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TheRealHeroOfWinds Sprite Thread [New Beginnings] 
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Joined: Sat Jan 17, 2015 10:04 pm
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I agree with Kirb-Star and Micbro. SSF2 essentially mimics a 3D render which looks terrible on a 2D sprite that's limiting colors. You might as well use the "Posterize" effect on a render from Smash 4 and call it a day instead of tracing it and directly copying the odd-shading.

You are copying a style, not an art piece. Recognize where it's acceptable to add style and where you have to stick to the fundamentals of the art-form you are using.


Wed May 18, 2016 5:46 am
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Let's try this spriting thing again

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Sat Nov 19, 2016 9:57 pm
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Shading is the area you can improve most at looking at that sprite. I feel like most of the shading on that Mario was added simply to add shading rather than actually having it add to the experience. Make sure you to check how shading and light sources actually effects things and go from there.

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Sun Nov 20, 2016 4:44 am
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Steven wrote:
Shading is the area you can improve most at looking at that sprite. I feel like most of the shading on that Mario was added simply to add shading rather than actually having it add to the experience. Make sure you to check how shading and light sources actually effects things and go from there.


Took your feedback into thought
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Sun Nov 20, 2016 11:14 pm
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Thu Dec 29, 2016 2:52 am
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Fri Jan 06, 2017 8:02 pm
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Is that Twilight Princess Link in this Wave?

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Sat Jan 07, 2017 2:47 am
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Original Palette: show
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Overly Purple Palette: show
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Game Boy Palette: show
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Sat Jan 28, 2017 2:16 am
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Sprited Mega Man in the style of the Mega Man 6 cutscenes.

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Sun Apr 16, 2017 10:10 pm
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Good stuff!

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I enjoy spriting, it gives me something to do.


Sat Apr 22, 2017 1:45 pm
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