Q. How much money does this game cost?
A. Nothing in or related to the game costs any money. That means the demos, full game and downloadable extras/expansions are all 100% free.
Q: Is Super Smash Flash 2 the final name of the game?
A: Probably, yes!
Q: Am I able to use my Joypad/Joystick/Gamepad/Gamecube Controller/etc. in any of the Demos?
A: You can use one if you download a keyboard emulator like Joy2key or Xpadder. Xpadder is better, but costs money. We would be more than happy to add official support, but Adobe seems to have no plans to fix the bug that is preventing us from doing so any time soon.
We're gonna have to wait for them on this one. You can always let them know that it's kind of important, you know, to help speed things up...
Q: Will SSF2 be playable on the Wii?
Q: What about mobile devices?
A: At this point in time, no, but we intend to look into it.
Q: When will the game be finished?
A: We don't know for sure, we're just going to keep working on it until it's done.
Q: What's the current plan for demos? Was 0.9 the last one?
A: We're going to continue to use this patch/revision system (with the version numbers) to continue improving 0.9 until we're entirely happy with as much of the content and balancing as possible, and at that point we'll say that 0.9 is locked in and we'll move on to the rest of the game. Will the demo that comes out after that be 1.0? Nothing is confirmed yet, but we'll be sure to let you guys know when we get to that point.
Q: Where's the dojo you promised?
Q: How often does the dojo update?
A: At the moment the Dojo is pretty on hiatus.
Q: What is a dev?
A: A "developer" is a general term to describe someone who is actively helping McLeodGaming with SSF2. They could be doing anything from spriting or making music to coding or even reporting lots of bugs. Developers have special access to spoilers and help develop the storyline and also give opinions on new things! Developers try their hardest to make SSF2 the game we all want it to be, and have the heaviest influence on the game's development.
Q: Can I be a developer? Please?
A: You can apply to join the SSF2 development team here
Q: Where can I submit my easter egg ideas?
A: Easter eggs are secrets within the game and will be left to the developers.
Q: Woah, wait, what is this?
A: This is a usergroup formally known as the SSF2 Character Balancers. They, starting 0.8 onward, ensure the balance and the overall quality of SSF2 and its contents.
Q: Will the game also be hosted on Newgrounds?
A: Probably. Cleod has an account on newgrounds. However the game will not be in its full version, you'll have to download the game if you want to play the whole game.
Q: The game is slow/laggy can I speed it up?
A: Actually, yes. You have four options to make the game run fullspeed on your not-so-hot computer!
- Change the quality; From the main menu screen, head to the Options button. From there, click the Quality button, and set your Quality to Medium or Low. The game won't look quite as pretty, but it'll run a lot faster.
- Hardware Scaling; While you're in the Quality Menu, be sure to change the scaling settings to Hardware instead of software. This will make the game look blurrier and less crisp, but other than a couple of rare exceptions, it should run at a pretty constant 30 frames per second (no lag) no matter what you do. This is definitely the most effective way to reduce lag.
- FullScreen Mode; Instead of maximizing your window, which can cause certain stages and elements of the game to lag, try clicking ctrl+f to go into "FullScreen Mode". Here the game will take up your whole screen, but without adding to the lag.
- Use task manager to give SSF2.exe more priority; only use this as a last resort. Press Control, Alt, and Del. (If you have to, Click Task Manager), a window will pop up. On the selection bar, click Processes. Look for SSF2.exe (or your browser) and right click on it. Mouse over "Set Priority", then go to RealTime or High. You should get a decent speed boost. This option is only available for users running Windows XP through Windows 7.
Q: Why are there some things in the game that lag, like Meteo Voyage?
A: There are some graphical effects that cause more strain on the system than we were anticipating when we implemented them, and it's sometimes hard to tell what will lag on different people's computers, so we occasionally miss some lag hotspots like Meteo Voyage. However now that we've released 0.9 to the public and heard feedback about which parts of the game cause lag, we're going to look into reducing or removing the lag in those areas as much as possible in future patches.
Q: I found a bug/glitch/problem with the game. Where do I report it?
A: Absolutely make sure a developer or a balancer knows about it! 99% of the time you should post the bug in here Bug Discussion Thread
, but there are probably occasions where the issue you've found is appropriate for another discussion topic.
Q: Is the menu that we currently have permanent?
A: I'm very very tempted to say yes, but please bear in mind that as SSF2 is a work in progress, there's always a slight chance that we'll change our mind about this kind of stuff in the future. Right now though, yes, we have no plans to change the menu style further.
Q: Is the intro movie in 0.9 the final one?
A: No. Much like the 0.8a and 0.8b intro, it is specifically designed for SSF2 0.9, and will be replaced with a new opening in future versions of the game. The intro seen in 1.0 will be the final intro.
Q: Will we still be able to watch the intro movies after they get replaced?
A: Yes absolutely! The Vault menu will allow you to watch the intro movies from 0.8a/0.8b, and 0.9, even long after they get swapped out for new intro movies.
Q: What is the difference between the version you play in your browser and the downloadable version?
A: Right now there is no difference, other than being able to play the downloadable version when your computer isn't connected to the internet. However, when we release 1.0 (the full game), the downloadable version will have EVERYTHING. So, every mode, stage, item, character and feature. The one you play in your browser will only have the bare necessities required to play Vs. Mode, and perhaps a couple of other modes.
Q. So just how bug-free will 1.0 be? Will there be more demos after 1.0?
A. It'll be as bug-free as we can possibly make it. We'll spend more time testing 1.0 for glitches and errors than we have on any other version of the game. Obviously though, no game is glitch-free and we aren't gonna catch 'em all. So maybe a year after 1.0 comes out we'll release a 1.1, or a 1.0b, which will fix glitches and maybe balance issues. We'll see. At this stage it looks like we'll probably end up using the patch/revision system (with the version numbers) for 1.0, the same as we are for 0.9, to continuously improve the experience as glitches are found and fixed.
Q. What are those little numbers on the bottom right of my title screen?
A. That's your version number. Basically, 0.9 is getting repeatedly updated as we fix glitches and rebalance parts of the game, and with each new set of updates comes a new version number. Having the version number on the title screen lets you guys easily check to make sure you have the most recent copy of the game.
Q. Why does my game always get stuck loading at some random %?
A. Make sure the "Data" folder you downloaded with SSF2 is in the SAME folder as SSF2.exe.