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SSF2 Beta Bug Report/Troubleshooting Thread
http://forums.mcleodgaming.com/viewtopic.php?f=117&t=44808
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Author:  tson [ Mon May 29, 2017 7:30 pm ]
Post subject:  SSF2 Beta Bug Report/Troubleshooting Thread

KNOWN ISSUES:
  • You cannot clear the Role Reversal event (temp workaround detailed here).
  • Meta Knight's down air landlag isn't workin'.
  • The game can crash periodically or freeze if you aren't moving your mouse
  • Changing Dead Zone/Radius settings for your controller can completely break your control stick
  • Loading Clock Town, Peach's Castle, or Sky Sanctuary Zone's alternate tracks will cause issues loading matches if the alternate tracks are selected for any of the other stages
  • Online Mode stuff

Author:  Doq [ Mon May 29, 2017 8:22 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Restarting an All-Star event from the Pause screen will cause a softlock on the loading screen for the second character.

Author:  svladcjelli42 [ Mon May 29, 2017 8:29 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

If you quick attack straight down from neutral, the result is different depending on whether Pikachu is facing left or right. I don't know which behavior is intended, but I'm pretty sure it's not supposed to change based on facing left or right. This issue existed in 0.9b, just thought I'd point out that it still exists.

On a similar note, Black Mage's Thundaga still bounces off right walls and sticks to left walls.

Author:  Zach8920 [ Mon May 29, 2017 8:33 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Whenever you KO someone off the top of the blastzone and it is not a star KO, the blastzone 'thing' is misplaced closer to the middle of the screen if anything.

I can't seem to get anything but star KOs right now, so it'll take a bit.

Edit: World Tournament stage unlocking message is completely incorrect. Unless you mean Majin Vegeta?!(Though i'd like to think the World Tournament is where lifelong friendships were born) https://gyazo.com/d2bdbe6fba17345376b04d57f2ca8a8f

Bug #2: Naruto's RasenShuriken indicator is stuck at the bottom, and each time you pause it 'returns' things back to normal before it's stuck at the bottom again. Video file should be in the comment.

YouTube Video:


Bug #3: I really reccomend you fix this, but basically it involves using one of Pacman's items and clipping it under Temple(could apply to any other stage as well). The more you stack it, the more often flashing white lights appear. Had to look away from it, so watch entirely at your own risk. >_>
YouTube Video:

Author:  Lulu [ Mon May 29, 2017 8:38 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

- Hammer Bro assist trophy freezes on its first frame, not doing anything.
- When I dash using the control stick, the character dashes for about half a second before stopping abruptly, making it difficult to move accross the stage.

I'm assuming my second issue is related to the dead zone / radius thing? But I didn't change those...


EDIT: Probably not intentional, but I noticed Starship Mario is called Galaxy Tours still. Way to get my hopes up, guys :P

Author:  puzzler7 [ Mon May 29, 2017 8:55 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Reflecting Naruto's side-b clones with Mario's cape causes them to act weirdly.

Author:  yoshikid [ Mon May 29, 2017 8:58 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

- Assist trophies will spawn when one is used and multiple can be used at once on training mode and smash mode, same with pokeballs.
- Some Assist trophy characters will freeze and do nothing
- changing the binding on pause for keyboard will lock you out of quitting the match unless its the default setting.
- some sound effects will sound boosted when layered and is more apparent when its the same sound effect (ex: fireworks item)
- Master hand is too high from the stage and most of his attacks that go across the stage miss completely. his wind attack does no damage (unless thats intentional)
- items with hitboxes like pokeballs and motion sensor bomb when idle will juggle other things thrown at them or fly away when hit with a attack
- you cant pick up the explosive crate (unless thats intentional)
- In multi man smash the counter for how many characters left/knocked out will show over the screenshot button in the pause screen

Author:  Doq [ Mon May 29, 2017 9:00 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Entering a nametag breaks your controller.

Oh, and this happened
Image

Unplugging a controller does not properly reset your control settings.

Author:  Mawnstrz [ Mon May 29, 2017 9:06 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

While not a bug, I'm having a lot of trouble mapping my 360 controller's analog (and even the D-pad, which I was going to use as a substitute). Is there any way to alleviate this?

Author:  stevan_vicentin [ Mon May 29, 2017 9:10 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

on browser,the games loading gets stuck at 98% i tried refreshing and it didnt work

Author:  Chaunch [ Mon May 29, 2017 9:16 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Seems that when I edit my controller controls (after backing from the control menu), my controller does not work anymore and I have to close and reopen SSF2.

Author:  yoshikid [ Mon May 29, 2017 9:18 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

i ended up finding some more

- Sora sometimes gets turned around when using his back air
- When flowmotioning with sora and you run into the bumper, instead of pushing you back and canceling the attack, it pushes you up while flowmotion is still going
- on keyboard sometimes trying to do a smash attack after another won't let you unless you hold the attack and directional buttons for longer than needed
- if the game is open for too long then everything starts to slow down
- you cant back out of the CSS using your binded "B" button but have to click back or move your controller cursor to it

Author:  mariofan3ds [ Mon May 29, 2017 9:22 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Not sure if it's a bug or something, but characters do their normal attacking animation when grabbing an item.

Author:  SytherBlade [ Mon May 29, 2017 9:24 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Falco sometimes freezes during his shine. It will start and the sound will go off, but he will stay frozen in his original position for a few frames.

Author:  TheRebornBowser [ Mon May 29, 2017 9:28 pm ]
Post subject:  Re: SSF2 Beta Bug Report/Troubleshooting Thread

Not sure if this is a bug, but when I used water wave it did 49% (MegaMan)
Also it feels great not to say "OH SORRY STOP REPORTING THE ASSIST TROPHY GLITCH"

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