: Single
Notable: It wasn't a serious match. I SD'd a couple of times.

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Mon Jun 12, 2017 3:46 am
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Currently Playing: No lag
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Final Destination
Bowser vs Falco
Competitive

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Tue Jun 13, 2017 8:43 pm
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***** 1.0.2 has fixes for a lot of the desync bugs we found ******

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Tue Jun 13, 2017 10:46 pm
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2 new ones


Both held on Battlefield 3 stocks no time limit

1: Mario vs Ichi
2: Mario vs BDee

Not solid on this, but both seemed to desync on first hit, both were fresh lobbies

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Wed Jun 14, 2017 1:15 am
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2 of them:

Characters used: Mario (Me), Kirby (haaii), Sonic (Forgot) ZSS (Didn't notice).
Stage used: Devil's Machine.
Items: On.
Hazards: If Giygas talking counts, On.
Matches: Single.

Characters used: Luffy (Me), Link (cryW0lf).
Stage used: Final Destination
Items: On.
Matches: Single.

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Sat Jun 17, 2017 2:52 pm
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Characters used: Goku (Me) Issac (Forgot)
Stage: Chaos Shrine
Items and Hazards: pokeballs, metal box & Assist trophy only
Matches: Single
Notable: We desync because many pokeballs and AT were summoned(I think)

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Sun Jun 18, 2017 5:27 am
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Characters used: Bowser (Me) VS Mario (?)
Stage: Pokemon Coliseum
Items and Hazards: None
Matches: Single
Notable: The Mario began to roam around like crazy in the opposite direction of me and was trying to attack like I was on the other side. We froze when he actually landed a hit on me.

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Sun Jun 18, 2017 6:43 pm
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Characters: Link (Me), Bandanna Dee (Opponent 1), Pit (Opponent 2)
Stage: Final Destination
Items: On
Matches: Single

Characters: Megaman (Me), Jigglypuff (Opponent)
Stage: Waiting Room
Items: Off
Matches: Single
Note: Desynced right at the KO blast effect just as I took out her first stock

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Tue Jun 20, 2017 4:34 am
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Me Marth, them Bandana Dee
Mirror Chamber
I think this was the third game I played in the same room, all with different players.
No items, no hazards.
The game desynced right before the last KO. It was Bandana Dee dying from a star KO, and the star never appeared.


Attachments:
desync.ssfrec.zip [3.94 KiB]
Downloaded 63 times

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Tue Jun 20, 2017 10:55 pm
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Characters used: Samus (Me), Meta Knight (Opponent).
Stage used: Hidden Leaf Village
Hazards?: Off?
Items: On.
Matches: Single.
Notes: The match was extremely laggy and it desynced right when the game ended.

EDIT: Another one:
Characters used: Pit (Me), Sora (Opponent).
Stage used: Yoshi's Island
Hazards: Off.
Items: On.
Matches: Single.
Notes: This match was also laggy but not as much as the other one.

EDIT: Another one:
Characters used: Pac-Man (Me), Samus (Opponent).
Stage used: [b]Crateria

Hazards: Off
Items: On
Matches: Single

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Thu Jun 22, 2017 4:10 am
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What characters were used: Me: Zelda vs. a Link
What stage was used: Rainbow Route
If you played multiple matches in one lobby or if someone quit your lobby and someone else joined or anything weird like that: Nope. First match of online after firing up the game.
If items were on or hazards were on: None
Anything else notable you think we should know: Say "3," freeze-frames for 7-8 seconds, then continues into the game with a pretty smooth connection. A minute of play later, just hard freeze-frame; 15 seconds of pause later, the room ends itself.

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Fri Jun 30, 2017 11:50 pm
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Characters: Kirby (Me) vs Link
Stage: Battlefield
Multiple matches?: no
Hazards/items: off

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Tue Jul 04, 2017 3:55 pm
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