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Style Progress ft. Commissions Open! 
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In general, for your human characters, your legs need to be a bit longer while your upper bodies need to be a bit shorter (compared to the legs).

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Fri Jun 22, 2012 4:13 am
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They do look a lot better with longer legs now that I look at it.

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Fri Jun 22, 2012 5:55 pm
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Honou and EYE.

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Sat Jun 23, 2012 3:02 am
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For the 4 customs

The white one
-No detail of nose
-Middle shirt is weak
-Shading is hard to see

The blond one
-Vest/Jacket is way too short
-Shading is hard to see

The Green Shirt one
-Legs and bodyare good but in wrong perspective as the head and hands
-Arms are poorly detailed
-Shading is a bit more visible than the first two but thats not saying by a whole lot

The red one
-New color choices are terrible.. Switch back
-Shading is lighter

For Honou and EYE

Honou
-Doesn't look anything like the reference your using
-Good color choice though

EYE
-The amount to detail is really poor. Look at the reference your using again

As much as your sprites go, they aren't bad. However, i can't say your starting to improve compared to your old sprites that you posted but you're still getting there. Mainly due to the bright/Muddy color choices which are really poor. I recommend selecting colors between a brightness (Lum) of about a range of 20-50 each for the shading so it can make the shading easier to see.


Sat Jun 23, 2012 4:16 am
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Michael M wrote:
For the 4 customs

The white one
-No detail of nose
-Middle shirt is weak
-Shading is hard to see

The blond one
-Vest/Jacket is way too short
-Shading is hard to see

The Green Shirt one
-Legs and bodyare good but in wrong perspective as the head and hands
-Arms are poorly detailed
-Shading is a bit more visible than the first two but thats not saying by a whole lot

The red one
-New color choices are terrible.. Switch back
-Shading is lighter

For Honou and EYE

Honou
-Doesn't look anything like the reference your using
-Good color choice though

EYE
-The amount to detail is really poor. Look at the reference your using again

As much as your sprites go, they aren't bad. However, i can't say your starting to improve compared to your old sprites that you posted but you're still getting there. Mainly due to the bright/Muddy color choices which are really poor. I recommend selecting colors between a brightness (Lum) of about a range of 20-50 each for the shading so it can make the shading easier to see.


Shading has never been a strong point for me...
I'll try fixing the shading on all of them.

White Guy's nose I'll fix.
Blondie's jacket is supposed to be that short. It's a military jacket.
Green's the only one with a dynamic battle pose. He's hunched over, so that's why he looks a little weird. Also, his arms are metallic, but I can make it look better.
Red I'll mess around with.

Honou's difference is part of the revamp idea. Instead of being made of fire/looking exactly like fire, he is a normal robot that catches on fire.
EYE I assume you mean the back part of the head. I didn't like it, so I removed it, but this is the second time I've been told to add it.

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Sat Jun 23, 2012 2:26 pm
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Regular sized Giant and Keanu Reeves.

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And hopefully some improved shading on these guys.

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Sat Jun 23, 2012 11:35 pm
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Reix wrote:
[ Image ][ Image ]

Regular sized Giant and Keanu Reeves.

[ Image ][ Image ][ Image ][ Image ]
And hopefully some improved shading on these guys.

I can say that out of all the current sprites here, the rock dude is the best out of the bunch but again, has a little problem with it.. Isn't too big though..

As for the four below and the robot: You need darker outlines. Now im not saying you should use black as a outline but im saying that the outline (regardless of color) is always darker than the other colors and must stand out..


Sun Jun 24, 2012 12:26 am
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Sasuku, Senju, and Tiger.

That makes all the playables of Joy Mech Fight.

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Sun Jun 24, 2012 10:39 pm
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BEHOLD MY ROBOT ARMY

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Fri Jun 29, 2012 5:44 pm
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I really hate what you did with the Knight one. He looks like garbage compared to the original (no offence)

Same for the fire one which had a unique style (although, it has nice shading). EYE of course we discussed, is missing that back part. Tiger's darker than usual and the ice dude looks more dull compared to the original design.

Other than that, the rest are cool :3 Nice job


Sat Jun 30, 2012 5:21 am
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Michael M wrote:
[ Image ][ Image ]
[ Image ][ Image ][ Image ]

I really hate what you did with the Knight one. He looks like garbage compared to the original (no offence)

Same for the fire one which had a unique style (although, it has nice shading). EYE of course we discussed, is missing that back part. Tiger's darker than usual and the ice dude looks more dull compared to the original design.

Other than that, the rest are cool :3 Nice job



I don't suppose this changes anything, but I added the Knight's (Jibber) plume on his helmet.
Image

Flame again was part of the revamp, but if you hate it this much, I can change it.
EYE's I obviously need to make bigger than I did last time.
Tiger I can brighten up.
Gel I can brighten.

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Last edited by Reix on Sat Jun 30, 2012 4:58 pm, edited 1 time in total.



Sat Jun 30, 2012 3:08 pm
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(don't quote boxes)

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Sat Jun 30, 2012 4:02 pm
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Trying to make this look as good as possible.

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Sat Jun 30, 2012 6:57 pm
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In pixel shifting, you have no excuse for choppy animations. Chop chop.

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Sat Jun 30, 2012 10:04 pm
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By Remake, i meant something more along the lines of this (Even though i may be wrong):
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Old (Left), New (Right)
Edited from yours so credit goes to you aswell

If you don't like the sprite, i totally understand but i tried a new remake for the knight dude


Sun Jul 01, 2012 6:02 am
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