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Kirb-Star's Sprites: Kirby of the Stars Fighting thing :P
http://forums.mcleodgaming.com/viewtopic.php?f=11&t=32635
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Author:  Kirb-Star [ Tue Dec 13, 2011 8:14 pm ]
Post subject:  Kirb-Star's Sprites: Kirby of the Stars Fighting thing :P

Kirby of the Stars RPG Work in Progress: show
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Ribbon's battle sprites.
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A random mook I made: Machineek.
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Kirby's Walk Cycles.
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Ribbon's Walk Cycles.
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Waddle Dee's Walk Cycles.
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Bandana Dee's Walk Cycles.
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Adeleine's Walk Cycles.
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Meta Knight's Walk Cycles.
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King Dedede's Walk Cycles.
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Gooey's Walk Cycles.
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Dark Warrior's Walk Cycles.
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A Hammer.

Omega Mode: show
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Fourside
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Jungle Hijinx
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Shadow Moses Island

Earthbound x Yume Nikki: show
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Fleeing Ghost, Following Ghost, Nopperabou Ghost and O-Man
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Overworld Madotsuki.

Scrapped WIPs: show
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Brinstar
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Cappy Town
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Forest Maze (I might remake this stage, mostly because I still like the concept.)
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N's Castle (Made before the Smash 3DS version)
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Rat Funk for the Forest Maze stage.
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Rat funk animation (of course scrapped.)

Characters: show
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Adeleine (scrapped)
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Extremely early Adeleine
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Tilt N Tumble edit for King Dedede
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Mario Maker styled Ribbon
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Mario Maker styled Adeleine.
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A possibly scrapped Palutena.
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Scrapped Jill
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Scrapped Mawile.

WIP Trophies: show
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Culex (Scrapped)
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Culex Ver. 2 (WIP)
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Master Belch (WIP)
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Diamond Dog

Author:  Densetsu [ Tue Dec 13, 2011 8:22 pm ]
Post subject:  Re: Metal_knight

Where are the sprites?

Author:  Dark Ermac [ Wed Dec 14, 2011 1:28 am ]
Post subject:  Re: Metal_knight

I'm guessing he's going to upload the sprites later on, and just created this topic so that it existed.

Still, if I were to create a spriting topic, I would make sure to have at least one sprite completed, preferably a full sheet.

Author:  Kirb-Star [ Tue Jan 24, 2012 5:13 pm ]
Post subject:  Re: Metal_knight

Update!
Some characters arts

Author:  Densetsu [ Tue Jan 24, 2012 7:44 pm ]
Post subject:  Re: Metal_knight

Your art looks better than what I've ever done.

Seriously.

Author:  Nick [ Tue Jan 24, 2012 8:27 pm ]
Post subject:  Re: Metal_knight

You need t work on your lineart.

Author:  Kirb-Star [ Tue Jan 24, 2012 9:16 pm ]
Post subject:  Re: Metal_knight

Densetsu! wrote:
Your art looks better than what I've ever done.

Seriously.


Oh, Thanks! :)
G0L3M wrote:
you need to work in your lines

It not help me much :hmph:

Author:  Water_kelpi [ Wed Jan 25, 2012 8:23 am ]
Post subject:  Re: Metal_knight

Most of the people's heads are flat. Change that. Also the ones in your signature were saved in the wrong format it looks like. The ones in your sig look better than the ones you posted. Post all of them and we can give you more critique.

Author:  Michael [ Wed Jan 25, 2012 5:03 pm ]
Post subject:  Re: Metal_knight

Metaknight's mask is too big. Recommend you use a reference picture for the mask if you can
Other than that, it looks good.

Author:  Densetsu [ Fri Jan 27, 2012 7:24 pm ]
Post subject:  Re: Metal_knight

Water_kelpi wrote:
Also the ones in your signature were saved in the wrong format it looks like. The ones in your sig look better than the ones you posted.

My mind is blown.

Author:  Steven [ Sat Jan 28, 2012 8:06 am ]
Post subject:  Re: Metal_knight

When making pixel art, don't use the line tool.

And remember kids- draw first, pixel art-ify later.

Author:  Kirb-Star [ Mon Jan 30, 2012 12:47 pm ]
Post subject:  Re: Metal_knight

Update! more characters

Author:  Steven [ Mon Jan 30, 2012 12:52 pm ]
Post subject:  Re: Metal_knight

metal_knight wrote:
Update! more characters


Good work on ignoring all the critique.

Author:  Nick [ Mon Jan 30, 2012 1:01 pm ]
Post subject:  Re: Metal_knight

Protip: Draw the characters with the pencil tool before hand, then go over and refine your lines.

Don't draw the original characters right off the bat with clean lines. You're bound spend countless hours staring at your work thinking to yourself "What the f*** wrong with the proportions??"

Other than the fact that you upload them even when they're not even close to complete.

Author:  Michael [ Mon Jan 30, 2012 5:04 pm ]
Post subject:  Re: Metal_knight

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-The left hand is square shaped. Its supposed to have a round edge
-The beak (or whatever you called it) does not look like the real one. Needs more of a round feeling and largen up the nose
-The body positions are incorrect
-If you look closely, Some of his clothing has a fur-type appeal. Your dedede looks like cut-out paper. I know its a sticker but cmon.. At least add detail to it
-Your mallet doesn't match the brawl version of king dedede's mallet in any way

If you want better design, i'd highly recommending drawing this out first.. Its optional but its gonna be a hard step fixing these drawings. They're ok at first but they're totally messed up in both proportions and positions in some-many ways and thats really a huge factor in drawing these type of characters.

They're not bad but they're not good either.
Don't keep drawing more characters just now.
Take all the critique in this topic and try to consider these. You'll get better and better once you do

Sorry to say this but if you ignore this type of critique, your cut-out paper drawings are gonna keep looking like crap.. Its like saying "From now on dude, you should just trace over it".. Sorry but honest critique

Critique is another important factor in drawing. Consider it wisely

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