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Official Super Smash Flash 2 FAQ :PLEASE READ: 
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SSF2 Dev
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Joined: Fri Jan 02, 2009 7:02 pm
Posts: 6411
Location: Australia
Country: Australia (au)
MGN Username: Tid
Gender: Male
Currently Playing: deep™
This is a compiled list of frequently asked questions found in the Got A Question About SSF2? topic.

Super Smash Flash 2
Super Smash Flash 2: show
Q. How much money does this game cost?
A. Nothing in or related to the game costs any money. That means the demos, full game and downloadable extras/expansions are all 100% free.

Q: Is Super Smash Flash 2 the final name of the game?
A: Probably, yes!

Q: Am I able to use my Joypad/Joystick/Gamepad/Gamecube Controller/etc. in any of the Demos? Image
A: You can use one if you download a keyboard emulator like Joy2key or Xpadder. Xpadder is better, but costs money. We would be more than happy to add official support, but Adobe seems to have no plans to fix the bug that is preventing us from doing so any time soon. We're gonna have to wait for them on this one. You can always let them know that it's kind of important, you know, to help speed things up...

Q: Will SSF2 be playable on the Wii?
A: No.

Q: What about mobile devices? Image
A: At this point in time, no, but we intend to look into it.

Q: When will the game be finished? Image
A: We don't know for sure, we're just going to keep working on it until it's done.

Q: What's the current plan for demos? Was 0.9 the last one? Image
A: We're going to continue to use this patch/revision system (with the version numbers) to continue improving 0.9 until we're entirely happy with as much of the content and balancing as possible, and at that point we'll say that 0.9 is locked in and we'll move on to the rest of the game. Will the demo that comes out after that be 1.0? Nothing is confirmed yet, but we'll be sure to let you guys know when we get to that point.

Q: Where's the dojo you promised?

Q: How often does the dojo update?
A: At the moment the Dojo is pretty on hiatus.

Q: What is a dev?
A: A "developer" is a general term to describe someone who is actively helping McLeodGaming with SSF2. They could be doing anything from spriting or making music to coding or even reporting lots of bugs. Developers have special access to spoilers and help develop the storyline and also give opinions on new things! Developers try their hardest to make SSF2 the game we all want it to be, and have the heaviest influence on the game's development.

Q: Can I be a developer? Please?
A: You can apply to join the SSF2 development team here.

Q: Where can I submit my easter egg ideas?
A: Easter eggs are secrets within the game and will be left to the developers.

Q: Woah, wait, what is this?
A: This is a usergroup formally known as the SSF2 Character Balancers. They, starting 0.8 onward, ensure the balance and the overall quality of SSF2 and its contents.

Q: Will the game also be hosted on Newgrounds?
A: Probably. Cleod has an account on newgrounds. However the game will not be in its full version, you'll have to download the game if you want to play the whole game.

Q: The game is slow/laggy can I speed it up?
A: Actually, yes. You have four options to make the game run fullspeed on your not-so-hot computer!
  • Change the quality; From the main menu screen, head to the Options button. From there, click the Quality button, and set your Quality to Medium or Low. The game won't look quite as pretty, but it'll run a lot faster.
  • Hardware Scaling;Image While you're in the Quality Menu, be sure to change the scaling settings to Hardware instead of software. This will make the game look blurrier and less crisp, but other than a couple of rare exceptions, it should run at a pretty constant 30 frames per second (no lag) no matter what you do. This is definitely the most effective way to reduce lag.
  • FullScreen Mode; Instead of maximizing your window, which can cause certain stages and elements of the game to lag, try clicking ctrl+f to go into "FullScreen Mode". Here the game will take up your whole screen, but without adding to the lag.
  • Use task manager to give SSF2.exe more priority; only use this as a last resort. Press Control, Alt, and Del. (If you have to, Click Task Manager), a window will pop up. On the selection bar, click Processes. Look for SSF2.exe (or your browser) and right click on it. Mouse over "Set Priority", then go to RealTime or High. You should get a decent speed boost. This option is only available for users running Windows XP through Windows 7.

Q: Why are there some things in the game that lag, like Meteo Voyage? Image
A: There are some graphical effects that cause more strain on the system than we were anticipating when we implemented them, and it's sometimes hard to tell what will lag on different people's computers, so we occasionally miss some lag hotspots like Meteo Voyage. However now that we've released 0.9 to the public and heard feedback about which parts of the game cause lag, we're going to look into reducing or removing the lag in those areas as much as possible in future patches.

