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Acts of Violence Sprite Development Thread 
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Joined: Tue Jul 27, 2010 2:01 pm
Posts: 1787
Location: Drawing for grades!
Country: Sri Lanka (lk)
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MGN Username: SageHarpuiaJDJ
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Currently Playing: The game of Life
Waifu: Beruka from Fates
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Hello, fellow members and guests of this forum. I'd to welcome you to the development thread of Acts of Violence, a fighting game being developed and created by your friendly neighborhood Sage. To those that have seen my sprite work topic, you know that I've been changing up styles and methods again and again, creating some good and some bad sprites. I've been recommended to do a lot of things, and, although I haven't been having the time to do some of those things, such as learning how to draw, which I plan on doing since I need some portraits made when I start creating, I've tried my best to implement those things. I think that this thread will start out with low quality sprites that will increase in quality, as well as uniqueness, as I continue to sprite for this game during my free time. So let's start out with a Q and A:

Q: You're not really a very good spriter, why are you making this now?
A: To get it off the ground. Imo I think it's good to start making drafts and creating while you still have the energy to do so. And I'll improve while I work, so don't worry when you see something poor iyo.

Q: Okay, are you doing this alone?
A: Spritewise yes. Coding maybe. I may ask for some coding help in the future.

Q: How many characters will be in it?
A: 16 in the first game.

Q: First game, there's Sequels planned?
A: Yes, at least 2 or more.

Q: What engine that you will be using?
A: The MUGEN fighting engine.

Q: But MUGEN sucks!
A: That's your opinion and your entitled to it, but if you can find a better engine, please tell me the name.

Q:How will this game play?
A: This game is all deadly strategy, as well as powerful combos. The button system is a simple 4 button layout with an extra button. The 4 buttons are two punches and two kicks. The extra button is used for a move unique to the character called a Violent Technique. Offensively, there's a lot of options. One offensive move is called an Extension. An Extension can vary from commands normals, to specials, and even supers. To use it, you have to perform the Extension, and then, when you have a certain amount of Violent Meter, which is a unique feature in this game that allows the use of Violent Techniques, you can cancel into another attack as long as it is the exact type of attack that the extension is. Defense is also important. This is where Violent Techniques come in. Each one has a different effect and property, making the game change a lot during battles. Footsies in this game can rely on character's normals, as well as using the Violent Meter to extend block pushback. Combos in this game are somewhat limited, but can still be very damaging due to juggles being limited, but damage not being dampened.

Q: Why are palettes there?
A: For editing reasons. Someone may try to create a new palette.

Q: Why are they're only 14 colors?
A: The color limit in CvS in 14. The background color is there as the 15 color.

Q: Do you allow others to edit your sprites?
A: Sure. I don't mind.

Q: What is the base for?
A: Is to show what the character looks like sprite wise.

Now for the characters:
Win: show
ImageBase

ImageBase Edit by Angel

ImageBase Edit of Angel's by Geno

ImagePalette


Day: show


Lux: show
ImageBase

ImagePalette


Snowdove: show
ImagePalette


Zatara: show
ImageBase

ImagePalette


Kenneth: show


Rio: show
ImagePalette


Kamakaze: show


Spoiler character: show
ImageBase(WIP)

ImagePalette


About the characters:
1.) Win Leasure
Description: One of the main characters of the game. His fighting style is a combination of a special kind of new fictional Karate that involves the use of quick thought process and speed. He has the power of blue lighting and utilizes the quick thinking skills needed in this new style, but rather attack quickly, he uses his senses to try and out think his opponent.
Design and Style Notes: Win's design as well as his style is inspired by the Mishimas' fighting style and designs from Tekken, mainly Kazuya. He does wear upper body attire, which is a blue stash that represents his intermediate status as a martial artist. His trunks are inspired by many Karate trunks, but unlike normal trunks, they are baggy and heavy, which shows that the wearer is holding back in terms of speed.

2.) Day Coles
Description: Win's future rival. He's a swordsman that also utilizes speed, but he also utilizes power in his swipes at the same time. He uses his sword for serious damage, while mainly attacking with his fists. His high damaging moves consists of combos with his sword and his own limbs. He doesn't really think before attacking, but rather, he recklessly, yet poetically, swings his sword hoping to make a hit.
Design and Style Notes: Day's design is to show someone that doesn't hold back for a second. His attire is light in mass and weight. His sword is a special designed Kitana. The colors on his attire are meant to show burning rage due to the serious attitude problem that Day has. His style is very reckless and revolves on dumb luck.

3.) Lux Deville
Description: A character that's more self aligned, yet somewhat evil. She loves to get in trouble and is seriously greedy. She fight using manipulative techniques taught by a dark version of the new fictional Karate. She can also bend light, which turns black due to her dark teachings. She uses this ability to deal serious damage.
Design and Style Notes: Like Win, she's inspired by the Mishimas' fight style and design, but her design is more based on the later version of Kazuya. Her colors are used to symbolize evil and greed. Her attire is lighter than Win's, showing that holding back is not an option. Besides from having Mishima inspired moves, she also has moves inspired by two very popular Street Fighter villans: M. Bison and Juri.

4.) Mano "Snowdove" Yamagi(Somewhat sprited, but still needs work)
Description: A young girl forced to an evil fate. After getting lost in New York in a snowstorm, she is founded by a demon worshiping cult that performs a demon trapping ritual on her. That leads to her having to do their bidding as well as live with a monster inside of her. Due to the demon, she can create ice in different forms on her body, as well as create strong icy winds.
Design and Style Notes: Yamagi's design is basically my version of a generic ice fighter. Her attire and colors are meant to show that a secret is hidden inside her. Her clothing is also meant to look casual to hide that secret. Her style is somewhat like a basic swordsman, as well as a kicker. Her kick moves are inspired by many popular kick type characters like Chun-li and Robert Garcia.

