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SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP! 
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tson wrote:
Zetsus wrote:
Have you guys also ditched the idea of a pseudo Adventure/Subspace Emissary/Smash Run mode? If so, that's slightly disappointing, but understandable. Flash can only handle so much at once. And you guys also have lives outside developing a (fantastic) flash Smash game

Can't comment on this



But that doesn't entirely mean "yes". Though it also doesn't mean "no"...


Have you guys considered adding a Palutena's Guidance/Snake's Codex type thing? Like, (character A) taunts repeatedly on (character A's stage) and talks to (character B from character A's franchise) about (opponent)?

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Thu Dec 14, 2017 1:46 pm
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At the risk of beating a dead horse, why was the Peril Roulette removed? It seemed like such a good way to not make Classic feel repetitive.


Thu Dec 14, 2017 3:24 pm
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Why Shadow Moses Island was removed ?

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Sun Jan 07, 2018 1:44 pm
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My idea for Luffy's Final smash would've been Gear 4th, but you'd have to make a whole new sprite for it, in which case the elephant gun or gear second itself would've been a strategic point, if you want to continue this. If it's done, then, sorry for the inconvenience. :luffy:


Thu Jan 11, 2018 10:38 pm
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Are the early game pics photoshop or is real gameplay in the development of SSF2?
http://mcleodgaming.wikia.com/wiki/Smas ... es_gallery
(The pics of the old dojos)

Oh and will the Mushroom kingdom adventure mode be in Beta 1.1?


Fri Jan 12, 2018 5:02 pm
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GamerHour12 wrote:
My idea for Luffy's Final smash would've been Gear 4th, but you'd have to make a whole new sprite for it, in which case the elephant gun or gear second itself would've been a strategic point, if you want to continue this. If it's done, then, sorry for the inconvenience. :luffy:


Hello there, just letting you know, but in this topic you can ask questios to the developers. Gameplay and moveset suggestions are ment for another topic.

StrikeGaming7 wrote:
Are the early game pics photoshop or is real gameplay in the development of SSF2?
http://mcleodgaming.wikia.com/wiki/Smas ... es_gallery
(The pics of the old dojos)

Oh and will the Mushroom kingdom adventure mode be in Beta 1.1?


The early incarnation(s) of the DOJO had most of its pictures made in photoshop, not actual gameplay footage.

In this topic we can't answer questions about content which does not currently excist in the game.

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Sun Jan 14, 2018 4:35 am
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I hope this isn't breaking any rule, due to the fact that I haven't seen anything related to it,

But can we ask questions about the Dev application here?


Mon Jan 22, 2018 5:09 pm
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Does anyone on the Dev team use a Wacom tablet to sprite?

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Wed Jan 31, 2018 5:35 am
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So...about event 51,

Does the record time taken to clear the event also includes the time from when both master hands are defeated 'till the announcer announces success?

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Wed Jan 31, 2018 6:30 am
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tay wrote:
Does anyone on the Dev team use a Wacom tablet to sprite?


I use the wacom tablet for all my drawing stuff. I sprite in Paint, but sometimes I draw out animations beforehand in SAI using the wacom tablet.

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Wed Jan 31, 2018 12:45 pm
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You changed you Mega Man series symbol to the official one when an official one was added, but why didn't you do the same for Final Fantasy?

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Sat Mar 10, 2018 12:16 pm
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Any word on fixing the odd AI behavior? Like grabbing the ledge for a long time or suiciding all day?

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Mon May 14, 2018 10:43 am
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Why :tails: removed the voice actor, Mary Tinker Jet Bruhand in demo v0.7 to v0.8b?

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Tue May 15, 2018 12:17 am
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Carloscreate100 wrote:
Why :tails: removed the voice actor, Mary Tinker Jet Bruhand in demo v0.7 to v0.8b?


As far as I'm aware, her work was never included in the game? Tails' voice clips come from the Sonic the Hedgehog series of games.

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Wed May 16, 2018 3:40 am
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Yeah, but theres a few of them may heard such as "Take that!", "Ha!", (screams from KO), etc..
For example in demo v0.7 as seen from the credits.

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Thu May 17, 2018 1:05 am
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