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Monotonous Pixels [Updated OP] 

What kind of characters should I sprite?
Resprites of Official Smash characters 57%  57%  [ 4 ]
Characters that probably wont get into an official smash game 43%  43%  [ 3 ]
Other (Specify by posting) 0%  0%  [ 0 ]
Total votes : 7

Monotonous Pixels [Updated OP] 
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Joined: Tue Feb 02, 2016 4:56 am
Posts: 11
Location: On a chair
Country: Sri Lanka (lk)
Gender: Male
MGN Username: Asith
Currently Playing: SSF2, Pokemon, etc
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Monotonous wrote:
Welcome to Monotnous' Showroom!

I'll be adding more and more Sprites for great MG users, such as yourself, to admire. These sprites were made to be seen and I am kind and generous enough to let the good people of MG experience my sprites. I create sprites under a "What you see is what you get" style of service meaning that every spec of detail that the Sprited character has in official Artwork/Models will be exactly what will be included in my sprite.

So long as you are not a plagiarist (someone who steals other people's work and claims it as their own) and you have a clean reputation here then I'm glad to have you here :D . Please, to remind the thieves out there, these sprites are made by me and have been recognised as my work. Using these elsewhere or re-posting them in your own topic without giving credit will most likely result in a shunning and shaming from the MG community. You have been warned! I will most likely decline any chance at an apology or redemption request if you break these rules, or the rules of the forum or any other reason.

View Showroom: show
As you can see by your scrollbar, there will soon be a hell of a lot of sprites on this post and the layout isn't exactly easy to navigate in. So for your convenience, use Control+F and type in one of the following section headers below to find that section:

  • Super Mario Bros
  • Star Fox
  • Metroid
  • Legend of Zelda
  • Banjo & Kazooie
  • Spectrobes

Total: 7 Sprites
______________________________________________________________________
Super Mario Bros (1 sprite)
Mario Nintendo 64 appearance
Image
Notes:
~Seems perfectly fine to me. Some experts out there will probably see mistakes though, so point them out please ;)

______________________________________________________________________
Star Fox (2 sprites)
Original Fox Sprite (N64)
Image
Notes:
~One of my first sprites. Obviously pretty bad. Redone version below \/

Fox Nintendo 64 version
Image
Notes:
~*REMAKE* This is a redone version of my first Fox sprite. Much better by comparison. Any pointers?

______________________________________________________________________
Metroid (1 Sprite)
Samus Nintendo 64 appearance
Image
Notes:
~I feel like this is my best sprite so far. If you can still spot anything wrong, tell me!

______________________________________________________________________
Legend of Zelda (1 sprite)
Link Nintendo 64 appearance
Image
Notes:
~Will probably be redone. It looks too flat. Any tips for the remake?

______________________________________________________________________
Banjo & Kazooie (1 sprite)
Banjo & Kazooie Nintendo 64 appearance
Image
Notes:
~I cant seem to get the eyes to look right. Anyone want to help me fix them?

______________________________________________________________________
Spectrobes (1 sprite)
Rallen (Spectrobes Beyond the Portals appearance)
Image
Notes:
~I may have messed up the colour layers a little again, but I'm getting better! :D

______________________________________________________________________

Constructive Criticism is appreciated
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Last edited by Monotonous on Mon Feb 08, 2016 5:59 am, edited 10 times in total.



Tue Feb 02, 2016 8:34 am
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Monotonous wrote:
Wassup movers and shakers? My names Monotonous, and judging by my post count, you can see I'm new to the Mcleod Community.

I think that the best way to introduce myself would be showing of some of my sprite work. Here they are, in no particular order:
Warning: pictures are massive, to help you see.


Mario: show
Quote:
Nintendo 64 appearances:


Here, we have Mario as depicted on the Nintendo 64:
Image
Things I've noted need to be fixed:
~ Not much, but hey, I'm an amateur, I may have missed something. Do let me know!