Q: I found a bug/glitch/problem with the game. Where do I report it?
A: Absolutely make sure a developer or a balancer knows about it! 99% of the time you should post the bug in here Bug Discussion Thread, but there are probably occasions where the issue you've found is appropriate for another discussion topic.

Q: Is the menu that we currently have permanent? Image
A: I'm very very tempted to say yes, but please bear in mind that as SSF2 is a work in progress, there's always a slight chance that we'll change our mind about this kind of stuff in the future. Right now though, yes, we have no plans to change the menu style further.

Q: Is the intro movie in 0.9 the final one? Image
A: No. Much like the 0.8a and 0.8b intro, it is specifically designed for SSF2 0.9, and will be replaced with a new opening in future versions of the game. The intro seen in 1.0 will be the final intro.

Q: Will we still be able to watch the intro movies after they get replaced? Image
A: Yes absolutely! The Vault menu will allow you to watch the intro movies from 0.8a/0.8b, and 0.9, even long after they get swapped out for new intro movies.

Q: What is the difference between the version you play in your browser and the downloadable version? Image
A: Right now there is no difference, other than being able to play the downloadable version when your computer isn't connected to the internet. However, when we release 1.0 (the full game), the downloadable version will have EVERYTHING. So, every mode, stage, item, character and feature. The one you play in your browser will only have the bare necessities required to play Vs. Mode, and perhaps a couple of other modes.

Q. So just how bug-free will 1.0 be? Will there be more demos after 1.0? Image
A. It'll be as bug-free as we can possibly make it. We'll spend more time testing 1.0 for glitches and errors than we have on any other version of the game. Obviously though, no game is glitch-free and we aren't gonna catch 'em all. So maybe a year after 1.0 comes out we'll release a 1.1, or a 1.0b, which will fix glitches and maybe balance issues. We'll see. At this stage it looks like we'll probably end up using the patch/revision system (with the version numbers) for 1.0, the same as we are for 0.9, to continuously improve the experience as glitches are found and fixed.

Q. What are those little numbers on the bottom right of my title screen? Image
A. That's your version number. Basically, 0.9 is getting repeatedly updated as we fix glitches and rebalance parts of the game, and with each new set of updates comes a new version number. Having the version number on the title screen lets you guys easily check to make sure you have the most recent copy of the game.

Q. Why does my game always get stuck loading at some random %? Image
A. Make sure the "Data" folder you downloaded with SSF2 is in the SAME folder as SSF2.exe.

Game Modes
Game Modes: show
Q: Will SSF2 have online battles?
A: Yes! Online play is confirmed for version 0.9b.

Q. What kind of other internet capabilities will SSF2 have? Image
A. We're not entirely sure yet, but we'd like to have something along the lines of an online scoreboard for things like Target Test and Event Mode records, so you can compete with your friends and the rest of the world.

Q: Will SSF2 have friend codes if it gets an online mode? Image
A: No.

Q: Is there going to be boss battle mode?
A: If there is going to be a boss battle mode, it will be unlockable, and we don't reveal info about unlockable content!

Q: Is there going to be a home-run mode?
A: Yes.

Q: Is there going to be a multi-man mode?
A: Yes.

Q: Will there be a Final Form mode?
A: We do not have a definite answer at this time.

Q: Will there be a classic mode?
A: Yes.

Q: Are you guys doing a Story mode, like Brawl, or an Adventure mode, like Melee? Image
A: We're definitely adding an Adventure mode, but it'll be really quite different from Melee, as we have heaps of interesting stuff planned for it. As for a Story mode like Brawl? We're not confirming any details or answering any questions about that right now.

Q: Are most of the characters going to be unlocked in the adventure mode, like in Brawl?
A: We've created a wide variety of ways to unlock the characters. You'll have to wait and see!

Q: Will there be a stage builder?
A: Possibly.

Q: Are you going to add 6-player mode?
A: Definitely not.

Q: How do I change the color of my character? Image
A: You can either use the in-game cursor (the hand with your player number on it) to click on the picture of your character to cycle through colours, or you can use the Grab and Shield keys to cycle through them.

