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SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!
http://forums.mcleodgaming.com/viewtopic.php?f=117&t=44752
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Author:  Pinkmann [ Fri May 24, 2019 4:48 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

is waluigi the final character being added. I'm not asking for u to reveal anything . I would just like to know if we can expect more characters. that is all

Author:  Pinkmann [ Mon May 27, 2019 11:26 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Sup devs
There's this bug dating back as early as 0.9b(I think) in the "Nintendo 3DS" stage and still is in beta. The bug occurs during the hazards of the game mutant mudds where Platforms rise from below, covering the bottom blast line and forming walk-off edges on both sides of the stage. These platforms come in segments that vary in height, and constantly change for the duration of this game. The problem is that the characters tend to clip into the platforms and have to wait a while to unclip and get on top of the platforms. I'm positive that you're aware of that since its fairly obvious to anyone that has played the game so I was wandering if it's planned to be fixed in 1.2
Thanks for your time

:krystal:

Author:  Pinkmann [ Mon May 27, 2019 11:29 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Hey devs
So there seems to be quite a bit of confusion in the community as to when waluigi is to be released. Till now I thought that he was confirmed for 1.2 but the community seems to think otherwise. So my question is: is he planned for 1.2?



:bandanadee:

Author:  CraftGMC [ Mon May 27, 2019 3:24 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Pinkmann, please avoid double (or more) posting, just edit your previous post instead of making a new one if no one else has replied yet

Author:  TSF.Strife [ Sun Jun 02, 2019 8:41 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Why is Luffy's rapid jab the only one to have a true finisher when almost every rapid jab does not?

Also, are there any plans to change up rapid jabs to potentially expand their utility in a similar vein to Smash 4/Ultimate?

Author:  Pinkmann [ Mon Jun 03, 2019 3:18 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Hey there's been a lot of fuss for years and lately about the alts in sssf2. Everyone is now sure because of a mod that custom colors are doable in flash since they are based on saturation,hue and brightness so why has this not been implimented so far especially this far in the development of the game(I've seen this being talked about as early as 9.a) So my question is : Is there any specific reason for that because I fail to see one.


much love :chibirobo:

Author:  BandanaDeeMain [ Thu Jun 06, 2019 12:07 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Why does Live and Learn not have vocals?

Author:  MedK [ Wed Jun 26, 2019 8:19 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Pinkmann wrote:
Sup devs
There's this bug dating back as early as 0.9b(I think) in the "Nintendo 3DS" stage and still is in beta. The bug occurs during the hazards of the game mutant mudds where Platforms rise from below, covering the bottom blast line and forming walk-off edges on both sides of the stage. These platforms come in segments that vary in height, and constantly change for the duration of this game. The problem is that the characters tend to clip into the platforms and have to wait a while to unclip and get on top of the platforms. I'm positive that you're aware of that since its fairly obvious to anyone that has played the game so I was wandering if it's planned to be fixed in 1.2
Thanks for your time

:krystal:


Go read the OP as the title suggested smh
This is not the place to do this bs
Start reading s*** smfh

Author:  SpringhybridOffical [ Wed Jul 10, 2019 2:34 pm ]
Post subject:  A NEW STAGE IDEA.......ourdarkgod

hey i was wondering if you can put "Giygas's Lair" in SSF2? please? thanks :sweat:

Author:  Kirb-Star [ Thu Jul 11, 2019 7:36 pm ]
Post subject:  Re: A NEW STAGE IDEA.......ourdarkgod

SpringhybridOffical wrote:
hey i was wondering if you can put "Giygas's Lair" in SSF2? please? thanks :sweat:

I'm no dev, but I figured this is something easy to answer.
Devil's Machine is already in SSF2, it's an unlockable stage that you get by getting KO'd three times while playing as Ness' white costume.
Image: show
Image

Author:  yamnow [ Sat Jul 20, 2019 7:07 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

how do you finally do the costumes?

Author:  Rollaboy [ Thu Aug 15, 2019 5:58 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Are there any plans to alter the game's control assignment system to accept any input? Because it seems that the game is unable to recognize some keys, such as "\".

Author:  bagrielmarmanjo [ Sun Aug 25, 2019 7:28 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

bad news

Author:  Vanilla [ Mon Aug 26, 2019 12:25 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

what bad news?

Author:  Meteor85 [ Fri Aug 30, 2019 12:21 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

What happened?

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