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Improvement 
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Didn't like what I saw in here. :bump:

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Last edited by El Natoo on Thu Jun 01, 2017 1:03 am, edited 1 time in total.



Sat Sep 03, 2016 2:39 pm
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Your spritework is most impressive, although I think Sukapon looks too much like the tSR Sukapon.

One tip I would liek to give you, if to avoid overreliance on AA and making shades 'hug the lines'. This leads to the sprites looking more fuzzy than neccesary imo. Keep in mind your lightsource and capitalise on that. This also frees up the darkest shade so you can use it to detail with, like making knees. I made you an example mock-up;

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Sat Sep 03, 2016 2:53 pm
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I personally asked in the forums and they said I could use their Sukapon sprite as a base.

Hmm I can actually see the difference. Thanks for the tips and the edit Steven!

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Sat Sep 03, 2016 3:04 pm
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Yeah sorry I didn't mean to suggest you stole it. I ment moreso, if you are gonna sprite Sukapon you might as well make your own design right?

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Sat Sep 03, 2016 3:32 pm
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Steven wrote:
Yeah sorry I didn't mean to suggest you stole it. I ment moreso, if you are gonna sprite Sukapon you might as well make your own design right?


Good point there. I'll take a shot at it whenever I can.

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Sat Sep 03, 2016 3:37 pm
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I sure hope Steven doesn't freak out over this one lol.

EDIT:

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I went ahead a gave Dillon some improvements.

Now, I've been working on a pixel art of Crater Lake (Oregon) and I wanted to make it look like an actual SSF2-styled stage. Can any of the spriter devs or anyone who knows about SSF2's stage perspectives give me some insight or tips that could help? I'll be showing what I have soon.

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Fri Sep 23, 2016 11:57 pm
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El Natoo wrote:
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I sure hope Steven doesn't freak out over this one lol.

EDIT:

[ Image ]
I went ahead a gave Dillon some improvements.

Now, I've been working on a pixel art of Crater Lake (Oregon) and I wanted to make it look like an actual SSF2-styled stage. Can any of the spriter devs or anyone who knows about SSF2's stage perspectives give me some insight or tips that could help? I'll be showing what I have soon.


That Poliwrath is a very nice improvement! There are some inconsistancies in the lightsource (our) left's arm's shading doesn't match the rest of the reflections for example. But it's very nice.

What do you have so far for the Crater Lake? Perhaps we can take a look at it together and see if we can figure out where to go.

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Wed Sep 28, 2016 4:15 am
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(Decided to scrap the Crater Lake stage after figuring out I'm not ready for a project that big.)

A new challenger arrives!
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Last edited by El Natoo on Sun Jan 08, 2017 6:38 pm, edited 1 time in total.



Fri Oct 14, 2016 10:13 pm
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It looks pretty good, but the colors look a little dim to me. I wonder when there going to announce Wii U version DLC... the models are already there...

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Sat Oct 15, 2016 3:07 pm
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Decided to give these guys a fresh coat of paint and some updates.
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Sun Jan 08, 2017 6:35 pm
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Neopets was lit and it formed part of my childhood, so why not bring it back with a revamp of my old Shoyru?
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I always find something to update on Dillon, so I might as well show how many details have changed on his sprite to this day.

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Wed Jan 18, 2017 8:57 pm
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Made this pixel art for my friend. Any criticism would be greatly appreciated.
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Sat Jan 21, 2017 3:28 pm
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Updated main page with new stuff.
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Last edited by El Natoo on Tue Jun 27, 2017 11:39 pm, edited 1 time in total.



Thu Jun 01, 2017 1:10 am
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Gotta say, Lyn and Greninja look pretty great

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Thu Jun 01, 2017 2:58 am
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Sami from Advance Wars.

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Tue Jun 27, 2017 11:49 pm
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