Q: What about Zelda and Sheik? How do I change their colours? Image
A: They work just a little bit differently because you can change between which character you start the match as. Here, the Shield key will swap between Zelda/Sheik, and the Grab key will change the colour of the character.

Characters: show
Q: Can you guys add (insert favourite character here) to SSF2?[/u][/b]
A: No. SSF2 has a set in-game roster and has for some time, so don't even think about asking to add someone.

Q: So... If I make new <character name> sprites would you guys put them in the game?
A: No, the current roster is final.

Q: How are you going to do voices for characters that weren't in the official Smashbros games? Image
A: The developer team is able to rip voices from games, though we will hire a voice actor if need be.

Q: I don't understand how to use Goku's down special!
A: You have to hit someone with the attack, which will very briefly power you up immensely. This is called Kaio Ken mode, and as long as you keep hitting your opponent, you can stay in it. If you don't hit them fast enough though, you'll change back. Being hit by an attack also keeps you in Kaio Ken mode longer.

Q: Who will be added to the game next? Image
A: We don't reveal that kind of information about future additions to the game, except on special occasions.

Q: Why can’t <character name> do some of the things they do in the video game/ anime?
A: Some of the special moves that characters can do in anime/video games would be considered cheap or not possible in the Smash Series. Characters such as Mega Man have too many abilities to fit in one moveset. There are many limitations when it comes to deciding the special moves that characters will use, and we attempt to create the most clean, and easily understandable moveset for each character.

Q: How do I unlock Jigglypuff in 0.9? Image
A: You need to complete all of the Event Matches.

Q: Is Jigglypuff going to be unlockable in 1.0? Image
A: No. Any content that is unlockable in a demo will become starter content when we hit the full game.

List of currently confirmed characters:
Starter Characters: show
  • Black Mage
  • Bomberman
  • Captain Falcon
  • Chibi Robo Image
  • Donkey Kong
  • Fox
  • Goku
  • Ichigo
  • Jigglypuff
  • Kirby
  • Link
  • Lloyd
  • Mario
  • Marth Image
  • Mega Man
  • Meta Knight
  • Tails
  • Naruto
  • Ness
  • Pikachu
  • Peach
  • Samus
  • Shiek
  • Sonic
  • Sora
  • Wario
  • Yoshi
  • Zelda
  • Zero Suit Samus Image

Unlockable Characters: show
  • Will not be revealed until after 1.0 release.

Stages: show
Q: What stages are confirmed?
A: No stages have been officially confirmed except for the ones already in the demo, along with Skyward Voyage and Silph Co.

Q. Do the devs know for sure what stages will be in the game?
A. Yes.

Q: How many galaxies are there going to be in Galaxy Tours?
A: Just wait and find out!

Q: Will there be more pages on the Select Screen than just SSF2 and Past? Image
A: Yep! That's why there's more room there. You'll have to keep watching to find out what those pages will be though!

Q: Woah, what happened to some of the 0.8b stages? Image
A: Waiting Room was removed from Vs. mode in favour of the Nintendo 3DS stage, as we did not feel the game required 3 separate flat stages. Waiting Room will likely return in the game in some form if we are able to get Online Mode into a functional state. Temple of Time was also removed, in favour of Hylian Skies, as Temple of Time was a fairly bland and uninteresting stage both functionally and aesthetically, and we did not feel it was deserving of a slot on our limited stage list.

Q: Why doesn't <stage name> have any sort of hazard or special feature? Image
A: Usually the answer to this question is that the stage just isn't finished. We were very pressed for time with 0.9 development due to the huge amount of stage related content that was added, and unfortunately some stages just didn't quite make it. On the whole, the only stages that are entirely static and hazard free, will be Final Destination, Battlefield, and any past stage that was static and hazard free in its original smashbros incarnation.

Q: How come <stage name> doesn't do the same stuff it did in the Smashbros games? Image
A: See above, we just ran out of time. For example, we didn't have enough time to add the Bulborb to Distant Planet or the breakable statues to Castle Siege. You can expect future patches of 0.9 to contain these features, and by 1.0 all Past Stages will function exactly as they did in the Smashbros games.

Q: Will the sprites of [stage] get changed?
A: Any sprites and graphics in the game are liable to be updated right up until the full release. As for which ones, we're not telling, so you'll just have to wait and see!

