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SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP! 
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Why isn't Bandana Dee's UpB called Waddle Copter, like in Return to Dreamland?

Spear Copter is Kirby's version. If you pause the game as Bandana Dee you can clearly see that the move is called Waddle Copter.

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Thu Jun 01, 2017 9:13 pm
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Will there be a set time we can expect to see updates to the client, say, once a month or something like that? Or is it just more of a "updates released whenever" kinda thing?


Thu Jun 01, 2017 10:39 pm
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Sonario wrote:
tson wrote:
Kirb-Star wrote:
How did Kirby's game and watch looked like before the chef hat?

bad

Did it look anything like Silhouette? (Multi Man Kirby) Y/N

n. it looked like poop. and if we did something silhouette style then costumes wouldn't work

Utah P. Teasdale (Harr) wrote:
What is the distance between lines in the Home Run Contest?

I tried to measure it myself, but I'm not really sure what to make of this, because I'm not sure where the point the game measures on Sandbag is.
[ Image ]

the distance is measured from the right side of the plat to the middle of sandbag. the lines are just for decoration they have no metric associated with them.

jojack108 wrote:
was it hard to make the AI and do you find the lvl 9 cpu better in 9b than in beta?

AI is always difficult. Beta's level 9's will get better once we have time to focus on them (a future patch)

snidbert64 wrote:
Why isn't Bandana Dee's UpB called Waddle Copter, like in Return to Dreamland?

Spear Copter is Kirby's version. If you pause the game as Bandana Dee you can clearly see that the move is called Waddle Copter.

considering it hasn't made its name known in any official capacity (ingame anyway), what steven said is not really law. you do make a good point tho

Cartoon469 wrote:
Will there be a set time we can expect to see updates to the client, say, once a month or something like that? Or is it just more of a "updates released whenever" kinda thing?

the latter, we don't know what fixes or issues will arise in the future so i think it's too early to make that call

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Thu Jun 01, 2017 10:48 pm
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Not sure if this was asked before. Will characters have cheers just like in the official games?

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Fri Jun 02, 2017 2:35 am
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Why did you guys put another Master hand instead of Crazy Hand in Event 51? (And why an event instead of Insane Classic?)

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Fri Jun 02, 2017 3:08 am
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mariofan3ds wrote:
Not sure if this was asked before. Will characters have cheers just like in the official games?

With the nature of these threads we really are not looking to use it to confirm future content, rather to bring clarity to the things that are already released. For that reason I'm going to skip this question

Sonario wrote:
Why did you guys put another Master hand instead of Crazy Hand in Event 51? (And why an event instead of Insane Classic?)

Because we don't have crazy hand lol

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Fri Jun 02, 2017 6:22 am
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You don't have Crazy Hand yet, right?

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Fri Jun 02, 2017 6:57 am
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With the nature of these threads we really are not looking to use it to confirm future content, rather to bring clarity to the things that are already released. For that reason I'm going to skip this question

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Fri Jun 02, 2017 7:06 am
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tson wrote:
Utah P. Teasdale (Harr) wrote:
What is the distance between lines in the Home Run Contest?

I tried to measure it myself, but I'm not really sure what to make of this, because I'm not sure where the point the game measures on Sandbag is.
[ Image ]

the distance is measured from the right side of the plat to the middle of sandbag. the lines are just for decoration they have no metric associated with them.


Thanks; that helped a lot.

I ran a few tighter calculations, and I've determined that the distance between lines is approx. 3 ft. If I'm right, that's a pretty remarkable coincidence considering that would mean each is exactly 1 yard. Also, the distance between green stripes is approx. 7.5 ft. Not quite as remarkable, but still a surprisingly clean number. This could seriously come in handy.

I've also determined that the right side of the platform begins at where the pattern ends rather than the platform itself. The ring at the edge measures about 2.5 ft, and 3.6 ft is the minimum possible distance Sandbag can be knocked off the platform, because if sent anywhere from 2.5 to 3.5, he'll slide off the platform to the right.


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Last edited by Utah P. Teasdale (Harr) on Fri Jun 02, 2017 5:01 pm, edited 1 time in total.



Fri Jun 02, 2017 12:02 pm
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What software is used to make most of the music tracks?

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Fri Jun 02, 2017 1:33 pm
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Remember the Giant Sandbag glitch from the old Beta Bug Reel? You tried it on Lunar Core because it was the longest stretch of uninterrupted ground currently available. But Devil's Machine is over double Lunar Core's length - I checked. Did you ever get a chance to try it on there, or was it fixed before that stage was added?

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Fri Jun 02, 2017 5:28 pm
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Is Classic Mode finished or will there be more added to it? Because I noticed character-specific BtT levels for each character was said to be added to a later update and Multi-Man Smash has a little "TEST" banner at the bottom of the screen.


Fri Jun 02, 2017 7:43 pm
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Does the game have certain times where your are not permitted to use ur jump out of shield or jump at all when you are grounded and not doing and attack or a move that has lag. It FEELS that way to me. There are certain times where i feel like i should jump but dont for some reason.

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Fri Jun 02, 2017 7:47 pm
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Are there any more unlockables that haven't been discussed in the Scavenger Hunt topic?


Fri Jun 02, 2017 9:36 pm
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IncredibleLuigi wrote:
What software is used to make most of the music tracks?


Varies from musician to musician. In particular, I work with FL Studio 11 and a plethora of plugins. Sometimes, for specific pieces, I've also used Sibelius for music notation.

BrineBlade wrote:
Are there any more unlockables that haven't been discussed in the Scavenger Hunt topic?

What's the point if the proposed unlock methods are still wrong :pikachu:

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Fri Jun 02, 2017 10:30 pm
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