Star Fox: show
Quote:
Nintendo 64 appearances:


Here, we have Fox as depicted on the Nintendo 64:
Image
Things I've noted need to be fixed:
~The colouring. It needs to be redone in my opinion, it bugs me.


Metroid: show
Quote:
Nintendo 64 appearances:


Here, we have Samus as depicted on the Nintendo 64:
Image
Things I've noted need to be fixed:
~Not really anything, Im pretty proud of this one actually :D


The legend of Zelda: show
Quote:
Nintendo 64 appearances:


Here, we have Link as depicted on the Nintendo 64:
Image
Things I've noted need to be fixed:
~The shading. Mainly the hair and clothes. They look flat.


(If you've taken the time to look at them, then I know what you're thinking. Yea, they're all based on the Nintendo 64)

Anyway, thanks for checking this out. I know most of you are waaaaaay better than me, so I appreciate some constructive criticism :D

~Monotonous


Quite interesting. Looks good. Welcome to the forums, btw.

One question though, are these traced, or are they done from scratch? Just curious, still pretty cool looking.

Hope you enjoy the forums~

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Here's some of my spritework I did~. Image
Find more at my thread: viewtopic.php?f=11&t=42479


Tue Feb 02, 2016 4:44 pm
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SuperSegaSonicSS wrote:

Quite interesting. Looks good. Welcome to the forums, btw.

One question though, are these traced, or are they done from scratch? Just curious, still pretty cool looking.

Hope you enjoy the forums~


Thanks for the warm welcome, appreciate it.
And no, they aren't traced. I make them from scratch while looking at a reference picture.
(Usually a screenie from my N64 emulator)

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Wed Feb 03, 2016 4:55 am
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Monotonous wrote:
SuperSegaSonicSS wrote:

Quite interesting. Looks good. Welcome to the forums, btw.

One question though, are these traced, or are they done from scratch? Just curious, still pretty cool looking.

Hope you enjoy the forums~


Thanks for the warm welcome, appreciate it.
And no, they aren't traced. I make them from scratch while looking at a reference picture.
(Usually a screenie from my N64 emulator)


No problem~

And very nice, I hope to see more of those, looks pretty cool. Good luck.

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Image My DA account: http://supersegasonicss.deviantart.com/

Here's some of my spritework I did~. Image
Find more at my thread: viewtopic.php?f=11&t=42479


Wed Feb 03, 2016 5:23 am
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Well, that old Fox sprite of mine was bugging me A LOT, so here's a redone, revised version:
(still based on the N64 version)

Image

Also, I've shrunk the sprites down. They were too big for their own good...

~OP updated~


EDIT: I forgot to say, I want your opinion for my next sprite. I want to make sprites of all the original smash64 characters, but I also want to do characters that are high in demand. The choice is yours, from either:
KIRBY, PIKACHU, BANJO/KAZOOIE, RAYMAN

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Wed Feb 03, 2016 6:21 am
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Monotonous wrote:
Well, that old Fox sprite of mine was bugging me A LOT, so here's a redone, revised version:
(still based on the N64 version)

[ Image ]

Also, I've shrunk the sprites down. They were too big for their own good...

~OP updated~


EDIT: I forgot to say, I want your opinion for my next sprite. I want to make sprites of all the original smash64 characters, but I also want to do characters that are high in demand. The choice is yours, from either:
KIRBY, PIKACHU, BANJO/KAZOOIE, RAYMAN


Rayman/Banjo would be nice. And the Fox sprite is indeed better than previously.

_________________
Image My DA account: http://supersegasonicss.deviantart.com/

Here's some of my spritework I did~. Image
Find more at my thread: viewtopic.php?f=11&t=42479


Wed Feb 03, 2016 10:29 am
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My next sprite has been confirmed as Banjo & Kazooie. I don't have any teasers or anything so far though.