Q: So if I make a stage and everyone likes it, will you guys put it in the game? Image
A: Well, we already have a list of stages we intend to add, as well as descriptions for how those stages work, and we don't intend to alter that list or those descriptions any further. So unless you get super lucky and the stage you make fits one of those descriptions perfectly, we won't be adding it into the game. HOWEVER, if we do see you making a bunch of really pretty stages that show you have spriting talent, we just may come around and recruit you, so please feel free to make a topic in the Spriter's Corner section to show off your skill!

List of currently confirmed stages:Image
Starter Stages: show
  • Battlefield (Smashbros.)
  • Final Destination (Smashbros.)
  • Galaxy Tours (Super Mario Bros.)
  • Mushroom Kingdom 3 (Super Mario Bros.)
  • Bowser's Castle (Super Mario Bros.)
  • Jungle Hijinx (Donkey Kong)
  • Gangplank Galleon (Donkey Kong)
  • Yoshi's Island (Yoshi)
  • Warioware Inc. (Wario)
  • Emerald Cave (Wario)
  • Nintendo 3DS (Nintendo DS)
  • Clock Town (The Legend of Zelda)
  • Hylian Skies (The Legend of Zelda)
  • Skyward Voyage (The Legend of Zelda)
  • Rainbow Route (Kirby)
  • Pokémon Stadium 3 (Pokémon)
  • Silph Co. (Pokémon)
  • Meteo Voyage (Starfox)
  • Crateria (Metroid)
  • Phase 8 (Metroid)
  • Sand Ocean (F-Zero)
  • Saturn Valley (Earthbound)
  • Dracula's Castle (Castlevania)
  • Bomb Factory (Bomberman)
  • Tower of Salvation (Tales of Symphonia)
  • Skull Fortress (Mega Man)
  • Central Highway (Mega Man)
  • Twilight Town (Kingdom Hearts)
  • Chaos Shrine (Final Fantasy)
  • Lunar Core (Final Fantasy)
  • Casino Night Zone (Sonic the Hedgehog)
  • Sky Sanctuary (Sonic the Hedgehog)
  • Hueco Mundo (Bleach)
  • Hidden Leaf Village (Naruto)
  • Planet Namek (Dragonball Z)

Past Stages: show
  • Peach's Castle (Super Mario Bros.) [MELEE]
  • Yoshi's Story (Yoshi) [MELEE]
  • Dream Land (Kirby) [SMASHBROS]
  • Temple (The Legend of Zelda) [MELEE]
  • Sector Z (Starfox) [SMASHBROS]
  • Fourside (Earthbound) [MELEE]
  • Distant Planet (Pikmin) [BRAWL]
  • Castle Siege (Fire Emblem) [BRAWL]
  • Smashville (Animal Crossing) [BRAWL]
  • Shadow Moses Island (Metal Gear Solid) [BRAWL]
  • Green Hill Zone (Sonic the Hedgehog) [BRAWL]

Secret Stages: show
  • Will not be revealed until after 1.0 release.

Downloadable Content
Downloadable Content: show
Q: What exactly is Downloadable Content? Image
A: Downloadable Content, or DLC, is essentially stuff that goes into the game after the game is initially released. For example, if some months after we finish 1.0, we sprite, program, and balance a brand new character, we would release that character to the pubic as DLC, so that people who have already downloaded SSF2 can quickly and easily add this new character into their game.

Q. Who are you guys going to make as DLC?
A. It's a surprise!

Q: Can I make DLC? Image
A: Maybe. Whether or not we eventually allow fan-created content to function within SSF2 is a decision we haven't made yet, and either way it's a very long way off.

Q: Will DLC stuff work online? Image
A: We'd like that to be the case, but as neither Online or DLC are available yet, it's somewhat hard to make accurate statements about that kind of interaction. What we can be sure of is that if we ever allow for fan-created content, it will not function online.

Q: Will any DLC be released before 1.0? Image
A: No. That completely defeats the purpose of it. If we create content for the game before 1.0, we'll just put it in 1.0.

Q: How much DLC will be released? Can I use more than one DLC character at a time? Image
A: We're not sure how much we'll release, as we're not sure how long we'll all want to keep working on SSF2 after it's finished. Either way, we'd like to have a system in place that prevents any sort of limitations on the amount of DLC that can be saved and used by the game at any one time.

