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SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!
http://forums.mcleodgaming.com/viewtopic.php?f=117&t=44752
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Author:  SilverVortex [ Sun Sep 16, 2018 1:13 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

in bowlerSSF2's smash con 2018 video going over the new fighters and he mentioned a kirby resprite, but it didn't look much different from the old one. is it a full resprite or a few animation updates?

Author:  Carloscreate100 [ Sun Sep 16, 2018 11:14 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Will Wario-Man's and Super Sonic's moveset will be removed and replaced with the official SSB games like in Brawl and 3DS / Wii U?

Author:  LunaDiviner [ Tue Sep 18, 2018 3:22 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Regarding Smash mechanics, have you ever though of implementing Melee-like air dodge (that would allow wave dash and stuff)? Not to be a Melee f** or not that i don't like the current air dodge, I do, but I always though it would be interesting to be able to switch between them to create different kinds of matches, and maybe bring some specific public on board.

Author:  TSF|Cookies [ Fri Sep 21, 2018 9:06 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

What made you decide to remove Jab Cancels? Not saying that its a horrible decision (although I do kinda miss them), but Im curious :chibirobo:

Author:  Carloscreate100 [ Sat Oct 06, 2018 12:17 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Will swimming will be added or not? Because of this:
Image

Author:  Carloscreate100 [ Sat Oct 06, 2018 12:20 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Anyone remember this from the past?
Image

Author:  Steven [ Sun Oct 07, 2018 4:34 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Vanilla wrote:
Who is the dev team's favorite character? :pikachu:


Pichu
SilverVortex wrote:
in bowlerSSF2's smash con 2018 video going over the new fighters and he mentioned a kirby resprite, but it didn't look much different from the old one. is it a full resprite or a few animation updates?


Kirby is reshaded, recoloured and features a ton of new animations remade from the ground up.

LunaDiviner wrote:
Regarding Smash mechanics, have you ever though of implementing Melee-like air dodge (that would allow wave dash and stuff)? Not to be a Melee f** or not that i don't like the current air dodge, I do, but I always though it would be interesting to be able to switch between them to create different kinds of matches, and maybe bring some specific public on board.


Watch your language.

Carloscreate100 wrote:
Anyone remember this from the past?
[ Image ]


Regarding your last two questions; don't put any stock in the previous DOJO sites neither of those were in-game screens.

Author:  Densetsu [ Mon Oct 08, 2018 6:18 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Image

Whose arm is this?

Author:  Sonario [ Tue Oct 09, 2018 7:29 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Was Luffy added after the supposed "finalized roster"?

Author:  Cherry [ Sun Oct 14, 2018 3:42 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Why is there no black color for Pit?
Considering Dark Pit it seems like an easy grayscale. :pit:

Author:  SilverVortex [ Sun Oct 14, 2018 4:03 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Droe wrote:
Why is there no black color for Pit?
Considering Dark Pit it seems like an easy grayscale. :pit:

idk i think pit's eighth alt is "edgy dark pit" enough to be a dark pit colour
all we need now are his voice clips. electroshock arm!

Author:  bagrielmarmanjo [ Mon Oct 15, 2018 1:05 pm ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Densetsu wrote:
[ Image ]

Whose arm is this?

Blade after being removed.

Author:  2spooky4you [ Mon Oct 22, 2018 11:56 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

I don't know anyone asked this. Why some of the SSF characters (like blade) removed?

Author:  LunaDiviner [ Tue Oct 23, 2018 10:54 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

Steven wrote:
Vanilla wrote:
Who is the dev team's favorite character? :pikachu:


Pichu
SilverVortex wrote:
in bowlerSSF2's smash con 2018 video going over the new fighters and he mentioned a kirby resprite, but it didn't look much different from the old one. is it a full resprite or a few animation updates?


Kirby is reshaded, recoloured and features a ton of new animations remade from the ground up.

LunaDiviner wrote:
Regarding Smash mechanics, have you ever though of implementing Melee-like air dodge (that would allow wave dash and stuff)? Not to be a Melee f** or not that i don't like the current air dodge, I do, but I always though it would be interesting to be able to switch between them to create different kinds of matches, and maybe bring some specific public on board.


Watch your language.

Carloscreate100 wrote:
Anyone remember this from the past?
[ Image ]


Regarding your last two questions; don't put any stock in the previous DOJO sites neither of those were in-game screens.


Sorry Mister, it was uncalled for. Would you please answer my question?

Author:  Steven [ Sat Nov 03, 2018 11:04 am ]
Post subject:  Re: SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP!

2spooky4you wrote:
I don't know anyone asked this. Why some of the SSF characters (like blade) removed?


The non-official characters previously assosciated with SSF2 (Azrael, Spikeman and Blade and Blue) were all created by people who had nothing to do with SSF2's production. As these characters were fan made there was also no history or content to derive a moveset from. The newer iterations of the ssf2 team felt like they had no place in SSF2.

LunaDiviner wrote:
Regarding Smash mechanics, have you ever though of implementing Melee-like air dodge (that would allow wave dash and stuff)?


This has been requested before but sadly it's not as easy as flipping a switch and suddenly having a new air dodges. This would be a change that impacts several characters and the game's balance. For now, the game is designed and balanced around the air dodges we have.

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