To keep you guys interested, I've completely updated the style of the First post. It looks great, and much
cleaner IMO. Check it out :)

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Thu Feb 04, 2016 5:55 am
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Awwww, the poor new design isn't getting any attention xD

Oh well, maybe this sprite will call you guys forth. I think it's pretty much done:

______________________________________________________________________

Banjo & Kazooie Nintendo 64 appearance
Image
Notes:
~I cant seem to get the eyes to look right. Anyone want to help me fix them?
______________________________________________________________________


There you have it. Banjo & Kazooie done. CC Apreciated.
My next sprite will be a little surprise for you guys :P

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Fri Feb 05, 2016 4:50 am
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I'm sorry to say, but it looks like you just took the N64 3D models and slapped some filters on them. The outlines could be smoother and you often seem to use pillow-shading (which generally doesn't work out too well). I'm not sure if you actually do filter the models or if you sprite them from the ground up but I think you could improve upon the fundamentals of outlining, shading and colour studies with these.

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Fri Feb 05, 2016 6:23 am
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Steven wrote:
I'm sorry to say, but it looks like you just took the N64 3D models and slapped some filters on them.


No, don't worry, that isn't what I do, but how would that even work? (Sorry, if that's a redundant question, I'm kinda new to this)

Steven wrote:
you often seem to use pillow-shading (which generally doesn't work out too well).


Yes, I know. I've been told this multiple times, and have tried to stray away from it, but I could never understand why it's
that big of a problem. Not trying to be rude or anything, but surely having the light-source shining straight onto the character
isn't any different to it shining from somewhere around it?

Steven wrote:
I think you could improve upon the fundamentals of outlining, shading and colour studies with these.


Thanks for the tips man. Outlining, I understand,and by shading I assume you mean the pillow shading problem. What of the
"colour studies" though. Could I ask you to exaggerate?

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Fri Feb 05, 2016 6:36 am
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Monotonous wrote:
Yes, I know. I've been told this multiple times, and have tried to stray away from it, but I could never understand why it's
that big of a problem. Not trying to be rude or anything, but surely having the light-source shining straight onto the character
isn't any different to it shining from somewhere around it?

Thanks for the tips man. Outlining, I understand,and by shading I assume you mean the pillow shading problem. What of the
"colour studies" though. Could I ask you to exaggerate?


If pillow shading is what you want to use then obviously you're free to- it's your art after all, so you should make it the way you like it. It's just that pillow shading more often than not leads to someone adding way too many shades and the sprite ending up looking 'fuzzy'.

Regarding your second question- what I'd like to see more in your art is more consistency in the contrast of your shades and the amount of shades you use on a surface. On your earlier works certain areas (Link's tunic for example) were completely unshaded whereas other areas had more shades. This leads to an inconsistent end result. You've been getting better at this if I'm looking at Banjo though, but it's still something I'd like to tell you to keep in mind.

Consistancy right now still appears to be somewhat of an issue, try to keep the contrast between your shades similair and also the amount of shades(/colours) you use on a surface. If you can work on that your work will appear more well-rounded and colourful.

Also re: the 3D-model thing, you can take a 3D model and then compress it and reduce the amount of colours. Older games like Donkey Kong Country often used this technique.

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Fri Feb 05, 2016 7:37 am
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The technique is often labeled as "posterize." It's actually an effect within most paint programs. It seems you did just that however.

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Fri Feb 05, 2016 3:37 pm
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You could use 3 tones for each part (each one separated by 3 tones)

I know I'm horrible at explaining, so, I'll make prints.
Up one = yours. Down one = right way.

Attachment:
crash_bandicoot___dr__n_gin_custom_boss_sprites_by_fiercethebandit-d98gxuq.png
crash_bandicoot___dr__n_gin_custom_boss_sprites_by_fiercethebandit-d98gxuq.png [ 52.18 KiB | Viewed 4750 times ]

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Fri Feb 05, 2016 6:17 pm
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Thanks to everyone who posted. These tips are really gonna help.
Anyway, I've started up this:

Image

I've tried to stick to the things you told me to. Good? Bad?

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Fri Feb 05, 2016 10:36 pm
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Don't know who she is, but pretty good ^^.
.
.
.
It's from Splatoon?

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Sun Feb 07, 2016 9:08 am
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