Q: Will DLC be free? Image
A: Yep, definitely. Just like SSF2 itself, we never intend to charge any amount of money to download or use DLC.

Q: Will DLC just be new characters? Or will we get stages and stuff as well? Image
A: Stages are definitely possible, but all this stuff is a very long way away so nothing is set in stone just yet.

Smash Mechanics
Engine: show
Q: Will there be a short hop and a full hop?
A: There is. It depends on how long you hold the jump button.

Q: Will there be wall grapples or tether recoveries?
A: There already are! Try out Link or Samus!

Q: Will there be blur effects in SSF2?
A: Depends on what you mean by 'blur'. If you are thinking of the flash-made filter, then yes there will be. But it will be used very sparingly. Sprited motion blurs are not planned for the final game, as they look unclean and messy.

Q: Is there going to be wall jumping?
A: Yes.

Q: Will there be hitstun in the game?
A: YES. There already is, in fact.

Q: Will there be "footstooling" (jumping off of the foe's head)?
A: We're unsure at this moment.

Q: You aren't adding tripping... Are you?
A: Accidental tripping will not be added. Though if a character's moveset requires it, then they will be able to make a foe trip.

Q: Will the characters be able to swim in ssf2 like brawl?
A: Most likely.

Q: Will the characters be able to climb ladders?
A: Most likely.

Q: Will characters be able to Glide or Hover?
A: Yes. In the current demo, Metaknight can Glide, and Peach can hover. Just like in Smash!

Q: What items have been confirmed for the game?
A: None aside from the items already in the demos are officially confirmed.

Q. Do the devs know what Items will be in the game?
A. Yes.

Extras: show
Q: Will there be trophies to find and unlock? Image
A: Yes.

Q: How many trophies will there be? Image
A: We're not confirming that kind of information at this time.

Q: Will there be Stickers? Image
A: At this point we don't really see the point of having both Stickers and Trophies, but everything is subject to change.

Q: Will SSF2 use Brawl's CD system for unlocking more music? Image
A: Probably not. There is a very slight chance, but it seems unlikely at this stage.

Q: Will there be an achievement wall, like in Brawl? Image
A: Most likely not. We'd like to expand on making the trophy system more in-depth rather than use Brawl's "Challenges" system, effectively turning trophies into some form of achievement tracking.

Q: What unlockable things are you guys going to have in the full game? Characters? Stages? Image
A: We wish for the full game to feel as much like a new Smash game as possible, so we'll be having a full roster of characters and stages, many of which will be unlockable, just like in real smash. As for anything more specific like game modes, you'll just have to wait and see!

Q: Which characters and stages in the current demo are going to be unlockable in 1.0? Image
A: Absolutely none of them. Every piece of content you see in 0.9 is going to be starter content in the full game, including Jigglypuff. Everything that is unlockable in 1.0 will be brand new content not previously seen in a demo.

Q: Will I lose all my unlockable stuff when I upgrade from 0.8b to 0.9? Image
A: Yes and no. Characters and stages, like Captain Falcon and Clock Town, will be already unlocked in 0.9, as they have all been switched to starter status. However, records for Target Test will be reset, as characters all function very differently now, rendering previous records invalid.

Music: show
Q: If there’s going to be CDs and My Music, can we "request" the music we want in the game?
A: Cleod was attempting to plan something so that everyone will be able to import their own music into the game for things such as stage builder. Other than that, it's been restricted to pretty much the devs in selecting music.

Q. Will each stage only have one song, or will there be multiple songs per stage?
A. Each Vs Stage will only have one song during the demo process. In 1.0 they will likely each have two, though this is not set in stone.

Q: What songs are confirmed?
A: No songs have been confirmed, though we have planned music for a number of stages both in the demo and not in the demo.

Q: Will there be any custom made music for SSF2?
A: Yes, plenty. In the end our soundtrack will contain a healthy mix of ripped music and custom-made music, thanks to our talented music devs.


Q: I have a question that isn't answered here, how do I find out the answer?
A: Head over to the Got a question about SSF2? thread to ask us personally! We'll do our best to give you an accurate answer, and if enough people ask the same question we'll add it here.


[12:19:49 AM] TSON: mindlessly delete me
i went clubbing with ED

Last edited by Tid on Sun Jan 20, 2013 12:09 am, edited 51 times in total.

Fri Mar 13, 2009 2:52 am
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