5.) "Constant" Kenneth Rogers
Description: A neutral fighter. He mainly fights in the streets to help make a living. He doesn't have any special powers or abilities. To him, these are impossible and when he actually sees something like that, he calls them 'Japanese Firework Tricks'.
Design and Style Notes: Kenneth is inspired by many boxer type characters, as well as many street walkers. His attire is like that of a basic street punk. There isn't really any inspiration for his colors, just something bright to be different. His style is basic street instincts.

6.) Haruna Zatara(Sprited and editing)
Description: A very good, kind, and humble person. After surviving a life threatening disease, she is a very thankful person. The reason behind her fighting spirit, however, is unknown. She mainly uses special white flames. These flames were created due to strange after effect of surviving the disease.
Design and Style Notes: Zatara's Design is meant to show elegance similar to the elegant design of Jun from Tekken. Her clothing is rather simple, but the designs and colors on her clothing is meant to show her burning passion. Her style is inspired by Kyosuke and Iori.

7.) Kamakaze
Description: An evil, mysterious, soft spoken person. He works for an unknown mafia like group as one of the main assassins, as well as a bodyguard due to his huge size. He uses a mysterious aura to his disposal.
Design and Style Notes: This beast's design is meant to be intimidating, yet mysterious, His attire is like that of a fictional armored guardian. He also wears a mask inspired by Japanese folk demons. His style is meant to rough and aggressive.

8.) Rio "Hurricane" Herendez.
Description: A casual Luchador. Besides his regular wrestling skills, he also uses the power of wind by making tornadoes to launch his opponent. He's very energetic and happy, but he's not afraid to fight for what is right.
Design and Style Notes: Rio's design is inspired by many types of professional wrestling. His main concept comes from The Hurricane, a WWE wrestler. His style of fighting stands out because he uses a vortex attack, something that isn't common in a lot o grapplers.

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Last edited by That One Sage on Sat Nov 16, 2013 12:01 am, edited 3 times in total.



Wed Nov 13, 2013 1:53 am
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The sprites looks great for the game, but maybe this should be moved to Upcoming games(?)


Wed Nov 13, 2013 8:10 am
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I may move it if I have to, but I'm not coding anything right now. Just making the sprites.

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Wed Nov 13, 2013 9:07 am
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As I recall.. Didnt you start that megaman game bu never finished? Is it canceled? If not, why another game? If so then shouldn't you properly plan before jumping to making another?

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Wed Nov 13, 2013 3:08 pm
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~Black Magik~ wrote:
As I recall.. Didnt you start that megaman game bu never finished? Is it canceled? If not, why another game? If so then shouldn't you properly plan before jumping to making another?


It's on hold right now. I kinda jumped in too quickly on that one, so I'm still developing some stuff.

I'm planning on this one right now. That's the reason why there isn't a topic for this in upcoming games.

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Wed Nov 13, 2013 3:41 pm
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Hmm... I think Zatara looks significantly better than Win. Did you perhaps sprite her at a later time? If so, I would think about touching up Win.

Just for a general idea of the scaling of the characters in game, what will be there localcoord setting? 640x480?

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Wed Nov 13, 2013 3:45 pm
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Angel wrote:
Hmm... I think Zatara looks significantly better than Win. Did you perhaps sprite her at a later time? If so, I would think about touching up Win.

Just for a general idea of the scaling of the characters in game, what will be there localcoord setting? 640x480?

I actually did Win after Zatara, but I used a different method. I think that I'm going to go back to my old method. Thanks for pointing that out.

And yes, the localcoord will be 640X480.

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Wed Nov 13, 2013 6:07 pm
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I know that this is something that I should be doing myself, but I need some idle suggestions. I'm not really good with coming up with good idles, so hearing some suggestions would be nice. What would be really nice is some kind of visual rep, but that's up to you guys.

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Wed Nov 13, 2013 6:21 pm
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Idles aren't really my thing either but I can try to help. Would you mind that if I have a few recommendations for how to improve the sprites if I edit yours a bit to show you what I mean?

Also, I'll try to come up with some ideas for the idle animations.

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Wed Nov 13, 2013 6:24 pm
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Angel wrote:
Idles aren't really my thing either but I can try to help. Would you mind that if I have a few recommendations for how to improve the sprites if I edit yours a bit to show you what I mean?

Also, I'll try to come up with some ideas for the idle animations.

Sure. Go ahead.

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Wed Nov 13, 2013 6:28 pm
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Alright, this was quick so my work isn't that swell but here it is. Image

I changed the second darkest skin tone to make it darker; it blended too much with the previous shade. On top of that I made the wrinkles on the pants more coherent and flowing to the way his leg is bending. The big thing I worked one was the abs; they previously didn't appear to work with the curve of his body in the way he was posed. I lighted his face so now it has a bit more dynamic interest and also shaded the upper part of his arm a bit more for the same reason.

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Wed Nov 13, 2013 6:38 pm
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Looks nice! Thanks. ^^

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Wed Nov 13, 2013 7:44 pm
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Whenever I make an idle, I usually just try bobbing the knees up and down and some arm movement. It looks like it will work well for Win, but Zatara would need a different pose.

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Wed Nov 13, 2013 7:53 pm
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Are you okay with the community making open edits to your bases?


Wed Nov 13, 2013 9:14 pm
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Dr.Geno wrote:
Are you okay with the community making open edits to your bases?


Clearly he is. He didn't get mad when somebody did.

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Wed Nov 13, 2013 9:21 pm
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